SUBSIM Radio Room Forums


SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-23-2021, 05:39 AM   #1
FeatsOfStrength
Gunner
 
Join Date: Oct 2019
Location: United Kingdom
Posts: 97
Downloads: 25
Uploads: 0
Default Destroyers unable to detect boat above 8x time compression?

I've been playing with options in SH3 Commander, I changed the base time compression for when near enemies up to x32 from x8 just to speed up the game a bit.

I've noticed however that this seems to have made enemy escorts completely unable to detect me.

I've done maybe 6 convoy attacks and even when enemy boats come near me I don't seem to hear any asdic pings and they drop no depth charges. I'm in 1942 so this is particularly strange as i'm used to getting nearly destroyed after each convoy attack.

Is this a known issue with time-compression or have I just been incredibly lucky? If so is there a limit outside the base game tc limits where you can still play and be detected by enemies?

Edit: I'll add this is when I'm submerged, they're perfectly capable of finding me on the surface with radar.
FeatsOfStrength is offline   Reply With Quote
Old 01-23-2021, 06:48 AM   #2
blackswan40
LSH2020 Mission Writer
 
blackswan40's Avatar
 
Join Date: Mar 2008
Location: IN THE STEEL SHARKS VIRTUAL OCEAN
Posts: 883
Downloads: 501
Uploads: 29


Default

Hi FeatsOfStrength I never altered time compression when playing our Steel sharks GWX Campaign when heading to my patrol grid on surface at max time compression and if something came near to me it would drop to x32
wether it was a aircraft a single ship sighting or a escort or convoy.


Is this 1939-1940 time frame early war if so radar isnt in most escorts and the escorts ar'nt that good with green crews as the war progresses its a all new ball game when you run into a large convoy with sixty plus merchants
and 12-20 escorts also hunter killer groups patroling the shipping lanes
areas like the rockall banks where HX SC SL HG convoys converge on their final trudge to liverpool or belfast or Outbound Convoys OA OB OG.
Also when your leaving your channel coast base lorient st nazaire boardeaux
late 1941 onwards my advice would be once outside the harbour of the bases and you have enough depth under your keel 15-18 mtrs get to periscope depth quick because by 1942 them Jabos allied fighter bombers are like flys around a pot of jam in the bay of biscay or bay of dismay
when you get walloped.









Last edited by blackswan40; 01-23-2021 at 07:16 AM.
blackswan40 is offline   Reply With Quote
Old 01-23-2021, 08:37 AM   #3
John Pancoast
Admiral
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 2,187
Downloads: 383
Uploads: 1


Default

Quote:
Originally Posted by FeatsOfStrength View Post
I've been playing with options in SH3 Commander, I changed the base time compression for when near enemies up to x32 from x8 just to speed up the game a bit.

I've noticed however that this seems to have made enemy escorts completely unable to detect me.

I've done maybe 6 convoy attacks and even when enemy boats come near me I don't seem to hear any asdic pings and they drop no depth charges. I'm in 1942 so this is particularly strange as i'm used to getting nearly destroyed after each convoy attack.

Is this a known issue with time-compression or have I just been incredibly lucky? If so is there a limit outside the base game tc limits where you can still play and be detected by enemies?

Edit: I'll add this is when I'm submerged, they're perfectly capable of finding me on the surface with radar.
x32 shouldn't be a problem but you can try a lower number if desired. However, the escorts in <insert version here> aren't very good anyway at any stage of the war.
Either are the aircraft.
__________________
".....contrary to the accepted wisdom - and mythology - at no time did the German U-boat force ever come close to winning the "Battle of the Atlantic...."

- Clay Blair
John Pancoast is online   Reply With Quote
Old 01-23-2021, 08:38 AM   #4
John Pancoast
Admiral
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 2,187
Downloads: 383
Uploads: 1


Default

Quote:
Originally Posted by blackswan40 View Post
Hi FeatsOfStrength I never altered time compression when playing our Steel sharks GWX Campaign when heading to my patrol grid on surface at max time compression and if something came near to me it would drop to x32
wether it was a aircraft a single ship sighting or a escort or convoy.


Is this 1939-1940 time frame early war if so radar isnt in most escorts and the escorts ar'nt that good with green crews as the war progresses its a all new ball game when you run into a large convoy with sixty plus merchants
and 12-20 escorts also hunter killer groups patroling the shipping lanes
areas like the rockall banks where HX SC SL HG convoys converge on their final trudge to liverpool or belfast or Outbound Convoys OA OB OG.
Also when your leaving your channel coast base lorient st nazaire boardeaux
late 1941 onwards my advice would be once outside the harbour of the bases and you have enough depth under your keel 15-18 mtrs get to periscope depth quick because by 1942 them Jabos allied fighter bombers are like flys around a pot of jam in the bay of biscay or bay of dismay
when you get walloped.








