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Old 01-17-10, 07:26 AM   #631
fair_weather
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Still working on it Keltos.

And I'll send the redone shear along with the new hull.

(My first boat in SH4...WHEEEE! )
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Old 01-17-10, 12:28 PM   #632
peabody
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Quote:
Originally Posted by keltos01 View Post

shots fired at me when I was submerged ? I never surfaced and my scope is down, I'm at 54 feet..

weird..

keltos
What sub are you using?

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Old 01-17-10, 01:46 PM   #633
keltos01
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Quote:
Originally Posted by peabody View Post
What sub are you using?

Peabody

Kaidai 3a I think, lemme check I was just aboard the Narwhal

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Old 01-17-10, 08:23 PM   #634
peabody
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Quote:
Originally Posted by keltos01 View Post
Kaidai 3a I think, lemme check I was just aboard the Narwhal

keltos
Check the center line on the sub, it may be too high, so you think the sub is submerged but the game doesn't. They will shoot at anything that is above the water.

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Old 01-18-10, 02:13 PM   #635
keltos01
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I-52 tower shape n windows : bell shaped

holes :



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Old 01-22-10, 03:31 PM   #636
keltos01
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Default New IJN clock

World War 2 Japanese Submarine Ship's Clock Seikosha





I used it to replace the german cloack still ingame.



in the conning tower :



d/l new dds files (unrar and copy the .dds files in both texture directories) :

http://www.mediafire.com/file/tyqiomnw2iw/clock.7z

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Old 01-22-10, 04:16 PM   #637
keltos01
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Default Jyunsen B doors animation fix

Jyunsen B doors animation fix






Jyunsen B fix :

d/l :

http://www.mediafire.com/file/oi22mv...S_Jyunsen_B.7z

Jyunsen 1M fix :

d/l :

http://www.mediafire.com/file/zmzvg5...S_Jyunsen1M.7z



simply slip in the NSS_Jyunsen_B and NSS_Jyunsen1M directory to replace the earlier .dat

the other subs will follow but I wanted to do the IJN workhorse first !

Thanks to Peabody and Skwasjer who taught me how to animate the doors on the Narwhal, this in turn allowed me to start fixing doors on our IJN subs

The doors now open and close at will :-)


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Old 01-29-10, 11:47 AM   #638
keltos01
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Default Sen Taka Fast Attack Boat

Sen Taka Fast Attack Boat :








19 knots submerged !!!


model by fair_weather, textures and implementation by Keltos


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Old 01-29-10, 01:30 PM   #639
Nit
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ExcellentlyKeltos01 but... Sen Taka had no big guns. Originally she had two 25 mm MG but after tests they have been dismantled
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Old 01-29-10, 01:46 PM   #640
keltos01
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Quote:
Originally Posted by Nit View Post
ExcellentlyKeltos01 but... Sen Taka had no big guns. Originally she had two 25 mm MG but after tests they have been dismantled

WIP !!!!!


I have removed the extra tubes etc... DG is next!

but boy is she fast ! you can evade those DDs easily !!!

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Old 01-29-10, 03:02 PM   #641
Nit
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I dream to see she in game. It would be magnificent addition.

PS.
Quote:
Originally Posted by keltos01 View Post
you can evade those DDs easily !!!
With submerged range of 135 n. miles at 3 knots ( or 55 minutes at 19 knotes)? You are the optimist.
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Old 01-29-10, 03:05 PM   #642
keltos01
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no more DG

model : fair_weather
implementation : keltos


Quote:
Originally Posted by Nit View Post
I dream to see she in game. It would be magnificent addition.

PS.With submerged range of 135 n. miles at 3 knots ( or 55 minutes at 19 knotes)? You are the optimist.


btw she is ingame, just not released yet ! fair_weather is perfecting the hull shape

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Old 01-29-10, 04:09 PM   #643
keltos01
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lurking...

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Old 01-29-10, 04:25 PM   #644
Nit
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Keltos, I beg you: give us the working version of Sen Taka for this game! Give us chance to play Russian roulettein in the end of war.
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Old 01-29-10, 04:36 PM   #645
keltos01
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Quote:
Originally Posted by Nit View Post
Keltos, I beg you: give us the working version of Sen Taka for this game! Give us chance to play Russian roulettein in the end of war.

In due time, we are finishing the first batch of subs for the IJN campaign, this sub might just be in a second batch...

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