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Old 10-14-14, 09:43 AM   #241
makman94
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ok Fahnenbohn, i looked at your models and here are my thoughts:

1. very very well on the spoken issue . you managed to solve this part.the flickering that i see there (at upper edges of land) looks very normal to me considering the game's engine behaviour.

the side effects of your models are:

2. i see high ugly flickering at horizon ,noticable during sunset-sunrise time of day. to see it yourself ,get into the torpedo training mission ,surface your boat,go to conning tower camera,speed up your in game time to 20:11 and look to the direction of sun .a pic is not a better way(in game is much worster) to show what i mean but i managed to tracked it somehow at the following pic (pay attention to make your tests to a stock sh3 as settings at cameras are also responsible for making this artifacts worst or better):


3. we totally 'lost' the smooth look at fog gradation at horizon,but this is less important compare to the issue 2.


do you believe that these side effects (especially the number 2) can be somehow cured ?
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Old 10-14-14, 02:26 PM   #242
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Quote:
Originally Posted by makman94 View Post
2. i see high ugly flickering at horizon ,noticable during sunset-sunrise time of day. to see it yourself ,get into the torpedo training mission ,surface your boat,go to conning tower camera,speed up your in game time to 20:11 and look to the direction of sun
??? I have no flickering at horizon at all ! Very strange ! And there were no hills around ?

I don't use the stock game because I have several mods installed and I have to save my modifications before desactivate them. And I have not enough memory yet. So actually, these mods could have an effect :

- GWX 3.0
- ail particles mod
- SH3_Mod_CameraMod(1.4 ready)

Quote:
Originally Posted by makman94 View Post
3. we totally 'lost' the smooth look at fog gradation at horizon.
Yes, I'm sad of this, and there are no solutions for me.

Can you tell me how far the ship disappears with your last solution (deleting the 'disable transparent sorting') ?
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Old 10-16-14, 04:04 AM   #243
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Quote:
Originally Posted by makman94 View Post
so , having to raise even more the height of fog is a no go for me anymore
I don't know why, since i've done some tests with this solution.

With this fog model, only modified in height :


The problem is solved without any side effects


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Old 10-16-14, 07:35 PM   #244
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Quote:
Originally Posted by Fahnenbohn View Post
??? I have no flickering at horizon at all ! Very strange ! And there were no hills around ?
hello Fanhnenbohn,
what hills ? i told you to test in the torpedo training mission ,at a specific time...etc
anyway, as it is very strange that you don't see artifacts during sunset-surise, i continue test your models on a stock gwx setup and on one other install i have with my full modded game.i ,also, tested your models on my second weaker pc that i have a stock and a lsh3 setup. in all setups,at both pcs, the result was the same as the pic i posted at my previous post.
currently , i sent your models to three subsimers to test and i am waiting to report back.
tests takes time and ,as soon as i have the reports, will let you know

Quote:
Originally Posted by Fahnenbohn View Post
I don't use the stock game because I have several mods installed and I have to save my modifications before desactivate them. And I have not enough memory yet. So actually, these mods could have an effect :

- GWX 3.0
- ail particles mod
- SH3_Mod_CameraMod(1.4 ready)
basically , in our case here , we are interested for the value at angular angle at conning deck camera. in all my setups this value is different and your models didn't work with any of them


Quote:
Originally Posted by Fahnenbohn View Post
Can you tell me how far the ship disappears with your last solution (deleting the 'disable transparent sorting') ?
the 'disable transparent sorting' has no other side effect (as far as i have test it) exept the one i posted (it needs more time and more users to test for getting sure about it though). the ships disappears at the same distance either the procedure is deleted or not. here is the mission i use for checking the visuality at excellent condition weather state:
http://speedy.sh/AGk67/Bismarck-15km.rar


