SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Classic Subsims
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-21-14, 02:51 PM   #1
DjDrJ
Swabbie
 
Join Date: Sep 2011
Location: Ontario, Canada
Posts: 9
Downloads: 239
Uploads: 0
Default question about Destroyer Command

Hi all,
Just started revisiting this old game. was wondering what these 2 things do in game.
1. the general quarters
2. rig/secure from red

i know that general quarters is same as battle stations but what does it give you in game? does your crew perform better or anything like that?
as for the rig for red, besides dimming your view red does this help in any way? does it make your boat harder to see since lights arent on? or is this similar to general quarters?
the manual doesnt say anything about these.

I was just thinking this would be a much better game if you could lay silent hunter games in it. so you can control destroyers that are hunting ppls subs. apparently i ust seen a post stating that sh2 works like this, is there any good posts somewhere on this topic? like how to get setup, ect? Any help would be appreciated. Thanks for your time,
Porter
DjDrJ is offline   Reply With Quote
Old 01-22-14, 08:33 PM   #2
Hinrich Schwab
Grey Wolf
 
Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
Default

Quote:
Originally Posted by DjDrJ View Post
Hi all,
Just started revisiting this old game. was wondering what these 2 things do in game.
1. the general quarters
2. rig/secure from red

i know that general quarters is same as battle stations but what does it give you in game? does your crew perform better or anything like that?
as for the rig for red, besides dimming your view red does this help in any way? does it make your boat harder to see since lights arent on? or is this similar to general quarters?
the manual doesnt say anything about these.

I was just thinking this would be a much better game if you could lay silent hunter games in it. so you can control destroyers that are hunting ppls subs. apparently i ust seen a post stating that sh2 works like this, is there any good posts somewhere on this topic? like how to get setup, ect? Any help would be appreciated. Thanks for your time,
Porter
There is some obscure spot in the DC manual that states that General Quarters will have AA guns automatically fire when acquiring aerial targets, regardless of orders. That is the only real benefit. Rig for Red is more cosmetic, as its purpose was to allow night vision to adjust, which takes 20-30 minutes. The game does not emulate the brief period of vulnerability during the transition period where visibility would be reduced. Likewise, it does not emulate a loss as a result of firing starburst shells.
Hinrich Schwab is offline   Reply With Quote
Old 01-22-14, 09:48 PM   #3
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by DjDrJ View Post
HiI was just thinking this would be a much better game if you could lay silent hunter games in it. so you can control destroyers that are hunting ppls subs. apparently i ust seen a post stating that sh2 works like this, is there any good posts somewhere on this topic? like how to get setup, ect? Any help would be appreciated. Thanks for your time,
Porter
Silent Hunter II and Destroyer Command were designed to work together. You could have up to four players on each side, and we used to have a lot of fun with multiplayer battles. We also had a special forum called Sub Club, and an IRC chat room where we would meet to organize games.

That was a long time ago, though.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 01-24-14, 10:19 PM   #4
tmccarthy
Admiral
 
Join Date: Mar 2011
Location: San Diego, CA
Posts: 2,302
Downloads: 270
Uploads: 16
Default

Hi DjDrJ,

I just got into this great sim about a year ago. I've made some new mods I intend to eventually post.

New flak bursts, New 40/20mm tracer, New stack smoke/haze and some new .wav sounds and 10 sub hunting training missions.

Let me know if you are interested in checking/testing them out?

Can be viewed here.



-Tim
tmccarthy is offline   Reply With Quote
Old 02-02-14, 03:55 AM   #5
cbrown1790
Mate
 
cbrown1790's Avatar
 
Join Date: Jul 2007
Location: sweden...not switzerland - SWEDEN :)
Posts: 58
Downloads: 164
Uploads: 0
Default

That looks great!

I recently re-installed DC, too. I am still looking for all the mods that I've downloaded in the past...

But, Yes. I would be very interested in your work!

