SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-03-10, 05:50 AM   #91
thfeu58
Officer
 
Join Date: Mar 2006
Location: Berlin
Posts: 246
Downloads: 142
Uploads: 0
Default

Quote:
Originally Posted by IDK399 View Post
...And when I came across this mod and tried to add it using JSGME, it objected and sighted that a whole bunch of files had already been altered by LC1.2, having always been told not to allow multiple mods on the same file...
I know the LC1.2 only here from the forum, from the reading.
If JSGME finds out that one Mod data of the others headline, besides, you win a little.
You can balance the folders of both Mods to see which data by both Mods being changed.
The terrain and harbour changes will not be it.
Certainly these are the campaign data.
Are headlined by the other Mod, approx. 360 additional ship movements, the ships get lost in the harbours added anew, as well as the changes of the Convoy the routes which were added by me there.
thfeu58 is offline   Reply With Quote
Old 01-04-11, 01:50 AM   #92
marleymen
Planesman
 
Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 123
Uploads: 0
Default

Could you make your mod compatible with Lite Campaign?

I like that mod and your of course. I dunno what can make to install both of them. It overwrites campaign files.
marleymen is offline   Reply With Quote
Old 01-04-11, 05:25 AM   #93
urfisch
Sea Lord
 
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
Default

any news on this great mod?
__________________


urfisch is offline   Reply With Quote
Old 01-04-11, 06:43 AM   #94
thfeu58
Officer
 
Join Date: Mar 2006
Location: Berlin
Posts: 246
Downloads: 142
Uploads: 0
Default

Quote:
Originally Posted by marleymen View Post
Could you make your mod compatible with Lite Campaign?

I like that mod and your of course. I dunno what can make to install both of them. It overwrites campaign files.
You can use both Mods easily.
Instal first the Terrain_harbour_flags_Mod_v1_2_1, then the Lite_Campaign_LC_1.21.
This headlines in campaigns.cfg of the Total_Germany the start date.
I had changed it on 01.09.1939.
Then it is 03.09.1939 again.
You can change this, nevertheless, easily with a text editor after installation of the Lite_Campaign_LC_1.21 on 01.09.1939.


Quote:
Originally Posted by urfisch View Post
any news on this great mod?
No, I do not work at the moment on this Mod.

Greeting
thfeu58
thfeu58 is offline   Reply With Quote
Old 01-06-11, 10:44 PM   #95
ETsd4
中国水兵
 
Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
Default

Can i fill up fuel and ammunition at the new created ports?
ETsd4 is offline   Reply With Quote
Old 01-07-11, 03:07 AM   #96
Sepp von Ch.
Sea Lord
 
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
Default

Quote:
Originally Posted by ETsd4 View Post
Can i fill up fuel and ammunition at the new created ports?

Yes
__________________
U-552
Tiger
IDF
Sepp von Ch. is offline   Reply With Quote
Old 01-09-11, 06:01 PM   #97
col_Kurtz
XO
 
Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
Default

Quote:
Originally Posted by thfeu58 View Post
You can use both Mods easily.
Instal first the Terrain_harbour_flags_Mod_v1_2_1, then the Lite_Campaign_LC_1.21.
This headlines in campaigns.cfg of the Total_Germany the start date.
I had changed it on 01.09.1939.
Then it is 03.09.1939 again.
You can change this, nevertheless, easily with a text editor after installation of the Lite_Campaign_LC_1.21 on 01.09.1939.




No, I do not work at the moment on this Mod.

Greeting
thfeu58
I think you should have a look at this
http://www.subsim.com/radioroom/show...&postcount=448
__________________


DRM it`s a horror, horror... col. Kurtz Apocalypse Now
WinXP Pro SP3 2x1GB Geil 800Mhz DDR2, ATI 4850 Asus Top, E2160 1.80 Ghz overlocked to 2.79Ghz MoBo Asus P5b
col_Kurtz is offline   Reply With Quote
Old 01-09-11, 07:01 PM   #98
thfeu58
Officer
 
Join Date: Mar 2006
Location: Berlin
Posts: 246
Downloads: 142
Uploads: 0
Default

Quote:
Originally Posted by col_Kurtz View Post
I think you should have a look at this
http://www.subsim.com/radioroom/show...&postcount=448
Here you can find the answer to the problems described.
http://www.subsim.com/radioroom/show...&postcount=452


After installing a mod of this magnitude, it is always advisable to start a new career.
With this mod, it is mandatory.

Greeting
thfeu58
thfeu58 is offline   Reply With Quote
Old 01-15-11, 04:58 PM   #99
col_Kurtz
XO
 
Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
Default

Quote:
Originally Posted by thfeu58 View Post
Here you can find the answer to the problems described.
http://www.subsim.com/radioroom/show...&postcount=452


After installing a mod of this magnitude, it is always advisable to start a new career.
With this mod, it is mandatory.

