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Old 06-13-11, 11:12 PM   #16
Travinski
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Originally Posted by Zedi View Post
I have nothing to comment on skills, my only concern is the language barrier. The mistake with tanks and ammunition on a tanker should be related to a bad interpretation of the word tanker. And mistakes like this can give a great headache when working on such a big stuff like the campaign.
Only God makes no mistakes.
This is not a critical error.
One is the issue of export cargo is no fuel tanks, fuel ...


Fix will be none



In the next fix add convoys countries:

Latvia
Estonia
Uruquay
Venezuela
Colombia

Correction sea patrols and air patrols
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Old 06-14-11, 12:27 AM   #17
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Thankyou
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Old 06-14-11, 03:35 AM   #18
Sepp von Ch.
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Looks very good Travinski! You did a very good job!

Can you please answer my question?

http://www.subsim.com/radioroom//sho...80&postcount=4
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Old 06-14-11, 04:18 AM   #19
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Originally Posted by Josef von Posorschitz View Post

Can you please answer my question?

http://www.subsim.com/radioroom//sho...80&postcount=4
I can combine the two modules, but I need to get permission from thfeu58

We need only one file editor_locations.mis
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Old 06-14-11, 12:04 PM   #20
Sepp von Ch.
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Originally Posted by Travinski View Post
I can combine the two modules, but I need to get permission from thfeu58

We need only one file editor_locations.mis
It would be absolutely great Kaleu Travinski! Thank you!
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Old 06-15-11, 03:07 PM   #21
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Originally Posted by Adriatico View Post
Great work

but to be honnest... this, all togather, is getting too confusing and chaotic - at least to us - who just want to download and apply.

So many great mods... but inter-crossing each other, without being compiled and sorted in comprehensive mega-modes.

For an average user... working till 5p.m. and having family obligations - it is IMPOSSIBLE to follow what great mod is compatible with other 3 great mods...etc.

People are delighted by new great mods... but after application of great moder's files, they end up - with uninstall of SH5 - and fresh attempt to install/connect this avalanche of mods into some "chronological" order&mix that - does make sense...

We need urgently some convention of leading 5-6 main moders (...or to invent new Kpt.Lehmann)

Sorry for stealing your thread - but this confusion issue is growing day by day!
Totally agree with you, that's the second reason why my SH5 disc is still in the shelf from the day I've first and also last played it. The first reason is that the vanilla game is completely unplayable.
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Old 06-17-11, 05:32 AM   #22
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Originally Posted by Josef von Posorschitz View Post
It would be absolutely great Kaleu Travinski! Thank you!
thfeu58 did a great job. He gave permission

Ok. I finished the fix
http://www.subsim.com/radioroom/show...25&postcount=1
More countries and traffic, correction cargo merchant ships





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Old 06-17-11, 05:57 AM   #23
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Been waiting for this , thanks
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Old 06-17-11, 06:04 AM   #24
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Been waiting for this , thanks
Good hunting, sober


Just a beautiful picture, the Swedes against the sunset


Just did the french traffic. In the original version, there was no traffic french merchant ships


Last edited by Travinski; 06-17-11 at 06:53 AM.
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Old 06-17-11, 07:57 AM   #25
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Quote:
Originally Posted by Travinski View Post
Good hunting, sober


Just a beautiful picture, the Swedes against the sunset


Just did the french traffic. In the original version, there was no traffic french merchant ships

Looks very nice, I´ll give it a try !!!

Best regards,
Magic
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Old 06-17-11, 12:00 PM   #26
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Looks interesting! Good job!

I think there has been a note on this already, but is it possible to make a stand alone mod out of this? I can understand the need for additional merchant ships and Open Horizon's campaign, but I can't really add this to my mods if I'm using Dynamic Env mod...
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Old 06-17-11, 12:26 PM   #27
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Originally Posted by Targor Avelany View Post
Looks interesting! Good job!

I think there has been a note on this already, but is it possible to make a stand alone mod out of this? I can understand the need for additional merchant ships and Open Horizon's campaign, but I can't really add this to my mods if I'm using Dynamic Env mod...
just put dynamic env after this mod and should be ok
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Old 06-17-11, 02:24 PM   #28
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Originally Posted by Travinski View Post
Is this flag too much bright?
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Old 06-17-11, 10:33 PM   #29
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I see a massive amount of campaign files , keep up the great work . Waiting for the next version .
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Old 06-19-11, 04:50 AM   #30
Sepp von Ch.
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Quote:
Originally Posted by Travinski View Post
thfeu58 did a great job. He gave permission

Ok. I finished the fix
http://www.subsim.com/radioroom/show...25&postcount=1
More countries and traffic, correction cargo merchant ships

Wonderful work Travinski. I like the new loading screen! Thank you very much!

Quote:
Originally Posted by Travinski View Post



In mod included :

Additional Merchant Ship


This means, that is included in your mod:

Cerberus62Historical Ship equipement 1.3 and Cerberus62 additional merchant ships 1.1. part 1 and 2?

Is please SteelViking´s Imported Ship Pack V1.1 compatible with your mod? I have it to activate before or after your mod? Thank you very much my friend!
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