Thank you.
cbrown1790 is offline   Reply With Quote
Old 02-02-14, 09:52 AM   #6
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

We certainly don't have all of them, but this might help some.
http://www.subsim.com/radioroom/down...p?do=cat&id=46
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 02-02-14, 08:01 PM   #7
tmccarthy
Admiral
 
Join Date: Mar 2011
Location: San Diego, CA
Posts: 2,302
Downloads: 270
Uploads: 16
Default

Quote:
Originally Posted by cbrown1790 View Post
That looks great!

I recently re-installed DC, too. I am still looking for all the mods that I've downloaded in the past...

But, Yes. I would be very interested in your work!

Thank you.
Cool, thank you!

I will make a list of the mods I will be posting and send you a PM.
tmccarthy is offline   Reply With Quote
Old 02-03-14, 06:35 AM   #8
cbrown1790
Mate
 
cbrown1790's Avatar
 
Join Date: Jul 2007
Location: sweden...not switzerland - SWEDEN :)
Posts: 58
Downloads: 164
Uploads: 0
Default

Thanks!
cbrown1790 is offline   Reply With Quote
Old 02-06-14, 12:33 AM   #9
tmccarthy
Admiral
 
Join Date: Mar 2011
Location: San Diego, CA
Posts: 2,302
Downloads: 270
Uploads: 16
Default

[answers from PM]

SH2 mods: Yes, using SH2 mods in DC is a nice find! I haven't had any problems using the SH2 environment mods and ship models in DC.
I especially like using a "dark" water mod when I'm in the Atlantic and the tropical mod when in the south Pacific.

Fletcherdcmod: I've always used and recommend. It improves AI and realism.

I believe a good setup is:

-DC 1.1 patch
-Projekt Messerwetzer patch 1.03
-Fletchermod
-Vickers Oil Slicks
-Vickers Fireball Add-on
-A hand full of new .wav sounds(I can forward to you)
-A small Gun accuracy tweak(can forward also)

With this you should be in good shape. Plus the environment mods that you like.

Kriegstanz: Is a random scenario generator for SH2 and DC. I checked it out briefly about a year ago. It looked promising and I plan to get back to it. If I recall correctly it seemed to be focused more toward the Atlantic and English Channel and convoy escort type missions.

JSGME: I don't use this for my mods. Three of my mods are relatively simple graphics changes where you just copy in the new .tga. The other two only require changing two values in the pyro.psf file. Since the pyro.psf file is altered by other bigger mods it seems best to me to make my changes manually.

Paint.net is great for viewing and making changes to .tga's

SH2 Sky mod v12 norain: I haven't tried this mod. It's one of the few mods that uses an application/ .exe to install. It might be a good idea to try this one on a copy of DC since it may be hard to reverse?

Also even though it says no rain as far as I know rain can always be activated by going in dc\sim\scenarios\weather and in the bottom section removing the semicolon from in front of anywhere it says Precipitation.

CBweather mod: I don't recall anything about.

Sub Hunting Training Missions: I have the Mission text/ Mission format that I'm using and will forward to you and would like to get your input.

Bridge knot meter: My knot meter, the big one on the lower left in the helm view, has always read 2-6 knots fast at speeds Standard, Full or Flank. Is this true with you?
tmccarthy is offline   Reply With Quote
Old 02-13-14, 09:20 AM   #10
dean_acheson
Ace of the Deep
 
Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
Uploads: 0
Default

I'd love to dig this up. Man, I loved this game. It really did all the big things right.
dean_acheson is offline   Reply With Quote
Old 04-04-14, 02:31 PM   #11
Canonicus
XO
 
Join Date: Mar 2007
Location: In your baffles...
Posts: 431
Downloads: 623
Uploads: 7
Default

Thanks for all the recommendations on modding.
Canonicus is offline   Reply With Quote
Old 04-04-14, 03:25 PM   #12
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,855
Downloads: 22
Uploads: 0


SHO Ol' times here are not fergot, Look awa...er.. Up Scope!

