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Old 06-19-11, 06:13 AM   #31
tonschk
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Quote:
Originally Posted by Travinski View Post

In mod included :

Open Horizon
IRAI 3.0
Environmental MOD for Silent Hunter 5
Additional Merchant Ship
Changed and additional harbours
Hello , Many thanks for this Mod , I already enabled The W_Clear Real Environmental Revision_2, is this the environmental mod version included in your mod ?, thank you
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Old 06-20-11, 02:21 AM   #32
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Originally Posted by Josef von Posorschitz View Post
Wonderful work Travinski. I like the new loading screen! Thank you very much!




This means, that is included in your mod:

Cerberus62Historical Ship equipement 1.3 and Cerberus62 additional merchant ships 1.1. part 1 and 2?

Is please SteelViking´s Imported Ship Pack V1.1 compatible with your mod? I have it to activate before or after your mod? Thank you very much my friend!
Cerberus 62 Additional Merchant Ships 1.1

There are problems in reconciling different mods.
http://www.subsim.com/radioroom/showthread.php?t=184677


I will gather the mod U-Boat War Ace without AI files. Conflicts arise among you a collection of files on different, mods

It will only be campaign files & Changed and additional harbours
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Old 06-20-11, 03:06 AM   #33
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Quote:
Originally Posted by Travinski View Post
Cerberus 62 Additional Merchant Ships 1.1

There are problems in reconciling different mods.
http://www.subsim.com/radioroom/showthread.php?t=184677


I will gather the mod U-Boat War Ace without AI files. Conflicts arise among you a collection of files on different, mods

It will only be campaign files & Changed and additional harbours
Thankyou
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Old 06-20-11, 04:01 AM   #34
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Quote:
Originally Posted by Travinski View Post

I will gather the mod U-Boat War Ace without AI files. Conflicts arise among you a collection of files on different, mods

It will only be campaign files & Changed and additional harbours
The best solution. Thank you Travinski!
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Old 06-20-11, 05:01 AM   #35
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Originally Posted by Josef von Posorschitz View Post
The best solution. Thank you Travinski!
Yes, it was necessary not to mix. :

Ok. U-Boat War Ace (not-AI)
No files sensors and AI

Download :

http://depositfiles.com/files/xtg3loi36
Mirror:
http://www.filefactory.com/file/ccfa...Ace(not-AI).7z

Who were conflicts, remove the old version of the U-Boat War Ace

+ Added traffic to:

FreeFrench
Bulgaria
Albania




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Last edited by Travinski; 06-21-11 at 10:32 AM.
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Old 06-20-11, 05:21 AM   #36
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hi i have winrar tool it opens all my files that ive downloaded from subsim..winrar will not let me open this file..please could someone help..never had this problem before now...
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Old 06-20-11, 05:43 AM   #37
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hi i have winrar tool it opens all my files that ive downloaded from subsim..winrar will not let me open this file..please could someone help..never had this problem before now...
7-Zip
http://www.7-zip.org/download.html
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Old 06-23-11, 06:42 AM   #38
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Default bug report

I load the U-boat Ace mod with JSGME 2.6, and followed my blackpit then entered into the Open Horizons.

After I saved and then load the process, CTD. Launch game and load the save file again, CTD.

CTD,CTD,just at the load screen, while the color turn from the Black and white to colorful screen.

How to fix pls?
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Old 06-23-11, 05:28 PM   #39
THE_MASK
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I just started the open horizon campaign. It loaded ok .
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Old 07-01-11, 08:39 AM   #40
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Returning to SH after two years away (unable to play SH3 on vista 64) and trying to catch up with the SH5 modding scene

Is U Boat War Ace compatable with Magnum Opus?
If so what is the load order?
Sorry if this seems a daft question but just a little confussed .
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Old 07-04-11, 12:05 AM   #41
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Returning to SH after two years away (unable to play SH3 on vista 64) and trying to catch up with the SH5 modding scene

Is U Boat War Ace compatable with Magnum Opus?
If so what is the load order?
Sorry if this seems a daft question but just a little confussed .
Yes is compatible.
There is only one file problem Zones.cfg can not provide compatibility with different modes

You can delete a file in a fashion Zones.cfg U-Boat War Ace.
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Old 07-04-11, 02:57 AM   #42
U2222
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I had loaded U boat War Ace followed by MO and am happily patroling the English east Coast.
Just did not want to loose any of the benefits that these mods provide.
Many thanks for confirming this Travinski .

Edit.....and thanks for making this mod available
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Old 07-04-11, 08:52 PM   #43
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I still have problems of instant sinking with this mod.
I chased a ship, saved... and fired at it with deck gun. With the mod everytime I shoot at it there is a moment when it automatically sink fast going down.. and the worst that ship doesn't count as sinked. As said repeated several times loading that situation.

Without the mod (just uninstalled it) loaded.. and at first time.. perfect... and counted as sinked...

so.. there is something in last version that is making crazy the sinking of boats.
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Old 07-05-11, 09:04 AM   #44
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Maybe this can help:
I noticed that without the mod when shooting with crew on the deck gun they stop whe the energy of the ship is over (so after a few minutes it sinks). But with the mod the crew never stops, so maybe because of that the new shootings are passing the limits... don't know...... just a thinking, because is a shame to switch off this mod to make sh5 work propertly.
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Old 07-06-11, 01:55 AM   #45
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Quote:
Originally Posted by Japo32 View Post
Maybe this can help:
I noticed that without the mod when shooting with crew on the deck gun they stop whe the energy of the ship is over (so after a few minutes it sinks). But with the mod the crew never stops, so maybe because of that the new shootings are passing the limits... don't know...... just a thinking, because is a shame to switch off this mod to make sh5 work propertly.
Start a new career ?
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