Greeting
thfeu58
Ok. It`s me again. Sorry. But could you look at this screeny please?
I did what you wrote. Enable and start new campaign. My first departure from Kiel, Sept 18 1939 after 6PM (18.00). Dark night. I`m using auto pilot by Trevally and...



I passed this gate manually TCx1 max 2.

Thank you
__________________


DRM it`s a horror, horror... col. Kurtz Apocalypse Now
WinXP Pro SP3 2x1GB Geil 800Mhz DDR2, ATI 4850 Asus Top, E2160 1.80 Ghz overlocked to 2.79Ghz MoBo Asus P5b
col_Kurtz is offline   Reply With Quote
Old 01-16-11, 12:08 AM   #100
thfeu58
Officer
 
Join Date: Mar 2006
Location: Berlin
Posts: 246
Downloads: 142
Uploads: 0
Default

Quote:
Originally Posted by col_Kurtz View Post
Ok. It`s me again. Sorry. But could you look at this screeny please?
I did what you wrote. Enable and start new campaign. My first departure from Kiel, Sept 18 1939 after 6PM (18.00). Dark night. I`m using auto pilot by Trevally and...



I passed this gate manually TCx1 max 2.

Thank you
OK, give me some time, I will have a look at this. The dds file is fast adapted, nevertheless, I must see whether the engine draws the coastal line always immediately.
thfeu58 is offline   Reply With Quote
Old 01-16-11, 05:24 AM   #101
col_Kurtz
XO
 
Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
Default

Quote:
Originally Posted by thfeu58 View Post
OK, give me some time, I will have a look at this. The dds file is fast adapted, nevertheless, I must see whether the engine draws the coastal line always immediately.
Thank you
__________________


DRM it`s a horror, horror... col. Kurtz Apocalypse Now
WinXP Pro SP3 2x1GB Geil 800Mhz DDR2, ATI 4850 Asus Top, E2160 1.80 Ghz overlocked to 2.79Ghz MoBo Asus P5b
col_Kurtz is offline   Reply With Quote
Old 01-16-11, 05:42 PM   #102
col_Kurtz
XO
 
Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
Default

Quote:
Originally Posted by thfeu58 View Post
OK, give me some time, I will have a look at this. The dds file is fast adapted, nevertheless, I must see whether the engine draws the coastal line always immediately.
Sorry that it bored you, but if it is possible to add signal lights: red on the right and green on the left? Small lights, I do not know what to call it correctly. By passing the night to see exactly concrete embankment. As in the picture.

If not, no problem. At night, it occured to me last night.

Anyway thank you for your fantastic work
__________________


DRM it`s a horror, horror... col. Kurtz Apocalypse Now
WinXP Pro SP3 2x1GB Geil 800Mhz DDR2, ATI 4850 Asus Top, E2160 1.80 Ghz overlocked to 2.79Ghz MoBo Asus P5b
col_Kurtz is offline   Reply With Quote
Old 01-17-11, 06:32 AM   #103
thfeu58
Officer
 
Join Date: Mar 2006
Location: Berlin
Posts: 246
Downloads: 142
Uploads: 0
Default

Quote:
Originally Posted by col_Kurtz View Post
Sorry that it bored you, but if it is possible to add signal lights: red on the right and green on the left? Small lights, I do not know what to call it correctly. By passing the night to see exactly concrete embankment. As in the picture.
This is not possible at the moment yet.

I have high loaded changed dds file for Brunsbuttel. If it tests sometimes please and give to news whether it now OK is. I myself could not test it, my SH5 spins sometimes again.
Patch1_Terrain_harbour_flags_Mod_v1_2_1
thfeu58 is offline   Reply With Quote
Old 01-17-11, 08:20 PM   #104
col_Kurtz
XO
 
Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
Default

Quote:
Originally Posted by thfeu58 View Post
This is not possible at the moment yet.

I have high loaded changed dds file for Brunsbuttel. If it tests sometimes please and give to news whether it now OK is. I myself could not test it, my SH5 spins sometimes again.
Patch1_Terrain_harbour_flags_Mod_v1_2_1
Ok. Thank you I`ll try ASAP.

This is not possible at the moment yet. Sounds promising. Ok
__________________


DRM it`s a horror, horror... col. Kurtz Apocalypse Now
WinXP Pro SP3 2x1GB Geil 800Mhz DDR2, ATI 4850 Asus Top, E2160 1.80 Ghz overlocked to 2.79Ghz MoBo Asus P5b
col_Kurtz is offline   Reply With Quote
Old 01-18-11, 06:23 AM   #105
thfeu58
Officer
 
Join Date: Mar 2006
Location: Berlin
Posts: 246
Downloads: 142
Uploads: 0
Default

Would be great if it so OK would be.

I have problems with my installation SH5.
See here:
Subject Graphic arts maps driver is not recognised correctly
thfeu58 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:15 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.