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Old 10-17-20, 04:55 AM   #1
Fifi
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Default For the guys playing with crew fatigue...

Hi all,

Have you ever wondered why your crew get fatigue Working at low TC but not at high TC?
Just discovered why...

In your time compression settings, you have a line called « When in 3D view » (in Cmdr, or 3D rendering in Doc/SH3/Main)
If you put X32, your crew will have fatigue working up to X32, but not above!
If your max TC is X1024, and you put X1024 in your « When in 3D view », even full TC your crew fatigue will work!

In other words, the setting you put in your « When in 3D view » is the value at what your time compression stops the fatigue working
So if you want to cross the Atlantic with no crew fatigue, but keeping a fatigue working when close to Action, setting X32/X64 in the « When in 3D view » is the solution.
If you want to manage your crew fatigue even when full TC, you have to put the same value you have in Max Time Compression in « When in 3D view »

Hope that helps!



PS: I’m even wondering if this setting can impact the sunrise and sunset shifting we have when long high TC...not certain, but it could anyway.
In all cases, it was recommanded To set those values identical for some good reason.
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Last edited by Fifi; 10-17-20 at 06:24 AM.
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