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Old 02-20-20, 12:43 PM   #1
Fidd
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Join Date: Apr 2005
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Default The timing of Scapa?

It seems to me that Scapa is an odd choice of subject for dev-time to be spent on, at this juncture in the game's development, as there are so many other aspects of the game which would add a lot more to general game-play, than what is in effect a one-off mission. Now, I havn't seen any information detailing how Scapa will be put together, but it's hard to see how much "replayability" it cab have, if it's an historically difficult mission.

It is, in essence, a prolonged "sneak" into a sheltered anchorage, with (and I'm not an expert on the Scapa attack) a profusion of nets, minefields and escorts milling about, and if one is detected, rather poor onwards prospects for the U-boat commander!

So it's easy to see how people are likely to play it until they achieve it, and some of the ultra-hardcore players will enjoy playing it as "crew". The fundamental problem, however, is that we'll still be playing versus AI escorts.

"Shirely" it would be a better mission if the defenders of Scapa were also human players, operating escorts, and that this therefore suggests playable escorts in general gameplay are a sensible pre-cursor to implementing Scapa?

Anyone else agree?

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