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Old 06-20-08, 06:37 PM   #16
AVGWarhawk
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Oakgroove! I wondered what happen to you! You knocked everyones socks off with your HUD for the fleet boats and kind of slipped away. Glad your back. I like the new skins for the U's nice work
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Old 06-21-08, 04:23 AM   #17
Xantrokoles
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I wanna add something to this:
Quote:
Quote:
Originally Posted by Ishigami
Will you create more of these or was it just an exception?
I think Xantrokoles was talking about this playable Type VIIC/41: http://www.subsim.com/radioroom/showthread.php?t=133658
in which creation he was involved.
Maybe you two could reskin this beauty in “HD”? - That would be awesome!

Other than this I think keltos01 has some new submarines. :hmm:




Thanks Ishigami,

glad you like them. Providing time and reference material permits, i'd like to do some more skins, though i think that U.S. boats are well served atm. Currently i have some camouflage patterns for the IX D2 in the works. Next would be a set for Tomi's VIIC ... though i'm afraid it requires more than just new textures ... and i can only help with the latter
The VIIC/41 is good.
But I am currently working on a much better version!
Cause he released a more detailed one and I am gonna add it in my atlantic mod.
So no rush with this OakGroove!
I want to make the Atlantic mod fully working and then there come mods for it like textures campaign, ships, upgrades and so on
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Old 06-21-08, 04:41 AM   #18
Xantrokoles
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@ Oak
-> my trick is it until now, darking all the textures.
at night and during bad weather it looks very good, but with sunshine it looks cheap.

Have you seen Mikhayl's IIB? it look great everytime. Its textures have the best grey scale or so?
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Old 06-21-08, 02:28 PM   #19
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nice work once again ......
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Old 06-21-08, 05:40 PM   #20
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Quote:
Originally Posted by Fish40
A quick question: I activated the mod via JSGME, and was immediately informed that one file was already altered by OM v2.0, and another by the "caustic, roll/pitch" part of PE3. What exactly will happen, or what will I lose from these other two mods if I activate? Can anyone advise?
I´ve modified the NSS_Uboat9d2.dat and Turm_9d2_1.dat for specular/gloss levels, so these 2 might be conflicting. Using skwas silent editor you could manually alter your current .dat files to keep the changes made by OM/PE3. Note the included NSS_Uboat9d2.dat and Turm_9d2_1.dat are not necessary for the skins to be displayed.
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Old 06-21-08, 05:55 PM   #21
OakGroove
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Quote:
Originally Posted by AVGWarhawk
Oakgroove! I wondered what happen to you! You knocked everyones socks off with your HUD for the fleet boats and kind of slipped away. Glad your back. I like the new skins for the U's nice work
Hi Warhawk,

thanks . It just became increasingly difficult to maintain participation in gaming communities due to job related change. However, now that i have some air to breathe, i'm at it again.
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Old 06-21-08, 05:59 PM   #22
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@ Xantrokoles,

roger that.
Going to have a look at Mikhayl's IIB. Maybe he's using custom materials?
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Old 06-21-08, 06:00 PM   #23
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OakGroove....

Can you tell me what changes are made to the Turm_9d2_1.dat file?

It conflicts with Lurkers Operation Monsoon V200.


Please and Thank You.
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Old 06-21-08, 07:26 PM   #24
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Quote:
Originally Posted by OakGroove
Quote:
Originally Posted by Fish40
A quick question: I activated the mod via JSGME, and was immediately informed that one file was already altered by OM v2.0, and another by the "caustic, roll/pitch" part of PE3. What exactly will happen, or what will I lose from these other two mods if I activate? Can anyone advise?
I´ve modified the NSS_Uboat9d2.dat and Turm_9d2_1.dat for specular/gloss levels, so these 2 might be conflicting. Using skwas silent editor you could manually alter your current .dat files to keep the changes made by OM/PE3. Note the included NSS_Uboat9d2.dat and Turm_9d2_1.dat are not necessary for the skins to be displayed.


Already asked that one Monolith.
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Old 06-21-08, 07:40 PM   #25
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Beautiful skins, sir.
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Old 06-21-08, 10:30 PM   #26
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Quote:
Originally Posted by Fish40
Already asked that one Monolith.
Ahh....sorry. and Thanks.
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Old 06-23-08, 08:05 AM   #27
Ishigami
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Quote:
Originally Posted by Xantrokoles
The VIIC/41 is good.
Quote:
Originally Posted by Xantrokoles
But I am currently working on a much better version!
Cause he released a more detailed one and I am gonna add it in my atlantic mod
Does this mean that there is a new version of this VIIC 41 for download or is it just for your Atlantic mod atm?


Oak if got no new project at the time being and got plenty of time then I have a selfish request that may be something to look into depending on your preferences.
The heavy cruiser Admiral Scheer is the only proper (damage and balanced) working playable surface vessel at the time and I think it would be awesome to have her in a HD skin.
I personally think she would be even prettier with only slight weathering and in the prewar light grey coating:



This is rucos mod of the playable Admiral Scheer from Xantrokoles (kinda ) with working damage: http://www.megaupload.com/de/?d=ALYWUOP0
Okay I said it


Anyway I'm looking forward to whatever you will do.
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Old 06-23-08, 12:25 PM   #28
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Thanks stabiz, i have some slightly updated skins of the default ones (Dunkelgrau 51/Schlickgrau 58 and Blaugrau 58/1) and going to upload them in a day or two.

@ all, the emblem i included on all 3 default skins is a personal one. I think of all the emblems i tried, it gave the best contrast. However i´m open to suggestions which emblems to include in the next batch, that is unless someone has already realeased sort of emblem enabler (~ like the kill markings mod) :hmm:

@Ishigami,
going to have a look at the Admiral Scheer, but i could take some time.

A WIP shot on a first splinter camouflage pattern:

I don't use the lightmaps to paint the camo on, though much more simple, the results are too crude. Painting the camo on the textures themselves involves quite alot of fiddling, as pretty much everything gets mirrored in one way or the other.
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Old 06-23-08, 01:56 PM   #29
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Quote:
Originally Posted by Oak
I don't use the lightmaps to paint the camo on, though much more simple, the results are too crude. Painting the camo on the textures themselves involves quite alot of fiddling, as pretty much everything gets mirrored in one way or the other.
You should do it this way but later you'll see, that the reflections doesn't look as good as at the stock boat.
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Old 06-23-08, 01:57 PM   #30
Xantrokoles
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Quote:
...Scheer from Xantrokoles (kinda ) with working...
INSULT???

Quote:
Does this mean that there is a new version of this VIIC 41 for download or is it just for your Atlantic mod atm?
Not ready for download, but it looks een better as in SH3 ;-D
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