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Old 04-27-07, 12:17 AM   #1
cdrsubron7
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Default No Ship Contacts In Aleutians

I've been working on a mission that takes place in the Aleutians and have not seen one Japanese ship generated by the game engine. Are there any limitations as to where the game engine generates the ships in SHIV? Almost everywhere else when I slap a submarine in the water and go into the game to see how it works, I'll see ships contacts being generated on the map. Not so, around Attu and Kiska Islands. Sofar the only ships I've seen are the ones I manually place in the mission I'm creating. Anyone got any info on something like this?





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Old 04-27-07, 02:00 AM   #2
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You can easily see all the ship traffic areas when you open campaign files in the mission editor. That's where from the game generates ships.
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Old 04-27-07, 08:59 AM   #3
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Quote:
Originally Posted by sergbuto
You can easily see all the ship traffic areas when you open campaign files in the mission editor. That's where from the game generates ships.
Thanks for taking the time to answer my question, sergbuto. I've just the last few minutes looking through the Campaign Files and there doesn't seem to be anything for the Aleutians. But from the look off things you could actually add a campaign file to do this correct? Is this possible?




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Old 04-27-07, 09:26 AM   #4
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They grouped ships by year, and by the type of group. 1-2 merchant traffic, convoys, TFs, sub hunter groups, etc.

So for the year (half year in the 42a vs 42b type cases) you open they type you wanyt (these need to be opened as RANDOM layers, BTW) and look at what's inside. You can right click to add a new random group, at which point you'll get a menue to populat the group with ships along with % chance for each ship to happen, etc. Make waypoints to Attu or wherever, and there you go.

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Old 04-27-07, 07:21 PM   #5
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Quote:
Originally Posted by tater
They grouped ships by year, and by the type of group. 1-2 merchant traffic, convoys, TFs, sub hunter groups, etc.

So for the year (half year in the 42a vs 42b type cases) you open they type you wanyt (these need to be opened as RANDOM layers, BTW) and look at what's inside. You can right click to add a new random group, at which point you'll get a menue to populat the group with ships along with % chance for each ship to happen, etc. Make waypoints to Attu or wherever, and there you go.

tater


Thanks tater for your help. You make it sound so easy, but I've only been playing around the ME for about a week and a half. I haven't fully got the ME totally understood yet. I'm understanding pretty much everthing you mentioned, but the random layer. What are they, so forth and so on?




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Old 04-27-07, 11:39 PM   #6
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Most of the files in the campaign layers (Data/Campaigns/Campaign) are "random layers." That means you should launch the editor and "Open Rnd Layer" then select one. They are the guys with names like:

41a_Jap_Convoys.mis
41a_Jap_SubHunters.mis

The missions with "BattleofXXXX" are "scripted" layers.

Anyway, if you open them up and save them the wrong way, wierd things happen. I saved Campaign_LOC.mis the wrong way and made it disappear, lol. If you are unsure, do what I did, make a copy of the entire Campaign folder someplace safe .

Anyway, you can right click on the random groups (yellow with a ? on them) and select group properties for stuff liek speed, chance of occurence, etc. Alternately, you can select "Define Group Contents" which will give you the ability to edit what kinds of ships are in that group, their skill level, cargo type, etc.

If you right click in the middle of no place, you can add a new random group. To add traffic someplace that's what you'd do.
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