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Old 11-05-09, 03:43 PM   #31
Weiss Pinguin
Ocean Warrior
 
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Quote:
Originally Posted by GrumpySub View Post
Isn't it u-boat fighting tactics 101 never to engage in a surface gunnery duel with a target that can shoot back?
Ah, but U-boat fighting tactics don't apply to destroyers
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Old 11-05-09, 03:55 PM   #32
GrumpySub
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Quote:
Originally Posted by Weiß Pinguin View Post
Ah, but U-boat fighting tactics don't apply to destroyers
I don't know about that. If I was a destroyer captain I wouldn't see the point of even trying to engage in a shoot-out with a battleship! Are we talking about a mod here that converts u-boats to destroyers?

Last edited by GrumpySub; 11-05-09 at 04:34 PM.
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Old 11-05-09, 05:44 PM   #33
Weiss Pinguin
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Yup, Chinese U-47's Warship Mod. It's pretty cool if you want a change of pace, I really wish proper submarine AI was ingame so we could play as the other side for a while. (Still hoping someone will remake Destroyer Command someday) Alas, though, we have to make do with surface engagements alone, which is exciting anyways.
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Old 11-05-09, 08:28 PM   #34
Commander Gizmo
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Ok, now that I had the chance I did some tests in perfect weather. Wind speed 0, boat at complete stop in open ocean. Not so much as a wave to effect my aiming.

Gun fires with offsets of exactly one mark to the right of center at full zoom in my 1934 Destroyer (VIIB). I find that rotating the gun to any angle yields the exact same result. Same results at 17 knots in same weather conditions.

So far, angle does not come into play and the officer click trick does nothing for me. Perhaps I'm not doing it right. You just click on the WO to talk to him and then right click to back out, yes?
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Old 11-06-09, 02:39 PM   #35
Ilpalazzo
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Yeah he's not working for me either.
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Old 12-17-22, 03:21 PM   #36
sh3rules
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I know this thread is quite old but some of us are still playing this flawed masterpiece. Has anyone found a solution/workaround for this? I have some experience with modding in case someone would tell me which files to change.
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