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05-18-21, 08:58 AM | #1 |
Navy Seal
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05-18-21, 03:33 PM | #2 |
Engineer
Join Date: Jan 2014
Location: Serbia
Posts: 208
Downloads: 198
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Mod is Ccom,very good but only that little thing
on external view everything is ok but when I want to see enemy ship or my sub with < or > simple camera cuts trough the ship Last edited by dex; 05-19-21 at 12:50 AM. |
05-18-21, 04:01 PM | #3 |
Navy Seal
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Check the Data/Cfg/ Command file for the key to toggle ships.
Don’t have this problem.
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05-18-21, 06:55 PM | #4 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
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Dex,
Try backing up on the Zoom, if you had a close up on your own Uboat, when going to the next unit, it may be right on top of it, if you do not go back some distance. Happens to me too. Good hunting, FUBAR295
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05-19-21, 12:45 AM | #5 |
Engineer
Join Date: Jan 2014
Location: Serbia
Posts: 208
Downloads: 198
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about Ccom strange next unit zoom view
I didn t tryed zoom on the next unit button,also maybe toggle ship command will help Thanks anyway
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05-19-21, 12:41 AM | #6 | |
Engineer
Join Date: Jan 2014
Location: Serbia
Posts: 208
Downloads: 198
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about trough ships view
Quote:
I talk about when the camera is too close to ship,then it happens Last edited by dex; 05-19-21 at 01:05 AM. |
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05-19-21, 01:20 AM | #7 | |
Navy Seal
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Quote:
If so, then it’s a Data/Library/Camera.dat problem, you have to open it with S3D and in FreeCam node, check if there is a terrain collider controller (terrain collider name from memory - it stops the camera when an obstacle in the way) Not a big deal anyway.
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05-19-21, 02:41 AM | #8 | |
Engineer
Join Date: Jan 2014
Location: Serbia
Posts: 208
Downloads: 198
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about Ccom strange next unit zoom view
Quote:
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05-23-21, 04:11 AM | #9 |
Engineer
Join Date: Jan 2014
Location: Serbia
Posts: 208
Downloads: 198
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about damage model ship
Fifi best regards... one more question
my observation more,no hull damage on some ship.. In my case I hit Ore Carrier with two T1 magnetic pistol torpedoes,one hit under the keel,second much higher -Ccom mod- |
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