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Old 01-02-14, 02:53 AM   #16
MH
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Originally Posted by Feuer Frei! View Post
And this thread is in GT because?
Right...
Its not about knives or goons….. aaa guns sorry.
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Old 01-02-14, 05:37 AM   #17
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Right...
Its not about knives or goons….. aaa guns sorry.
Riiight, and you're a mod?
Aha.
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Old 01-02-14, 05:58 AM   #18
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Quote:
Originally Posted by MH View Post
Right...
Its not about knives or goons….. aaa guns sorry.
Quote:
Originally Posted by Feuer Frei! View Post
Riiight, and you're a mod?
Aha.
If you want this moving just drop me a line or post a reply.
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Old 01-02-14, 06:38 AM   #19
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N.p.nevermind.
I was just wondering how do you play board dogfight game....
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Old 01-02-14, 06:58 AM   #20
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Default Panzer Leader & Panzer something?

Avalon Hill made two games, one of which was Panzer Leader, the other started with Panzer but I forget the title. (old timers disease)

Anyway, years ago I had an empty spare room and a gamer friend. We each bought a copy of each game, total 4 games. The spare room was filled with sectional map boards and hundreds of counters. The game lasted over a year.
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Old 01-02-14, 07:02 AM   #21
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I have the old American Heritage game Battle Cry! to blame for a life long fascination to the ACW. (even though actual game play ended up bearing little resemblance to history) Whoever drew up the rail lines in particular, didn't do much research and rivers are missing altogether.

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Old 01-02-14, 07:03 AM   #22
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Avalon Hill made two games, one of which was Panzer Leader, the other started with Panzer but I forget the title. (old timers disease)
PanzerBlitz. It was the really the first decent WW2 board game set in a tactical rather than strategic environment.

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Old 01-02-14, 07:45 AM   #23
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The last Avalon Hill board game I owned was Gulf Strike

http://boardgamegeek.com/boardgame/2076/gulf-strike

Possibly a complete list...if not, certainly comprehensive

http://en.wikipedia.org/wiki/List_of_Avalon_Hill_games
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Old 01-02-14, 07:49 AM   #24
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PanzerBlitz. It was the really the first decent WW2 board game set in a tactical rather than strategic environment.

I've got this one and Panzer Leader. Battle of the Bulge and Fortress Europa as well. PB and PL were excellent systems. The modular maps meant you could replicate a huge range of terrain.
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Old 01-02-14, 08:06 AM   #25
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I've got this one and Panzer Leader. Battle of the Bulge and Fortress Europa as well. PB and PL were excellent systems. The modular maps meant you could replicate a huge range of terrain.
And at the time (1970s) all those jazzy unit vehicle silhouettes were a big graphic improvement over abstract Nato symbols.

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Old 01-02-14, 10:12 AM   #26
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PanzerBlitz. It was the really the first decent WW2 board game set in a tactical rather than strategic environment.


This.
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Old 01-02-14, 12:07 PM   #27
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Thread moved.
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Old 01-03-14, 07:44 AM   #28
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Default That's the one

Panzer Blitz! That's the one, Dread Knot. We had so much fun gaming with that and Panzer Leader. Time well wasted.

Playing those is what got me into writing rules for games. I wrote what I called then fire-counter-fire. It wasn't anybody's turn after the first shot. Then any unit that could see the hex that fired, could fire in return. Play just ping-ponged back and forth until all who could fire had done so.

I also wrote another rule allowing units to fire at half value and move half speed. That could be reversed as move half-fire half.

Those two rules got the game going like wildfire.

What fun.
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Old 01-03-14, 07:53 AM   #29
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Default You can play solo

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Originally Posted by Red October1984 View Post
I play Axis and Allies with my friend occasionally.

I would really like to get into wargaming. But, none of my friends have the patience and I really don't think many of them have the intelligence for it. I hate to say it...but it took me ages to explain chess to my class.
There are wargames today designed for solo play. I just got one. GMT games published ''The Hunters" which is a WW2 U-Boat game. You are captain and sail one boat on missions. You have die roll generated missions, hits, damage, crew casualties, special missions, the lot. It plays fast and costs about $40 at their site. You won't see it in stores for a while as it is new.

Other similar solo games: Steel Wolves (U-Boat Operational), Silent War (same treatment for US Pacific sub war.) Many others.
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Old 01-03-14, 07:54 AM   #30
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Panzer Blitz! That's the one, Dread Knot. We had so much fun gaming with that and Panzer Leader. Time well wasted.

Playing those is what got me into writing rules for games. I wrote what I called then fire-counter-fire. It wasn't anybody's turn after the first shot. Then any unit that could see the hex that fired, could fire in return. Play just ping-ponged back and forth until all who could fire had done so.

I also wrote another rule allowing units to fire at half value and move half speed. That could be reversed as move half-fire half.

Those two rules got the game going like wildfire.

What fun.
There was a third installment in the series--The Arab-Israeli Wars that wasn't too bad either. Lots of quality versus quantity battles and open desert terrain. However, at the time of it's publication (1977) not a lot of the full data on the 1973 Yom Kippur War was in, so it was a bit inaccurate in that regard, but still lots of fun.


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