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Old 06-26-17, 11:29 AM   #1
Tshark
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Default Tactical map water colors

Just curious about the different shading displayed on the tactical map. Does the shading denote ocean depth or areas of high noise?
I remember Red Storm Rising had a display that showed water sound travel conditions and used to hide in them all the time.

Thanks
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Old 06-26-17, 11:41 AM   #2
Wiz33
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Quote:
Originally Posted by Tshark View Post
Just curious about the different shading displayed on the tactical map. Does the shading denote ocean depth or areas of high noise?
I remember Red Storm Rising had a display that showed water sound travel conditions and used to hide in them all the time.

Thanks
From my limited experience, it seems to be water depth. I just wish it's at a higher contrast as it's hard to see between bands for these old eyes.
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Old 06-26-17, 09:03 PM   #3
Killerfish Games
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In default/hud/default.txt you can change the overlay map colours, thresholds and filtering. 0.33 is sea level. Be sure to make the edits in an override folder.

[LandOverlay]
Thresholds=0.33,0.3507
ColorBlend=1,1,0.9
LandColor=0,0,0,255
CoastColor=0,0,0,255
WaterColor=0,0,10,255
FilterOverlay=TRUE
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Old 06-27-17, 09:34 AM   #4
Tshark
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So it is depicting the sea floor. Thanks for the info regarding contrasts.
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Old 06-27-17, 11:09 AM   #5
Wiz33
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Quote:
Originally Posted by Killerfish Games View Post
In default/hud/default.txt you can change the overlay map colours, thresholds and filtering. 0.33 is sea level. Be sure to make the edits in an override folder.

[LandOverlay]
Thresholds=0.33,0.3507
ColorBlend=1,1,0.9
LandColor=0,0,0,255
CoastColor=0,0,0,255
WaterColor=0,0,10,255
FilterOverlay=TRUE
Thanks for the info but which value would I change if I want to increase the contrast/color between each band to make them more distinctive?
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Old 06-27-17, 07:01 PM   #6
ollie1983
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The map needs an overhaul, the range grids need to be in kyds and nmi so we know what the heck we are looking at.
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Old 06-28-17, 07:48 AM   #7
Ansgar Burkhard
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And we need contour lines of the bottom. Bathimetry maps are stupidly detailed for obvious reasons and they have a lot more information.

https://goo.gl/images/N9SsqX
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Old 06-28-17, 10:04 AM   #8
Wiz33
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Quote:
Originally Posted by Ansgar Burkhard View Post
And we need contour lines of the bottom. Bathimetry maps are stupidly detailed for obvious reasons and they have a lot more information.

https://goo.gl/images/N9SsqX
They do if you zoom in but it is hard to see, that's why I want to be able to increase the contrast between each band.
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