Re the AOD manual pages, yes, but AOD escorts/convoys followed historical tactics, etc.
SH3's don't.
__________________
".....contrary to the accepted wisdom - and mythology - at no time did the German U-boat force ever come close to winning the "Battle of the Atlantic...."

- Clay Blair
John Pancoast is online   Reply With Quote
Old 01-24-2021, 11:19 AM   #5
FeatsOfStrength
Gunner
 
Join Date: Oct 2019
Location: United Kingdom
Posts: 97
Downloads: 25
Uploads: 0
Default

I think something must be off as a destroyer passed over me literally minutes after torpedoing a merchant in a convoy whilst I was only 30m below the water without silent running and it just kept going, not seeing me there. The in game date is December 1942 so I would have thought them more vigilant. Haven't had a single depth charge dropped on me this career and i'm on my 7th patrol.
FeatsOfStrength is offline   Reply With Quote
Old 01-24-2021, 11:23 AM   #6
John Pancoast
Admiral
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 2,187
Downloads: 383
Uploads: 1


Default

Quote:
Originally Posted by FeatsOfStrength View Post
I think something must be off as a destroyer passed over me literally minutes after torpedoing a merchant in a convoy whilst I was only 30m below the water without silent running and it just kept going, not seeing me there. The in game date is December 1942 so I would have thought them more vigilant. Haven't had a single depth charge dropped on me this career and i'm on my 7th patrol.
Like I said, they're not very good. Your experience isn't unusual.
__________________
".....contrary to the accepted wisdom - and mythology - at no time did the German U-boat force ever come close to winning the "Battle of the Atlantic...."

- Clay Blair
John Pancoast is online   Reply With Quote
Old 01-24-2021, 11:59 AM   #7
John Pancoast
Admiral
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 2,187
Downloads: 383
Uploads: 1


Default

There is a setting in the sim.cfg file that is easy to change that will give them better hydrophone ability/easier to find and keep you in contact.
They still won't react *before* an attack as well as they should (helps a little) but it helps after one.
If interested, let me know.
__________________
".....contrary to the accepted wisdom - and mythology - at no time did the German U-boat force ever come close to winning the "Battle of the Atlantic...."

- Clay Blair
John Pancoast is online   Reply With Quote
Old 01-24-2021, 12:33 PM   #8
Fifi
Silent Hunter
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France - South West
Posts: 4,566
Downloads: 424
Uploads: 0


Default

Quote:
Originally Posted by John Pancoast View Post
There is a setting in the sim.cfg file that is easy to change that will give them better hydrophone ability/easier to find and keep you in contact.
They still won't react *before* an attack as well as they should (helps a little) but it helps after one.
If interested, let me know.
Always good to know...if you please?
__________________
Fifi is offline   Reply With Quote
Old 01-24-2021, 12:47 PM   #9
John Pancoast
Admiral
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 2,187
Downloads: 383
Uploads: 1


Default

Quote:
Originally Posted by Fifi View Post
Always good to know...if you please?
In the "Hydrophone" section, called "Noise Factor". Scale goes from 1.0 (deaf) to 0.0 (hear you on the dark side of the moon ). I.e., smaller number = more noise from the player.
For myself, I've found .10-.15 is about as low as I want to go. One can choose a single setting and always have that in place or use SH3 Commander to pick from a number of settings to pick from.
I use the Commander option to pick from either the "stock" setting of whatever sim.cfg file I'm using or from a number of lower settings.
I.e., NYGM's stock setting is .25. I have it set up so that there is a 60% chance of either .2, .15, or .1 being picked leaving a 40% chance that the stock setting gets picked.
__________________
".....contrary to the accepted wisdom - and mythology - at no time did the German U-boat force ever come close to winning the "Battle of the Atlantic...."

- Clay Blair
John Pancoast is online   Reply With Quote
Old 01-24-2021, 03:44 PM   #10
John Pancoast
Admiral
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 2,187
Downloads: 383
Uploads: 1


Default

FeatsofStrength, what is your mod list anyway ?
__________________
".....contrary to the accepted wisdom - and mythology - at no time did the German U-boat force ever come close to winning the "Battle of the Atlantic...."

- Clay Blair
John Pancoast is online   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:22 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright © 1995- 2021 Subsim®
"Subsim" is a registered trademark, all rights reserved.