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Old 10-26-05, 02:00 PM   #1
Mau
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Default Taiwan ARG Escort

I guess this is more for Molon Labe.
I was playing this scenario (very good BTW!), but the highest I got is 49% for result.
I brought my 2 LPDs to destination and I destroyed everything that needed to be destroyed.
Everything that the Blue (points) was supposed to had, well I had.
When I am counting the max. points I can have it is just slightly above 1000 points out of a possible?? 2000. I don't know where are the other points that we can have.

I noticed as well something interesting. The Greenville (688i) destroyed only one Styx site which let us one to deal with when we are coming closer. I destroyed it with my 76MM, and I got a message saying that the Greenville finally manage to destroyed the two sites (when in reality I destroyed the second one).

Any answers? Did I do something wrong?
Thank you
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Old 10-26-05, 04:44 PM   #2
MaHuJa
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I'm not him, but I think I can give some comments on this.

1: this mission is probably meant mostly for multiplayer.

2: if there are goals with point values that aren't specifically deactivated for playing a platform, that will influence the max score. Possibly you'd have to kill friendlies and yourself to get the 100%. Maybe you'd even have to do those kills as an enemy platform. (meaning getting yourself killed by the enemy, and making the enemy kill the friendlies).
Solution: Don't let the points blind you. I judge my own mission success/failure purely by objectives met and such. (roe compliance etc)
(plus, missions without show truth, and manual tma, add to the satisfaction)

3: To have the mission track every combination of who-killed-what becomes tedious for the mission creator. At best one could say it generically, "The two ssm sites are destroyed".
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Old 10-30-05, 01:00 PM   #3
Molon Labe
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Default Re: Taiwan ARG Escort

Quote:
Originally Posted by Mau
I guess this is more for Molon Labe.
I was playing this scenario (very good BTW!), but the highest I got is 49% for result.
I brought my 2 LPDs to destination and I destroyed everything that needed to be destroyed.
Everything that the Blue (points) was supposed to had, well I had.
When I am counting the max. points I can have it is just slightly above 1000 points out of a possible?? 2000. I don't know where are the other points that we can have.

I noticed as well something interesting. The Greenville (688i) destroyed only one Styx site which let us one to deal with when we are coming closer. I destroyed it with my 76MM, and I got a message saying that the Greenville finally manage to destroyed the two sites (when in reality I destroyed the second one).

Any answers? Did I do something wrong?
Thank you
Don't take the scoring literally. The built-in scoring system in DW is only meant for single player. This is an MP scenario, and every platforms/side's goals are totaled up.

To score the mission, just add up all the goals that apply to your side, you'll see what you missed, if anything. What really matters is the status of the LSD's, all the other stuff is minor.

The trigger that fires the BDA message for the Styx batteries does not test for who destroyed the batteries. (I honestly never contemplated another platform being able to achieve this...you must have been playing a long time to have traveled that far with the FFG!) The "satellite" merely passes overhead and the analysts assume if they were destroyed, it was by the Greenville. I think I might restrict the time frame for future messages so that BDA just isn't done beyond a certain time.
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Old 10-30-05, 03:41 PM   #4
Mau
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Yes I played for 5 hours and so (to bring my LPD in station).
Once I was close enough I destroyed the one SAM left with my 76MM (pretty cool!!)
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Old 11-05-05, 03:17 PM   #5
Molon Labe
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Version 1.4 of Taiwan ARG Escort is now available for download at subguru.

The BDA problem you had shouldn't happen in this version (I think). The time the success triggers are valid ends after the "satellite pass."

I've undone the ROC sabotage to the P-3 and added a lone strike aircraft and some PTG's to adjust for the functioning RAM missiles. I've also removed Kilo 368 because the FFG simply cannot defend itself against those 2-stagers.

I've moved the 688 and FFG apart a bit, to give the P-3 a better shot at being able to detect it. It still won't be easy...try "distracting" the FFG for awhile and laying a buoy pattern while it has its hands full. ; )

I've also backed the Kilos off from the FFG a bit; now that they actually have a chance to hide with the LW/Ami mod there is no need to crank up the time pressure.
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