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Old 08-10-08, 07:38 PM   #46
Tomi_099
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Default Furst Test ( DECK )

After twelve grant work the first test!!!






well, the hull have ca.140.000 poli , and the Deck have 100,000 Poli:hmm:



The deck is divided in four sectors


I think the holes am too broad ???



to work with white holes for me as contrast over!!


..... Loock around ....







and FIRST ACTION ....








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Old 08-10-08, 07:48 PM   #47
Tomi_099
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Default twelve hours hard work

After 12hours furst result !!!





Thet is a Test of Possibelity this action, the Sub is in work , and i fine tune the deck tumorrow.

Thanks !!!

What thinks abaut thet i would hear over it I gladly your opinion ??

..

.
..
..
.
.
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Old 08-10-08, 08:07 PM   #48
lutzow
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Yo Tomi:p
This deck reminds me a surface of Death Star...It looks incredibly...dark and deadly
And those thousands of details. Skinners will be overworked:rotfl:

Are You planning to make also turm 2, 3 and 4 for type VIIC ?
And turm 2 for type VIIB ?
That would be great, Tomi

Don't forgot about two flags as Your VIIC/41 has - i love them

Good luck Tomi
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Old 08-10-08, 08:27 PM   #49
Wolfehunter
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Tomi looks great. Only thing I suggest is make the width smaller. Hole lengths are fine but it looks like a foot can get stuck into them... Maybe half as wide? What do you think?
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Old 08-11-08, 01:27 AM   #50
Tomi_099
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Quote:
Originally Posted by Wolfehunter
Tomi looks great. Only thing I suggest is make the width smaller. Hole lengths are fine but it looks like a foot can get stuck into them... Maybe half as wide? What do you think?
.....................

Du hast recht!!

Nun, also das ganze noch mahl, und etwas schmäler sollten die Löcher sein.
Es ist mir an der Deck Oberfläche aufgefallen das es Riefen hinterlässt.
Also die Deck Oberfläche unterteilen, da die Verbindungslinien bei Boolien immer den mittelpink als Referenz suchen.
Übung macht den Meister.



You are right!!

Now, thus the whole still meal, and something diminish should the holes be.
It is me at the decks surface been noticeable it scoring leaves.
Thus subdivide the deck surface, since the connecting lines always search with Boolien senter as reference.
Practice makes perfect.
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Old 08-11-08, 04:43 AM   #51
SpeedyPC
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Tomi...........GOD ALMIGHTY HELP ME SAVE THIS U-BOAT KING!.........I want to HUG you mate and let all drink together with this new boat , she'll become very deadly soon when she jump in the water Tomi.

Tomi question are you creating all types u-boat compatible mod with one file data?
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Old 08-12-08, 06:48 AM   #52
Tomi_099
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Quote:
Originally Posted by SpeedyPC
Tomi...........GOD ALMIGHTY HELP ME SAVE THIS U-BOAT KING!.........I want to HUG you mate and let all drink together with this new boat , she'll become very deadly soon when she jump in the water Tomi.
.................................................. .........
:rotfl: :rotfl:

.................................................. .........

Tomi question are you creating all types u-boat compatible mod with one file data?
.......................................
It is to matsh work , somthing laiter !!!
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Old 08-12-08, 06:54 AM   #53
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Again with new slots, in work!!!

Again with new slots, in work!!! ( Nochmal !! )








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Old 08-12-08, 08:52 AM   #54
urfisch
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geile arbeit, man. stell das boot mal für die ato-mods von sh4 zur verfügung! hammer...mich fasziniert vor allem, dass das game mit dem polycount kein leiden hat. warste mit dem ding schonmal im konvoi? was hast du denn fürn system? wie wärs als nächstes mit nem detaillierten interieur?

:hmm:

-

nice work, indeed. im fascinated, the game has no probs with such a polycount.
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Old 08-12-08, 04:34 PM   #55
Tomi_099
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Quote:
Originally Posted by urfisch
geile arbeit, man. stell das boot mal für die ato-mods von sh4 zur verfügung! hammer...mich fasziniert vor allem, dass das game mit dem polycount kein leiden hat. warste mit dem ding schonmal im konvoi? was hast du denn fürn system? wie wärs als nächstes mit nem detaillierten interieur?

:hmm:

-

nice work, indeed. im fascinated, the game has no probs with such a polycount.
.....................................

DANKE Urfisch !!!

geile arbeit, man. stell das boot mal für die ato-mods von sh4 zur verfügung!
.... gerne wenn es so weit ist !!!

hammer...mich fasziniert vor allem, dass das game mit dem polycount kein leiden hat.

.... nein bis jetzt noch nicht, doch eene kleine lösung brauche ich noch , wenn ich ein screenshot mit printkey mache verschwindet das halbe mod ... es mus doch irgend etwas in die DAT rein ...das die temp nicht zerschossen wird...denn die Orginal Teile bleiben bestehen...nur was ???

warste mit dem ding schonmal im konvoi?
..... nein nur Singel Mission .. keine probleme...

was hast du denn fürn system?
.... etwas von der besseren Stange !!!na so ne GF8800 mit 2000RAM

wie wärs als nächstes mit nem detaillierten interieur?

.... unheimlich gerne , suche noch ein paar mittäter vieleicht DD wegen der erfahrung..
mein kleiner Traum , einen veraucheten mit demrigen licht bestückten Maschinenraum mit einen Geilen Diesel-saund und natürlich mit laufenden Kolben ... was fur ein Traum ... fur jeden U-Mann der Kraft schöpfen möchte, sollte sich dann in den Dieselraum ( Maschinenraum ) begeben... na ..na!!! ...aufwachen ... !!!!
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Old 08-12-08, 06:44 PM   #56
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Tomi - i sended my report to You. Some days ago.
Check Your mail
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Old 08-13-08, 07:20 AM   #57
Uber Gruber
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Is it one yet ?

Is it dne yet ?

Is it doe yet ?

Is it don yet ?
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Old 08-20-08, 01:54 PM   #58
Tomi_099
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Hello!! ???

Hello!!
Someone could say as in the original looks like ???

:hmm:
















Someone has some pictures ???
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Old 08-20-08, 04:03 PM   #59
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Tomi - at all pictures which i found, THEY have the same height at both borts
and for each type - VIIB,VIIC and VIIC/41.


Here is link for photo which shows blueprint of type VIIB.
I have similar photos for VIIC and VIIC/41.
The same height of those polers - for all subs.
http://img220.imageshack.us/img220/2...ttypeviva1.jpg
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Old 08-20-08, 06:39 PM   #60
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Here: http://www.cybermodeler.com/naval/u-...505_walk.shtml
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