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11-19-09, 09:22 AM | #1 |
Pacific Aces Dev Team
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This is indeed a very sueful info for me, as I'm still working in a new version of my interface mod for SH3
I had already noticed what you mentioned about the RGB and Alpha channel, as I had noticed it when modifying the red light mask. But what I didn't know is that adding the reticle as child to the existing "frame" in the menu-ini would make it turn dim green by night So far I had solved it by adding a new image with the reticle in Alpha channel to the red mask layer, and as you suggested, tweaking the values to be bright green. But of course your new solution is a much cleaner method EDIT: It's only sad that we can't get rid of the original marking lines, specially in the UZO!
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One day I will return to sea ... |
11-19-09, 09:31 AM | #2 | |
The Old Man
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Can't the Uzo can be fixed like any other screen: zoom in and make the view hole smaller? At least the extra zoom would be a reason to use the silly thing. Oh wait... in SH3 it didn't move with the waves... that was a good enough reason . PS: You should see the periscope now... my god it's beautiful! I've used a 30% dimming of light at the edges (as it was in real life), a red overall filter (i just like redish water) and a green night filter that increases visibility by 8% but decreases it during the day (it's black then) by 8%. At night you can clearly see the horizon while during the day it just looks cool |
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11-19-09, 10:17 AM | #3 | |||||
Pacific Aces Dev Team
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Can't you leave the green at night as option? Besides, I have readed several accounts that stated that periscopes where unusable at dark nights, even the observation scope (Which allowed more light). But I'm sure dying to see more pictures, please upload them
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One day I will return to sea ... |
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11-20-09, 09:50 AM | #4 |
The Old Man
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I know that a red filter blocks red light, but here filters are simple semi-transparent images that give a hue while reducing contrast. There are 3 images of this sort in my mod:
- an image that controls how dark the image becomes at the edges of the scope (easy to mod by increasing contrast of the alpha map) - an image that gives an overall tint to the image (my red filter). It's veeery subtle. - a filter that becomes green at night and black during the day. It's not night vision but it allows superb visibility of the horizon at night. Ofc you can change anything you like, the color or the transparency as you wish. The marks are also on a separate image so you'll be able to change them as you wish. There's no point in posting more pics, if I don't slack today, I'll post the final version later tonight. By the way I have an important question. Can I change the ClassName values in the Names.cfg file? Does it affect anything else than the text item next to the "Ship:" button on the solution page? It displays the type of unidentified ships and it's annoying. I want to keep that item for when you identify ships, then I'll move the "Ship" button under it (invisible ofc) so you can press the name of the ship and have the recog manual move to that page. This might sound as cheating but in OM it's impossible NOT to use the auto identification. There are just too many ships. |
11-20-09, 03:51 PM | #5 | |
Pacific Aces Dev Team
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... as in real life Therefore, Kaleuns didn't usually identify their targets before killing them, but instead they got the details from the distress message, debris, etc. Kaleuns normally estimated the target size and tonnage, (which explains their overclaims) and that is not so difficult in the current game. In fact it is even easier than in real life, so I go with that and have not opened that horrible recognition manual for ages
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One day I will return to sea ... |
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11-20-09, 05:47 PM | #6 |
XO
Join Date: Sep 2002
Location: New York City
Posts: 408
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Nice work, Karamazovnew. I've never played the U-Boat addon before but now I might if it a whirl.
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11-20-09, 06:23 PM | #7 |
The Old Man
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It's strange... When I had >200 items to add, sure it was a pain in the neck and I didn't have experience, but at least it went smooth.
Now, I can joggle with entire groups and intertwine them as I like and I have only a few items to add, but each one of them is proving to be more difficult than the Minotaur's maze. I was so happy that the entire periscope page was very clean, with absolutely no weird stuff. But now... even I have trouble understanding what's going on there. And it's not because I don't understand what to do, but because some items obey no rules. For example the horizontal bearing dial sits on top of any other item, and it doesn't scale it's tga regardless of what values you put there. The Reject button resets the TDC, the stadimeter also modifies the temporary AOB , and other crazy weird zulu things. I guess my favourite is that if you place the Reject button in one of the aob/range/speed pages, when you click on it that page becomes invisible, but the button itself blocks and you can't click anywhere anymore . But this is just smug talk, I've solved everything, although I did have to cut some corners. For example the AOBF inner wheel will be allowed to move only if you press in a certain place, not anywhere inside it. This is because every button item automatically has a "Needs-Focus" thing that screws it up. And there are plenty of them there: the Reject, the Stadimeter, the Ship button and the panel autohide buttons. Oh, and of course, pressing the Ship Button has a bug (default SH4 bug). If you press it, it does flip to the page of the ship, and it does try to show the manual but only manages to display the horizontal scale under the ships . Oh well, minor things. I'm tired and I'll have a few hours of work before I can finish the AOB wheel. Then I can finish up. Here's the latest screens damn, again the photoshop contrast strikes again. It looks brighter in the game: Daytime: The small green circle near the bearing is the stadimeter button, it lights up green when the stadimeter is on. On the other side of the bearing dial is the button (dark grey) for showing the aob wheel. Night time with AOB wheel: Now you can clearly see the red circle at the right of the bearing which now hides the aob wheel (it's the reject button). It works seamlessly. Also note the lit marks on the lens. And yes, I know that the bearing indicator is small, as I said, it can't scale up with resolution, but on lower resolutions it's much bigger (because the pixels occupy more screen space). You have the TDC bearing vernier dials anyway. Oh, did I mention that the depth vertical dial doesn't work? It took me many hours to give up on it. I've moved the original offscreen, but it's easy to put it back for those who want it. Too bad, that new background sure looked nice. |
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