HEY all these old timers! oops! gotta go! The Scharnhorst is sortying, about to close & attack my convoy off the Kola peninsula to the SE of my two destroyer (echelon right) scout force and the Heinkels are gettin' nasty too! See you guys at Murmansk! DC forever! And: just on a break from SHV, I recently reloaded Aces of the Deep! BdU loves me; after a brief career in 'Kanoes' off the English coast I've just gotten command of a IXB! I'm off Gibraltar in that one and actually have to use my old paper grid map from time to time. Finding CF51 without my reader glasses is a trip in itself...and the escorts are MURDER; and this early in the war, half the eels are duds but my deck gunners are very good! I missed those little tonnage flags on my return to port too! (With little band playing and the Kaleun in his weiß Schirmmütze) All those crewmen standing?? Shouldn't we have a mod for kneeling as we clear/enter port to prevent injury from Allied air-dropped mines during the night. Good hunting Y'all!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is online   Reply With Quote
Old 04-06-14, 05:21 PM   #13
aanker
Pacific Thunder
 
aanker's Avatar
 
Join Date: Apr 2004
Location: Yellow Sea
Posts: 1,896
Downloads: 236
Uploads: 14


Default KD and Kriegstanz

Both Kriegstanz and KD (Kriegstanz Developer) work great in the Pacific too, however disable Ad Block to access the website:
http://www.brookview.karoo.net/Kriegstanz/

Still problems getting on to the site, try:
https://web.archive.org/web/20070808...net/Kriegstanz

I use both KD and Kriegstanz for Pacifc Aces. (DC & SH2)

From the Kriegstanz website:
Quote:
Kriegstanz is a random mission generator for the Silent Hunter II and Destroyer Command naval warfare simulation games. It installs easily on your hard drive, and will create and launch randomly-generated missions with two clicks of the mouse.

To generate its missions, Kriegstanz uses template files called Theatre files. The tool to create and edit these files is called Kriegstanz Developer. This uses an interactive map to place groups and units, and can also be used as an interactive mission creating tool.

Both Kriegstanz and Kriegstanz Developer are available as free downloads.

If you enjoy these products, and would like to ensure their continued development, please consider making a donation to the development fund.
They are worth donating money to support - once they are up & running to your satisfaction.

"If you get errors indicating that any of these files are missing:
MSVBVM60.DLL
MSCOMCTL.OCX
COMDLG32.OCX
COMCTL32.OCX
then you can get them here." Here there is a hyperlink to download K2runtime.zip.

The PDF Documentation is outstanding and well written. There is a link toward the end for high-resolution maps that can be extracted and imported into KD from NOAA (NGDC).
------------------------------------------------------------------------
Edit - the Coastline Extractor has moved, it is outdated but still available

In the PDF a link is provided for the Coastline Extractor:
http://oas.ngdc.noaa.gov/mgg/plsql/extractor.search_screen
- moved to:
http://www.ngdc.noaa.gov/mgg/coast/


I thought we lost it!

Happy Hunting!
__________________
" Bless those who serve beneath the deep,
Through lonely hours their vigil keep.
May peace their mission ever be,
Protect each one we ask of thee.
Bless those at home who wait and pray,
For their return by night and day."


Last edited by aanker; 04-06-14 at 08:38 PM.
aanker is offline   Reply With Quote
Old 04-17-14, 02:40 AM   #14
CaptainCruise
Eternal Patrol
 
Join Date: Mar 2002
Location: Long Island, New York...home of the 5 gallon economy bucket of "Cruiser's Crunchy Egg Salad"!!!
Posts: 141
Downloads: 344
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve View Post
Silent Hunter II and Destroyer Command were designed to work together. You could have up to four players on each side, and we used to have a lot of fun with multiplayer battles. We also had a special forum called Sub Club, and an IRC chat room where we would meet to organize games.

That was a long time ago, though.

Much too long....those were GOOD days. We had us some awesome butt-kickin broohah's back in the day.

Good to see ya Steve-O!!
CaptainCruise is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:17 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.