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Old 05-15-13, 07:24 AM   #31
gap
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Quote:
Originally Posted by volodya61 View Post
Are you sure? most of the Japanese ships of OHII works with HanSolo's smoke at the moment..
I repeat.. for ships already using HanSolo's smoke: you should open each ship's .GR2 or .dat file in the Goblin, merge its .sim, merge particles_funnelsmoke.dat, merge stock particles.dat and change the designation in the Funnel controller..
That's correct. But may I ask why you want to get rid of Hansolo's smoke, Fifi? What is wrong about it?
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Old 05-15-13, 08:14 AM   #32
Macardigan
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fifi

With OHII full 2.2 installed
No ship reflections (RPM Hydrophone merchants 2.0 compatible) ADDED TO MY MOD LIST LAST.


results:

It is a list that I have made ​​a month ago., I add smoke results you were saying.



AOTDMM/StormflySV big Modern Passengership: 81 rpm (passenger) 17 knots (NPL_HAP) NHP: 2756 ( 36) SMOKE .....NO Reflections
Hospital Ship ------------------------------------------------------ ?¿???¿? (passenger) 17 knots (NOSHP) (38)
C1-B type Medium Merchant---------------------------------99 rpm (cargo) 14 (48) NO SMOKE .....NO Reflections
C2-s-b1 Hull Large Merchant ------------------------------- 87 rpm (cargo) 15.5 (40) NO SMOKE .....NO Reflections
Hog Island type a freighter------------------------------------75 (liberty) 11 (32)
North Sands Large Steamer---------------------------------77 (liberty) 10 (north sands) (penguin) (34)
N3SA1 small merchant--------------------------------------- 106 (cargo) 10 (54) NO SMOKE .....NO Reflections
Rongel small split freighter----------------------------------- 87 rpm (cargo) 12.5 (kasagisan) (40)
Steel Viking Tanker............................................ ..76 (oiltanker) 11 (haruna) (33) SMOKE .....NO Reflections
SV medium freighter-------------------------------------------- 96 (cargo) 17.5 (NAMC) (46)
SV small modern composite merchant.................. 73 (cargo) 13 (taihosan) (31)
Troop Transport--------------------------------------------------- 94 rpm (passenger) 15 (tr_rawalpindi) (namc_rawalpindi) (45) NO SMOKE .....NO Reflections
Uekel Small Passenger Type------------------------------- ¿?¿??¿?¿ (cargo) 13 (tyohei) (45)
Large Steamer--------------------------------------------------- 76 (liberty) 11.5 (NLL) (NKL) (33) NO SMOKE .....NO Reflections
Large Steamer war supplies -------------------------------- 76 (liberty) 11.5 (NLL) (NKL_WarSupplies) (33) NO SMOKE .....NO Reflections
Liberty Ship------------------------------------------------------- 76 (liberty) 11.5 (NLL) (33) NO SMOKE .....NO Reflections
Victory Cargo----------------------------------------------------- 100 rpm (cargo) 17 (49) NO SMOKE .....NO Reflections
Middleton attack transport---------------------------------- ?¿?¿?¿¿? (cargo) 18.4 (75) NO SMOKE .....NO Reflections
Uekel Medium composite freighter----------------------- 86 rpm (cargo) 13.5 (akita) (40)
Ranger class tanker------------------------------------------- 90 rpm (Oil Tanker) 14.5 (42) NO SMOKE .....NO Reflections
Dale Class Fleet Oiler---------------------------------------- 100 rpm (Oil Tanker) 11.5 (NAO_Ditchmarchen) (49) NO SMOKE .....NO Reflections
Cimmaron Class Tanker------------------------------------- 96 rpm (Oil Tanker) 18 nudos. (46) NO SMOKE .....NO Reflections
Huge European Liner-----------------------------------------?¿???¿?¿ (passenger) 29 nudos (Queen Mary)
Large Liner------------------------------------------------------- ?¿???¿? (passenger) 23 nudos. (mauretania) (conte verde)



I have not finished ... I'm checking.




EDIT: Results without your mod installed: (compatible version with my mod)

AOTDMM/StormflySV big Modern Passengership: 81 rpm (passenger) 17 knots (NPL_HAP) NHP: 2756 ( 36) SMOKE ....no Reflections
C1-B type Medium Merchant---------------------------------99 rpm (cargo) 14 (48) SMOKE ....Reflections
C2-s-b1 Hull Large Merchant ------------------------------- 87 rpm (cargo) 15.5 (40) SMOKE ....Reflections
N3SA1 small merchant--------------------------------------- 106 (cargo) 10 (54) SMOKE .....Reflections
Steel Viking Tanker............................................ ..76 (oiltanker) 11 (haruna) (33) SMOKE .....NO Reflections
Troop Transport--------------------------------------------------- 94 rpm (passenger) 15 (tr_rawalpindi) (namc_rawalpindi) (45) SMOKE .....Reflections
Large Steamer--------------------------------------------------- 76 (liberty) 11.5 (NLL) (NKL) (33) SMOKE .....Reflections
Large Steamer war supplies -------------------------------- 76 (liberty) 11.5 (NLL) (NKL_WarSupplies) (33) SMOKE .....Reflections
Liberty Ship------------------------------------------------------- 76 (liberty) 11.5 (NLL) (33) SMOKE .....Reflections
Victory Cargo----------------------------------------------------- 100 rpm (cargo) 17 (49) SMOKE .....Reflections
Middleton attack transport---------------------------------- ?¿?¿?¿¿? (cargo) 18.4 (75) SMOKE .....Reflections
Ranger class tanker------------------------------------------- 90 rpm (Oil Tanker) 14.5 (42) SMOKE .....Reflections
Dale Class Fleet Oiler---------------------------------------- 100 rpm (Oil Tanker) 11.5 (NAO_Ditchmarchen) (49) SMOKE .....Reflections
Cimmaron Class Tanker------------------------------------- 96 rpm (Oil Tanker) 18 nudos. (46) SMOKE .....Reflections
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my mod:
RPM Hydrophone 2.2 (updated July/06/2013)
http://www.subsim.com/radioroom/showthread.php?t=205625
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Last edited by Macardigan; 05-15-13 at 08:47 AM.
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Old 05-15-13, 08:39 AM   #33
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Quote:
Originally Posted by Macardigan View Post
I have not finished ... I'm checking

