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Old 07-21-11, 11:10 AM   #1
kapitan_zur_see
Commodore
 
Join Date: Mar 2005
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Default [REL] KZS Hull Wetness for U-Boats

KZS HULL WETNESS FOR U-BOATS V1.1
*(Now with mods compatibility issues revised by TheDarkWraith)*


It's been quite some time I've been modding anything and it feels really good to be back on track!

This mod adds a wetness (water film) behavior on every playable & AI U-boats hulls (and some metallic parts on deck, ie hatch doors etc), or (depending on your choice) to the entire submarine. Gives a shiny and wet look that will react to strong direct light and normal map.

It will appear whilst being on surface only and disappear while submerged (would look unrealistic otherwise). Hull wetness is calculated only for the parts above waterline.


Here's what it looks like on a type VIIC using NOZAURIO'S 7c skin:






















TheDarkWraith has revised the mod to get rid off any compatibility issues moving my modifications to the subs *.sim files into some separate *.val files thus effectively preventing it to mess with previous mods *.sim files and the risk to loose previously implemented new functionalities from other mods.
Many thanks to him


DOWNLOAD HULL + Conning tower and deck compatibility revised by TheDarkWraith
http://www.gamefront.com/files/20704...eDarkWraith.7z

this mod works best (REALLY!! must have for it!!) with Nozaurio's skin for 7C:
http://www.subsim.com/radioroom/show...light=nozaurio

INSTALLATION
============
Install and uninstall with JSGME. There shouldn't be any compatibility issues with any mod that I can think of.
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Last edited by kapitan_zur_see; 08-22-11 at 12:59 PM.
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Old 07-21-11, 11:37 AM   #2
0rpheus
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This looks great, but one question: when I add this mod over OM v0_0_1 & Depth Keeping Fix mod, will it only replace the shader and not alter the files in other ways? I guess what I mean is will it overwrite the fixes already applied in other mods, or will it keep them and just add the new shaders?

If it does overwrite those fixes, what order should it be installed?

Thanks - looking forward to trying it out!
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Old 07-21-11, 11:43 AM   #3
kapitan_zur_see
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you're right to ask about that. I've added a compatibility note in the main post where I discuss it. The shader alone won't do anything. See above, it will keep fixes from Magnum_Opus, NewUIs_TDC_6_5_1_ByTheDarkWraith (asking currently if there's *.sim changes in his new 6.6.0, but shouldn't be a problem) and his FX_Update_0_0_16_2. So you're good to go
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Old 07-21-11, 12:30 PM   #4
0rpheus
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Perfect! Trying it now and it looks great, good work!
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Old 07-21-11, 01:28 PM   #5
Stormfly
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Thank You for this new nice eye kandy !

as i use a special sim file from Stoiam (this file was made for my personal special taste regarding realistic deeper submarine surface dept together with new wave riding movements), so i kindly ask what changes are nessesary for the sim file.

i could also offer a link for this sim file, if youre willing implemting the nessesary changes to it.
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Old 07-21-11, 02:05 PM   #6
kapitan_zur_see
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sure thing
PM me a link where I can download the sim file you want me to edit then I'll send it back to you.

For other people, I'd appreciate your best screen shots of the mod, where you like the look, would be nice to see
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Old 07-21-11, 02:07 PM   #7
Magic1111
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Hi KZS !

Wonderful new MOD, many, many thanks !!!!!
But I´have one wish to you, please make it that my wish become true:

Can you please make a compatible version of your wonderful MOD to this MOD from stoianm: http://www.subsim.com/radioroom/showthread.php?t=183306

In this MOD you´ll find two versions, normal & low, I prefer "low", because had in my opinion a perfect LR-Balance !

Is a compatible version possible please ?

Best regards,
Magic
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