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06-26-17, 07:40 PM | #1 |
Navy Dude
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[Dev] Torp wire breakage mechanic clarification.
The question have to do you doglegging your torp. If I fire a torp within the wire guidance parameter and let it run out a couple thousand yards then turn it sharply toward the target by changing the activation point. How would the game calculate the chance for wire breakage?
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06-26-17, 09:10 PM | #2 |
Cold Waters Developer
Join Date: Aug 2012
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As long as the torpedo stays within the 60 degree forward arc, wire breakage should be minimal.
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06-27-17, 08:44 AM | #3 | |
Captain
Join Date: Apr 2002
Location: Davie, FL Grid DM 23
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Quote:
This is why I did a test to confirm that the two tubes on the left were indeed the two Port tubes, so the tubes on the right are Starboard. I confirmed this so I can pick the tubes w/ the smallest target angle. |
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06-27-17, 10:22 AM | #4 |
Navy Dude
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Thanks for the clarification. I guess it was a bit simplified as it wasn't taking into account that it will take a while for the couple thousand yard of wire that was within the cone to actually move out of the cone after the torp exited the cone but I guess I can work with that, just turn the sub towards the torp position to keep it within the cone as long as possible.
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