How do you checking this?
In game? or in .sim?
If second, have you merged particles.dat and particles_funnelsmoke.dat? because the ships can't have no smoke at all.. one or other smoke should be assigned in the funnel controller
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El sueño de la razón produce monstruos © - and for some people awakening will be cruel
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Old 05-15-13, 08:53 AM   #34
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Quote:
Originally Posted by volodya61 View Post

How do you checking this?
In game? or in .sim?
If second, have you merged particles.dat and particles_funnelsmoke.dat? because the ships can't have no smoke at all.. one or other smoke should be assigned in the funnel controller
hi Volodya
No, I do not know how to check it at the goblin, I'm doing in the game.

I'm just trying, visually.



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. EDIT: Volodya, why not have the merchant smoke when I add the mod (compatible with my mod)))???


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my mod:
RPM Hydrophone 2.2 (updated July/06/2013)
http://www.subsim.com/radioroom/showthread.php?t=205625
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Last edited by Macardigan; 05-16-13 at 09:49 AM.
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Old 05-15-13, 09:11 AM   #35
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Quote:
Originally Posted by Macardigan View Post
EDIT: Volodya, why not have the merchant smoke when I add the mod (compatible with my mod)))???
I think, because something wrong/incorrectly was done during editing the .sim files
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Old 05-15-13, 09:15 AM   #36
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Quote:
Originally Posted by volodya61 View Post
I think, because something wrong/incorrectly was done during editing the .sim files
I agree, we should discuss this with Fifi.
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my mod:
RPM Hydrophone 2.2 (updated July/06/2013)
http://www.subsim.com/radioroom/showthread.php?t=205625
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Old 05-15-13, 03:33 PM   #37
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Quote:
Originally Posted by gap View Post
But may I ask why you want to get rid of Hansolo's smoke, Fifi? What is wrong about it?
Hi gap,
nothing wrong except i prefer the the version without EFS mod
I don't know if it's the vanilla smoke without the mod, or FX Update (?) but it's lighter and less brownish on my rig. Looks more realistic to me, even if it's not a big deal...
EFS is a bit overdone, and smoke is too easy to spot on horizon to me. But it's only a matter of taste!
I like the smoke i get now:


So, forget about first attempt using old mod (No Reflections incl EFS 2.1).
I don't use those files anymore.
Starting from scratch, i'm taking all boats i have in my game with my mods activated, and delete manually all water reflection found in their .sim file (when any).
Only the OHII additional ones will obviously keep the HansSolo smoke, as they were made with it, and using it as before.
It has to work fine this time, and first test on my rig seems ok (boats who lost smoke before get it back, and smoke is back to lighter black/grey color for the ones not OHII affected)

EDIT:
New and last version updated on first post.

Last edited by Fifi; 05-15-13 at 07:17 PM.
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Old 05-16-13, 05:19 PM   #38
Fifi
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Mod is working fine now, and Macardigan tested it with RPM Hydrophone Merchants 2.0 without any issue
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Old 05-16-13, 07:46 PM   #39
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I've been using it for a little while now and haven't seen any problems with it. Thanks for sharing your work with us Fifi.
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Old 05-16-13, 07:59 PM   #40
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You're welcome and thanks to you 7thSeal
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Old 05-18-13, 05:54 PM   #41
Macardigan
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Quote:
Originally Posted by Fifi View Post
You're welcome and thanks to you 7thSeal

Fifi, seeing no incompatibility problems, I will add your mod as compatible on the main post my mod.
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my mod:
RPM Hydrophone 2.2 (updated July/06/2013)
http://www.subsim.com/radioroom/showthread.php?t=205625
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Old 05-18-13, 06:27 PM   #42
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Quote:
Originally Posted by Macardigan View Post
Fifi, seeing no incompatibility problems, I will add your mod as compatible on the main post my mod.
Thanks mate
But my little finger tell me we are going to see an other new no reflection mod even better! ...
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Old 05-29-13, 02:43 PM   #43
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google translation

Hi, fifi. Enter these changes on this ship.

for the version compatible with my mod.

NAGC_C2Appalachian

max_speed: 16.4
max_force: 320
eng_power: 12000
eng_rpm: 45

I'll upload the version "RPM Hydrophone 2.1" that has more ships.

when you get updated and reuploaded, you let me know.

thanks.
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my mod:
RPM Hydrophone 2.2 (updated July/06/2013)
http://www.subsim.com/radioroom/showthread.php?t=205625
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Old 05-29-13, 04:08 PM   #44
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^^ Done Mac
And first post updated for your V2.1
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Old 05-29-13, 04:30 PM   #45
Choum
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Your new version include the :
OPEN HORIZONS II v2.2 - ORP Gryf and HMS Rocket no reflection patch ?

Which is a fix of your mod to add no reflection to ORP Gryf and HMS Rocket -OH 2 ship)
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