SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > COLD WATERS
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-26-17, 07:40 PM   #1
Wiz33
Navy Dude
 
Join Date: Jun 2017
Posts: 177
Downloads: 23
Uploads: 0


Default [Dev] Torp wire breakage mechanic clarification.

The question have to do you doglegging your torp. If I fire a torp within the wire guidance parameter and let it run out a couple thousand yards then turn it sharply toward the target by changing the activation point. How would the game calculate the chance for wire breakage?
Wiz33 is offline   Reply With Quote
Old 06-26-17, 09:10 PM   #2
Killerfish Games
Cold Waters Developer
 
Join Date: Aug 2012
Posts: 274
Downloads: 0
Uploads: 0
Default

As long as the torpedo stays within the 60 degree forward arc, wire breakage should be minimal.
__________________
Visit Killerfish Games for more info and ongoing discussion.
Killerfish Games is offline   Reply With Quote
Old 06-27-17, 08:44 AM   #3
Barkhorn1x
Captain
 
Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 539
Downloads: 59
Uploads: 0
Default

Quote:
Originally Posted by Killerfish Games View Post
As long as the torpedo stays within the 60 degree forward arc, wire breakage should be minimal.

This is why I did a test to confirm that the two tubes on the left were indeed the two Port tubes, so the tubes on the right are Starboard. I confirmed this so I can pick the tubes w/ the smallest target angle.
Barkhorn1x is offline   Reply With Quote
Old 06-27-17, 10:22 AM   #4
Wiz33
Navy Dude
 
Join Date: Jun 2017
Posts: 177
Downloads: 23
Uploads: 0


Default

Thanks for the clarification. I guess it was a bit simplified as it wasn't taking into account that it will take a while for the couple thousand yard of wire that was within the cone to actually move out of the cone after the torp exited the cone but I guess I can work with that, just turn the sub towards the torp position to keep it within the cone as long as possible.
Wiz33 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:54 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.