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Old 09-04-17, 08:45 AM   #1
Veronica
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Default Two questions

Will the mod be updating its UI to the updated Model that just got released on August 31st and will the Oscar 1 and 2 be updating their waterflow when surfaced to fit the size of the sub because right now the only visual effect aligned properly when moving is the cavitation from the props the water flow/waves off the bow, and the spray from the props when sufaced while moving at max speed isnt aligned correctly for the oscar 1 and oscar 2.
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Old 09-04-17, 10:09 AM   #2
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Old 09-04-17, 01:24 PM   #3
CaptainX3
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Mod updated!
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

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Old 09-04-17, 08:06 PM   #4
Paultergeist
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Default Issue with save game files

Hi there,

Firstly, great mod - brilliantly executed with the resources available so credit to all who have contributed.

I have the issue where I cannot load any save file for campaigns 3 to 5, however, the files do exist in the Killerfish Games\Cold Waters\savegame\campaign003 folder. This isn't an issue specific to this mod - I've found it a problem for any mod that adds a campaign beyond the stock two, e.g. the 2004 campaign mod also adds extra campaigns to the list.

As a work around, I am currently moving the AutoSave.txt and campaign1984RED.txt file to the campaign002 folder (as I don't really play the 1968 campaign) and would like to know if there is a line in a .txt file which I can alter to have the game recognise the campaign 3 to 5 save folders? It's a bit of a non issue as I can work around it, but it would be great not having to move the file every time I start the game

Thanks in advance and any help or direction to other threads as it is greatly appreciated.

Update:
Autosave worked for Polar Glory (campaign005), but, when loading it the helm, depth and sensor control windows weren't visible and would not appear even when toggling them with shortcuts. Possible bug?
I'll add that I really like the position they are in over the vanilla locations - great choice!

Last edited by Paultergeist; 09-05-17 at 06:38 PM.
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Old 09-05-17, 10:46 AM   #5
PacificWolf
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Boy oh boy, new campaign music is great. Thank You CapitanX3
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Old 09-10-17, 08:08 AM   #6
Ruslan
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It is possible to add in mod project 945A "Condor" ???? - is the NATO classification — "Sierra -II"

https://ru.wikipedia.org/wiki/%D0%A4..._class_SSN.svg

https://ru.wikipedia.org/wiki/%D0%9F...BE%D1%80%C2%BB
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Old 09-10-17, 11:33 AM   #7
Ramius
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Quote:
Originally Posted by Ruslan View Post
It is possible to add in mod project 945A "Condor" ???? - is the NATO classification — "Sierra -II"

https://ru.wikipedia.org/wiki/%D0%A4..._class_SSN.svg

https://ru.wikipedia.org/wiki/%D0%9F...BE%D1%80%C2%BB
The only difference between them is a few knots, so not worth it imo.
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Old 09-10-17, 02:37 PM   #8
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Quote:
Originally Posted by Ramius View Post
The only difference between them is a few knots, so not worth it imo.
There are differences.Was added new weapons(мissiles),detection sensors and reduce their noise sub,caliber torpedo tubes.Additionally, the cabin of the boat looks a little different.


ps:It's like comparing 688 and 688 i

Last edited by Ruslan; 09-10-17 at 03:01 PM.
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Old 09-10-17, 11:09 PM   #9
ChaosphereIX
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yeah the Sierra II was an evolutionary improvement on the Sierra I

different tube layout
better sonar
quieter sub
better capabilities

We have Akula I and Akula II, so why not Sierra I and Sierra II?
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Old 09-27-17, 04:40 PM   #10
montgomerypython
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Default having problems with hud

my three toolbars for helm/dive/sensors all appear in a line across the bottom of the screen and obscure the torpedo toolbar. I've gone into the text file and made the changes and it doesn't change anything. what have I done wrong? i'll post here what I have changed the text to. any help would be appreciated. I'd rather have them in a vertical line next to the minimap and not obscure the torpedo screen as that makes the game unplayable. thanks!

[HUD LAYOUT]
//All positions in screen pixels
//From element's default anchored screen corner/position
BottomLeftPanelPos=0,0
//Toolbar position 0,0, (1 to anchor to minimap or 0 for no anchor)
//Default toolbars overlap and enabled via tabs/keys
//ToolbarsPos=0,0,0
//ForceAllToolbarsOn=FALSE
//HelmToolbarOffset=0,0
//DiveToolbarOffset=0,0
//SensorToolbarOffset=0,0
//Force all toolbars on in bottom horizontal row
//ToolbarsPos=0,0,0
//ForceAllToolbarsOn=TRUE
//HelmToolbarOffset=361,-346
//DiveToolbarOffset=700,-346
//SensorToolbarOffset=1039,-346
//Force all toolbars on in vertical stack to the right of the mini-map
ToolbarsPos=0,0,0
ForceAllToolbarsOn=TRUE
HelmToolbarOffset=331,-200
DiveToolbarOffset=331,-270
SensorToolbarOffset=331,-340
BottomRightPanelPos=0,0
UpperRightStatusIcons=0,-3
UpperCentreBearingTapePos=0,-2
BottomCentreWaypointInfoPos=0,153
UpperRightTacMapZoomReadoutPos=0,-45
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Old 09-27-17, 04:58 PM   #11
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Default welcome aboard!

montgomerypython! & Trasherr!
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Old 09-27-17, 09:15 PM   #12
MR_AUS
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Default Hud issues

Quote:
Originally Posted by montgomerypython View Post
my three toolbars for helm/dive/sensors all appear in a line across the bottom of the screen and obscure the torpedo toolbar. I've gone into the text file and made the changes and it doesn't change anything. what have I done wrong? i'll post here what I have changed the text to. any help would be appreciated. I'd rather have them in a vertical line next to the minimap and not obscure the torpedo screen as that makes the game unplayable. thanks!

[HUD LAYOUT]
//All positions in screen pixels
//From element's default anchored screen corner/position
BottomLeftPanelPos=0,0
//Toolbar position 0,0, (1 to anchor to minimap or 0 for no anchor)
//Default toolbars overlap and enabled via tabs/keys
//ToolbarsPos=0,0,0
//ForceAllToolbarsOn=FALSE
//HelmToolbarOffset=0,0
//DiveToolbarOffset=0,0
//SensorToolbarOffset=0,0
//Force all toolbars on in bottom horizontal row
//ToolbarsPos=0,0,0
//ForceAllToolbarsOn=TRUE
//HelmToolbarOffset=361,-346
//DiveToolbarOffset=700,-346
//SensorToolbarOffset=1039,-346
//Force all toolbars on in vertical stack to the right of the mini-map
ToolbarsPos=0,0,0
ForceAllToolbarsOn=TRUE
HelmToolbarOffset=331,-200
DiveToolbarOffset=331,-270
SensorToolbarOffset=331,-340
BottomRightPanelPos=0,0
UpperRightStatusIcons=0,-3
UpperCentreBearingTapePos=0,-2
BottomCentreWaypointInfoPos=0,153
UpperRightTacMapZoomReadoutPos=0,-45
Having same issue. Sensors panel covers one or 2 of the torp tubes.
Have tried moving the // around, but nothing happens. Even deleted some of the code, same result, nothing.

Could someone copy/paste the code working or even upload the working file(s). Thanks.
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Old 09-27-17, 09:29 PM   #13
MR_AUS
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Default Hud issues

See:
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Old 09-27-17, 11:58 PM   #14
Aktungbby
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Default welcome aboard!

MR_AUS!
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Old 09-28-17, 04:44 AM   #15
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Default Thanks

Cheers Aktungbby!
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