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07-14-09, 06:24 PM | #1396 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
Code review of all campaign files for the latest version of OM ( V705/710) and do not show any "Free French " merchant units being used in convoys in 1939. Require the following info to proceed with trouble shooting your problem: Current version of OM Location of Convoy Other mod that may be installed and in what order. Last edited by lurker_hlb3; 07-15-09 at 06:38 AM. |
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07-15-09, 12:03 AM | #1397 | |
Grey Wolf
Join Date: Feb 2009
Posts: 992
Downloads: 91
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Quote:
Location: AM4631 (NW from Ireland) Other mod: TMO 162/163 (Free French units are not available in these versions of TMO)
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07-15-09, 06:51 AM | #1398 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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07-15-09, 08:08 PM | #1399 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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OM V705 to V711 Upgrade Readme
Operation Monsun V711 short readme Credit: rowi58 -Mine Sweeping Gear Campaign Changes to the Lant_Convoy41 file to fix incorrect shipping assigned to convoys during 1939/1940/1941 (OM V711) Cfg Addition Changes to Sim.cfg to provide more “historical correct” detection capability (OM V711) Sea Added Bangor class minesweeper (OM v711) Changes to the “Ship’s Acceleration Physics” for Escorts / Merchants only (OM v711) Single Missions Added “RUM 441224 U806” (OM V711) Added “RUM 450114 U1232” (OM V711) The two missions add in OM V711 represent for lack of a better term “The Battle for the Halifax Approaches”. During late Dec 1944 / Jan 1945 two Type IX/C40 uboats conducted a “Inshore U-boat Campaign” against convoys off of the Halifax Approaches. Go to the OM_Readme file directory and read bx141.pdf / HMCS_Clayoquot.pdf for detailed accounts of these operations Submarines Changes the default weapons loadout of the Type IX/C40 (OM v711) go to first post for download link Last edited by lurker_hlb3; 07-17-09 at 01:11 AM. |
07-16-09, 04:44 PM | #1400 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Hot Fix
For people who have downloaded OM_v705_to_v711, please download again. A hot fix has been added that corrects a problem with "radar" detections by RN escorts.
Last edited by lurker_hlb3; 07-17-09 at 01:07 AM. |
07-18-09, 03:28 PM | #1401 |
Grey Wolf
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
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Hi, that my already sorry...
Look, I'm playing second (third?) patrol at 1940, and I have torpedoes icons on periscope view... It is very strange because (for me) it looks as mark for missed/dud torpedoes. But where is a problem: At this patrol, I shot (and hit) only 3 torpedoes (on the screenshot is "torpedo impact" for 3rd torp. at currecnt patrol). Why these icons of missed/dud torpedoes from last patrols are shown on the periscope view? That is correct? ______________ Use MODs: TMO163 + OM711 + SPAX Sound fix
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07-18-09, 04:56 PM | #1402 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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07-20-09, 08:30 AM | #1403 |
Chief
Join Date: Oct 2007
Location: Guetersloh, Germany
Posts: 310
Downloads: 152
Uploads: 0
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OM V711
Hi Lurker, U-1232 and the crew of Kapitän zur See Dobratz would like to thank you for your latest version of OP Monsun and the RUM of U-1232 and 806. Excellent work! Kurfürst
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07-20-09, 08:31 AM | #1404 |
Ocean Warrior
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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Using:
TMO 170 German voices mod OM V705 OM_v705_to_v711 Real clothes mod Everything working perfectly! |
07-20-09, 11:21 AM | #1405 |
Eternal Patrol
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WOOHOO! Loaded 711, had a crash. Unloaded everything. Reloaded 705, then 711, then reinstalled all the little mods I had afterward. Works like a charm! And, best of all, my officers are no longer Kaleuns, but LzS.
Thanks Lurker!
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“Never do anything you can't take back.” —Rocky Russo |
07-20-09, 01:16 PM | #1406 | |
Captain
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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Quote:
have you added the different smoke mod for TMO 1.70... TRY IT!!!
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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07-21-09, 02:12 AM | #1407 |
Mate
Join Date: Jul 2009
Posts: 54
Downloads: 83
Uploads: 0
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Great work, thanks for this wonderful mod.
I'm having issues with target not being visible when they're in clear view, few meters away in fact. There also seems to be an issue with locking your periscope onto a target. That pretty much makes the game unplayable. Do you perhaps have a few hints on how to back out the NYGM sensor changes? Or have a version of your mod without the NYGM mod? I really would like to play the game with your mod but the sensor stuff just pretty much breaks it for me. Is there a version of this NYGM sensor mod that does not break the game? If so where could I download a version of it? Thanks in advance. EDIT: I'm using OM705, OM705_to_711 |
07-21-09, 06:51 AM | #1408 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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If I though that the current settings for visual detection by the Uboat made the system unplayable, I would have changed it a long time ago.
When ever possible attempt to engage the target from the North side. Last edited by lurker_hlb3; 07-21-09 at 06:01 PM. |
07-21-09, 08:32 AM | #1409 |
Mate
Join Date: Jul 2009
Posts: 54
Downloads: 83
Uploads: 0
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I said it's unplayable for me, it very well may be playable for many others.
Yes, I can engage the target from the north side. But that is not the only issue I'm having, disappearing lock because a wave washes over the periscope (every 2-3s), ships clearly visible and yet unable to lock onto them, destroyers engaging me when they are visible to me but the crew fails to report a visual contact. I can make the issue where I'm forced to attack from the north side go away by tweaking some of the files, I just don't know if I'm not breaking something else in the process. I'd like to enjoy your mod but still have the option of applying stuff like AI/submarine sensor mod when/if, well, they work properly. I'm not an expert modder but I can do some of the work if I can get you to give me some direction on what needs to be modified etc. There is another issue I wanted to bring to your attention, IIB missions to patrol the Thames Estuary. The maximum depth in the area varies between 20-30m, aircraft is very common in the area and will bomb you when your keel pretty much touches the bottom, roughly every 10-15 minutes. Very, very dangerous patrols there. Thanks in advance |
07-21-09, 08:51 PM | #1410 |
Lieutenant
Join Date: Mar 2007
Posts: 263
Downloads: 132
Uploads: 0
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Hi Guys quick question can I load this along side Atlantic Pacific created by w_clear, oh also running 1.5 would that be ok (uboat missions) thank you.
Regards, Rich |
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