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Old 11-18-10, 12:23 PM   #256
TheBeast
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Default Submarine Oil Leaks

What about some type of oil leak coming from submarine when deisel engines are damaged. I played around with this in SH4. A smoke effect visable under water only looked very good for this effect but is disapated rapidly.

Just a thought...
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Old 11-18-10, 01:14 PM   #257
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Quote:
Originally Posted by TheBeast View Post
What about some type of oil leak coming from submarine when deisel engines are damaged. I played around with this in SH4. A smoke effect visable under water only looked very good for this effect but is disapated rapidly.

Just a thought...
excellent idea. I'll put that down on my list
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Old 11-18-10, 02:54 PM   #258
7thSeal
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Originally Posted by TheDarkWraith View Post
Haven't been working on this mod anymore yet. My UIs mod with the development of the new tutorial feature is currently taking all my time.
That 'yet' word was bigger than expected... you've been cranking out new improvements planned for a future release since posting in this thread. I'll give you more time before posting back in the UI thread.

Jk, great news on the improvements!
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Old 11-18-10, 03:19 PM   #259
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Originally Posted by 7thSeal View Post
That 'yet' word was bigger than expected... you've been cranking out new improvements planned for a future release since posting in this thread. I'll give you more time before posting back in the UI thread.

Jk, great news on the improvements!
I bounce around all my projects. Sometimes I discover something or something comes to mind and I need to jump to another project. I finished the new tutorial feature and thus it was back to work on this mod.
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Old 11-18-10, 10:14 PM   #260
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v0.0.7 released. See post #1 for details

And before anyone asks, no I will not remove the bodies and no I will not remove the bleeder bodies either
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Old 11-18-10, 10:19 PM   #261
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Originally Posted by TheDarkWraith View Post
v0.0.7 released. See post #1 for details

And before anyone asks, no I will not remove the bodies and no I will not remove the bleeder bodies either
You don't need to.
Others will if they really want to.
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Old 11-19-10, 03:49 AM   #262
PL_Andrev
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This is crude oil (petroleum) or engine oil effect?


I think that petroleum (from damaged and sinked tankers) should look much much higher like it:
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Old 11-19-10, 04:51 AM   #263
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EDIT: Resolved
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Old 11-19-10, 06:41 AM   #264
Sepp von Ch.
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Some debris is moving too quickly from the sunken ship:








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Old 11-19-10, 06:50 AM   #265
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Had a little problem with the 0.7. After I broke a frighters backnone with my torpedos, there was a big explosion and shortly after that the area around the ship (maybe a circle wit a 150m radius) was turned into an intesive red "fog" which was neraly 2m above the water and had a thick of round about 3 meters.

Edit:

Tested ist again. Both time it was dusk (between 6.pm and 8.pm in june) and a red flare was fired. Maybe there is a problem with the flares when there is still sunlight at later houres in summer.

Last edited by Empier; 11-19-10 at 08:05 AM.
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Old 11-19-10, 07:57 AM   #266
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Quote:
Originally Posted by Empier View Post
Had a little problem with the 0.7. After I broke a frighters backnone with my torpedos, there was a big explosion and shortly after that the area around the ship was turned into a red "fog" which was neraly 2m above the water.

Edit:

Tested ist again. Both time it was dusk (between 6.pm and 8.pm in june) and a red flare was fired. Maybe there is a problem with the flares when there is still sunlight at later houres in summer.
time of day has nothing to do with it. Can I see a screenshot of what the problem is? You're saying that the red flare reflection was floating 2m above the water?
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Old 11-19-10, 07:58 AM   #267
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Quote:
Originally Posted by Josef von Posorschitz View Post
Some debris is moving too quickly from the sunken ship:
how long after the ship sunk did the debris start moving fast?
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Old 11-19-10, 09:50 AM   #268
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just noticed a big bug - debris follow the ship at it's speed Working on a solution......man they really screwed up this SH5 game engine Give me the SH3 game engine revised with SH5 graphics please!
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Old 11-19-10, 09:52 AM   #269
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Here is the screenshot.

This time it happend without a red flare. It seems that the fog only occurs when the ship ist destroyed and not only damaged.




Last edited by Empier; 11-19-10 at 10:20 AM.
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Old 11-19-10, 11:15 AM   #270
Sepp von Ch.
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Quote:
Originally Posted by TheDarkWraith View Post
just noticed a big bug - debris follow the ship at it's speed Working on a solution......man they really screwed up this SH5 game engine Give me the SH3 game engine revised with SH5 graphics please!
Yes, this is it.


And I have noticed the same problem as Empier.
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