Quote:
Originally Posted by Fahnenbohn View Post
I don't know why, since i've done some tests with this solution.
With this fog model, only modified in height :
The problem is solved without any side effects

yes, i know that with this way there will be no side effects. i am telling you this from day one
in my testing fog model i have doubled its height and,as i told in a previous post, that is ok for Enniberg but was not ok at the higher chilean coast that you pointed me. so, i said that raising the height even more is a no go for me,ONLY for aesthetic reasons. allready the doubled height raised fog look odd at sunset-surise-afternoon times and raising the height even more will make the enviro look even more unrealistic.

i will see what i do when i will prepare the final files.whatever this will be, it will be a compromise,i am convinced that we can't have them all here. maybe i will lower the height of the doubled fog model in order to cover the Enniberg (no big deal if it doesn't cover it all the way up) or maybe i will leave it as it is as i am not sure what i want more to see in game, a nice ,smooth ,normal at height ,horizon (which user meet 99% of his playing time) or a normal vanishing high mountain (which user may see only as he is drawing away the high mountain - lets say 1% of his playing time).
or may i include some instructions for users who find the 'disable transparent sorting' side effect acceptable for their tastes ,explaining them how to edit their scene.dat and get rid off the spoken issue at the vanishing of upper edges of high mountains.
but , whatever i decide to do for the v4.4, it will take some time for me as i don't have the will and the free time to deal more with this theme.
my thought is that if you end up to something final with your work , just prepare a jsgme ready mod and release it in order to let people use it

all the best,
Manos
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Old 10-23-14, 08:38 AM   #245
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Default some good news !

hello to all subsimers,

Fahnenbohn managed to find a solution (a reworked fog model) for the spoken issue ( odd vanishing of upper edges of high mountains).
the solution is 100% a win ,as we will have no side effects at all !

soon , there will be released a v4.4 of the mod including this last fix

well done Fahnenbohn
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Old 10-23-14, 09:07 AM   #246
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A big thank you to both of you! I love this mod!

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Old 10-23-14, 11:02 AM   #247
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Nice work Manos and Fanhnenbohn
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Old 10-23-14, 08:12 PM   #248
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Nice news!

Many thanks.

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Old 10-26-14, 02:14 PM   #249
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Default M.E.P v5 is ready !

hello to all subsimers,

M.E.P v5 is ready , just need to write a readme and tide up the files!

the v5 contains ,of course,the reworked fog's 3d model by Fahnenbohn which eliminates an odd effect during the vanishing of upper edges of high mountains plus some other stuff:

i will included in the .rar a mini mod which will give you a zoomable free camera (a very nice mini mod by Elanaiba <---one of the devs of sh3).this mini mod is usefull for taking some very nice screenies

there are some changes at some specific colors ,especially for heavy weather (now ,during midday at heavy weather, clouds are brighter).for comparison look at the two following pics:




also , i will include one more optional mini mod which makes the reflections on water more close to stock ones during midday (look at the following pics.the first pic is with primary reflections and the second with the optional mini mod enabled):


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Old 10-26-14, 06:58 PM   #250
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Many thanks!!

Best regards.

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Old 10-26-14, 07:05 PM   #251
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Default M.E.P v5 is out !

the version 5 of the mod is uploaded at my mediafire page so you can get it from there.

first post is updated.
Enjoy

Quote:
Originally Posted by fitzcarraldo View Post
Many thanks!!

Best regards.

Fitzcarraldo
Enjoy Fitz
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Old 10-26-14, 08:31 PM   #252
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Thank you!
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Old 10-26-14, 09:42 PM   #253
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Looks good :-)
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Old 10-27-14, 04:02 PM   #254
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Thanks Manos for your useful cooperation !

I'm sure I can count on you for future upgrades !

Your mod will be THE FIRST to present no floating ships AND no floating mountains !

Best regards

Fahnenbohn.
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Old 10-27-14, 04:58 PM   #255
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And I'm smack in the middle of a patrol! I guess I'll have to wait to upgrade.
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