SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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09-04-17, 08:45 AM | #1 |
Bilge Rat
Join Date: Dec 2015
Posts: 1
Downloads: 4
Uploads: 0
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Two questions
Will the mod be updating its UI to the updated Model that just got released on August 31st and will the Oscar 1 and 2 be updating their waterflow when surfaced to fit the size of the sub because right now the only visual effect aligned properly when moving is the cavitation from the props the water flow/waves off the bow, and the spray from the props when sufaced while moving at max speed isnt aligned correctly for the oscar 1 and oscar 2.
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09-04-17, 10:09 AM | #2 |
Gefallen Engel U-666
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welcome aboard!
Veronica!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
09-04-17, 01:24 PM | #3 |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Mod updated!
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
09-04-17, 08:06 PM | #4 |
Bilge Rat
Join Date: Jul 2017
Posts: 1
Downloads: 16
Uploads: 0
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Issue with save game files
Hi there,
Firstly, great mod - brilliantly executed with the resources available so credit to all who have contributed. I have the issue where I cannot load any save file for campaigns 3 to 5, however, the files do exist in the Killerfish Games\Cold Waters\savegame\campaign003 folder. This isn't an issue specific to this mod - I've found it a problem for any mod that adds a campaign beyond the stock two, e.g. the 2004 campaign mod also adds extra campaigns to the list. As a work around, I am currently moving the AutoSave.txt and campaign1984RED.txt file to the campaign002 folder (as I don't really play the 1968 campaign) and would like to know if there is a line in a .txt file which I can alter to have the game recognise the campaign 3 to 5 save folders? It's a bit of a non issue as I can work around it, but it would be great not having to move the file every time I start the game Thanks in advance and any help or direction to other threads as it is greatly appreciated. Update: Autosave worked for Polar Glory (campaign005), but, when loading it the helm, depth and sensor control windows weren't visible and would not appear even when toggling them with shortcuts. Possible bug? I'll add that I really like the position they are in over the vanilla locations - great choice! Last edited by Paultergeist; 09-05-17 at 06:38 PM. |
09-05-17, 10:46 AM | #5 |
Ensign
Join Date: Aug 2011
Location: Gdańsk, Poland.
Posts: 233
Downloads: 237
Uploads: 3
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Boy oh boy, new campaign music is great. Thank You CapitanX3
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09-10-17, 08:08 AM | #6 |
Watch
Join Date: Jul 2009
Posts: 23
Downloads: 482
Uploads: 2
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It is possible to add in mod project 945A "Condor" ???? - is the NATO classification — "Sierra -II"
https://ru.wikipedia.org/wiki/%D0%A4..._class_SSN.svg https://ru.wikipedia.org/wiki/%D0%9F...BE%D1%80%C2%BB |
09-10-17, 11:33 AM | #7 | |
Commander
Join Date: May 2001
Location: At sea (again)
Posts: 457
Downloads: 43
Uploads: 0
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Quote:
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There is a forgotten, nay even forbidden word, which means more to me than any other. That word is England |
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09-10-17, 02:37 PM | #8 | |
Watch
Join Date: Jul 2009
Posts: 23
Downloads: 482
Uploads: 2
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Quote:
ps:It's like comparing 688 and 688 i Last edited by Ruslan; 09-10-17 at 03:01 PM. |
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09-10-17, 11:09 PM | #9 |
Mate
Join Date: Jun 2017
Posts: 57
Downloads: 38
Uploads: 0
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yeah the Sierra II was an evolutionary improvement on the Sierra I
different tube layout better sonar quieter sub better capabilities We have Akula I and Akula II, so why not Sierra I and Sierra II? |
09-27-17, 04:40 PM | #10 |
Bilge Rat
Join Date: Aug 2017
Posts: 1
Downloads: 5
Uploads: 0
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having problems with hud
my three toolbars for helm/dive/sensors all appear in a line across the bottom of the screen and obscure the torpedo toolbar. I've gone into the text file and made the changes and it doesn't change anything. what have I done wrong? i'll post here what I have changed the text to. any help would be appreciated. I'd rather have them in a vertical line next to the minimap and not obscure the torpedo screen as that makes the game unplayable. thanks!
[HUD LAYOUT] //All positions in screen pixels //From element's default anchored screen corner/position BottomLeftPanelPos=0,0 //Toolbar position 0,0, (1 to anchor to minimap or 0 for no anchor) //Default toolbars overlap and enabled via tabs/keys //ToolbarsPos=0,0,0 //ForceAllToolbarsOn=FALSE //HelmToolbarOffset=0,0 //DiveToolbarOffset=0,0 //SensorToolbarOffset=0,0 //Force all toolbars on in bottom horizontal row //ToolbarsPos=0,0,0 //ForceAllToolbarsOn=TRUE //HelmToolbarOffset=361,-346 //DiveToolbarOffset=700,-346 //SensorToolbarOffset=1039,-346 //Force all toolbars on in vertical stack to the right of the mini-map ToolbarsPos=0,0,0 ForceAllToolbarsOn=TRUE HelmToolbarOffset=331,-200 DiveToolbarOffset=331,-270 SensorToolbarOffset=331,-340 BottomRightPanelPos=0,0 UpperRightStatusIcons=0,-3 UpperCentreBearingTapePos=0,-2 BottomCentreWaypointInfoPos=0,153 UpperRightTacMapZoomReadoutPos=0,-45 |
09-27-17, 04:58 PM | #11 |
Gefallen Engel U-666
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welcome aboard!
montgomerypython! & Trasherr!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
09-27-17, 09:15 PM | #12 | |
Watch
Join Date: Sep 2017
Posts: 26
Downloads: 14
Uploads: 0
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Hud issues
Quote:
Have tried moving the // around, but nothing happens. Even deleted some of the code, same result, nothing. Could someone copy/paste the code working or even upload the working file(s). Thanks. |
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09-27-17, 09:29 PM | #13 |
Watch
Join Date: Sep 2017
Posts: 26
Downloads: 14
Uploads: 0
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Hud issues
See:
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09-27-17, 11:58 PM | #14 |
Gefallen Engel U-666
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welcome aboard!
MR_AUS!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
09-28-17, 04:44 AM | #15 |
Watch
Join Date: Sep 2017
Posts: 26
Downloads: 14
Uploads: 0
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Thanks
Cheers Aktungbby!
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