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Old 02-01-12, 07:29 AM   #1
pedrobas
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mtns-More traffic, nations and ships by uekel, (in English) + OHII

Since for me this mod has become a must have, I would like to start this thread to share here our problems and solutions with it so far, (in English, please), because it´s not only me but a lot of people who are having problems with it (see posts in OHII thread) and most of the info for it is in German http://www.subsim.com/radioroom/showthread.php?t=183101 , what is not of great help for me,( even with Google Translation which makes a big mess translating from German to Spanish) i thought it would be convenient to concentrate all the info related to this mod here, in just one thread.
So i would like to resume all the info i´ve got till now.

It´s actually in version 1.8e =>download: http://www.subsim.com/radioroom/down...o=file&id=3222
Quote:
Originally Posted by uekel View Post
Hey guys!

I know it's not my thread, but there is a new mtns version. For this I have mainly, for nearly all textures (also from the 'old' models) the memory requirements optimized. Perhaps it helps, that that this configuration run smoother for you. If you want try, you´ll find it as usual here: http://www.subsim.com/radioroom/down...o=file&id=3222.

There is a link to the also reupped "OHII&HarbourAdditon_Fix" as well.

Regards

uekel
"mtns - OHII&HarbourAdditon_Fix_1.8a"
http://www.subsim.com/radioroom/show...&postcount=166

The nicest way is to use it in combination with HanSolo´s "Harbour_Addition_Environment_Enhancement Mod v0.5"

Enable in following order (please just use these versions):

-Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
-Open horizons II full v1.8
-Open horizons v1.8 Patch and OHII Higher Tonnage Objectives for v1.8
-more traffic, nations and ships v1.8e
-mtns - OHII&HarbourAdditon_Fix v1.7a
(- mtns - OHII & HarbourAdditon_Fix - restore minefields(optional - activate at last))==>Not using anymore they are standard now in v1.8e ,see here: http://www.subsim.com/radioroom/show...&postcount=156

First of all, this usefull info:
Quote:
Originally Posted by Trevally. View Post
Good new for everyone who was having trouble using OHII, Mnts and Harbour improv mods.

Uekel has been kind enough to make a light version
This light version no longer uses the harbour mod. This is a pity, but as the harbours give the most memory issues - it was the easiest solution.



With the light version - I can now start a new campaign in Kiel with my full mod list installed.

Thanks Uekel

I have been testing a lot of diferents combinations with the mods and even with version 1.8c and fix 1.6c i´m having problems. Not always but most of the times, so i´m using the "light" version with mods enable in following order:
(note: i use a lot more but these are the relevants for what we´re talking about, enabled them after TWD UI´s mods)

01 - Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
02 - OPEN HORIZONS II_full v1.8
03 - TDW_Mines_Subnets_Detectable_in_hydro (comes in: OH II v1.8)
04 - mtns - more traffic, nations and ships 1_8e
05 - mtns - OHII&HarbourAdditon_Fix_1_8a
06 - mtns - OHII&HarbourAdditon_Fix - restore minefields ==>Not using anymore[/COLOR] they are standard now in v1.8e ,see here: http://www.subsim.com/radioroom/show...&postcount=156
07 - OH II Campaign Radio Messages v4 ==>Not using anymore they are standard now in OHII v1.8
08 - OH II Minefield map for TDWs Ui
09 - mtns - Enhanced FunelSmoke1.2_by HanSolo78 (comes in: mtns - more traffic, nations and ships 1_8c)
10 - mtns - Fix for Reaper7 UI - recognition manual (comes in: mtns - more traffic, nations and ships 1_8c) ==>Not using anymore see here:
Quote:
Originally Posted by uekel View Post
I´ve seen you don´t need the "mtns - Fix for Reaper7 UI - recognition manual" because here the pictures resized automatically. Please deactivate it.
11 - SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1

PROBLEMS AND SOLUTIONS

1- First thing you notice is that the game loading time is quite longer. In my machine it takes about 7 minutes to load a "New campaign". Not big issue, (just take a coffee in between).

2-As i also use "NewUIs_TDC_6_9_0_TheDarkWraith" enable before those i still got a CTD when starting a new campaign. I solved it removing the \data\Library\cameras.cam from the mnts mod and now it works.
Quote:
Originally Posted by uekel View Post
That´s true!It´s ok, because "cameras.cam" was not important for mtns. I only increased the outside view´s "MaxZoom" from 10 to 400. It had bothered me that for example ships from very near proximity, still appear relatively small.

3-If i use "Sub_Exhaust_1_0_5_byTheDarkWraith" got a CTD when starting a new campaign. NO SOLUTION found here, so not using it.

4-As i also use "NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Sk in" i have to use "mtns - Fix for Reaper7 UI - recognition manual". The problem here is that the SOAN doesn´t recognice a lot of ships and got an error from TDW python scripts saying "bla, bla...error". Not big issue here since just hitting Enter key it continues without CTD. This is the point where i´m stuck now because i would like the SOAN to work properly with "Identifying" ships. Any help from Reaper7 or any other "guru" from mods would be great !!

Hoping a lot of feedback from the people who are using this Mod to try to solve the problems together and to save a lot of time to the "new users" of this great adon for SH5.

Thanks to Uekel for mnts, to Zedi and Trevally for OHII, TDW for all the !!Great!! mods, and of course TO ALL THE REST OF MODERS. Without people like you all, this game would be in the rubbish.


Sorry for the long post.
Kind regards
Pedro

Last edited by pedrobas; 03-29-12 at 02:55 PM.
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Old 02-01-12, 08:35 AM   #2
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Agree, those mods are a must . I will check and test cameras.cam

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Old 02-01-12, 08:42 AM   #3
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this thread is a good idea, well done, maybe it should be stickied.
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Old 02-01-12, 08:46 AM   #4
pedrobas
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Thanks, i didn´t know if people would like it, but thought it would be helpful for people to not loose as much time as myself trying to make this work.
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Old 02-01-12, 09:07 AM   #5
pedrobas
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Just after writing the first post i made again two tests:

1-enable again Sub_Exhaust_1_0_5_byTheDarkWraith" got a CTD when starting a new campaing. No matter in what order i enable it it.

2-As said here
Quote:
Originally Posted by pedrobas View Post
I have been testing a lot of diferents combinations with the mods and even with version 1.8c and fix 1.6c i´m having problems. Not always but most of the times, so i´m using the "light" version
i tried again to use the "full" version (unenable the "mtns - OHII&HarbourAdditon_Fix - disable Harbour Addition - Light Version" and start a new campaign and !!surprise!! is working ok now, so sometimes works, sometimes crashes. Don´t know why, maybe a Memory issue problem? only have 4 GB here.
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Old 02-01-12, 09:18 AM   #6
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i dont use sub exaust mod, but am using mtns full version with oh2, seems ok.
still get the odd ctd, dont know why?
i have 24gbs ddr3 1600hz ram, so not a ram issue.
hex core 3.2ghz i7 processor.
i dont know, have tried lots of different mod loadouts, but odd ctd still happens.
wish some kind person would intergrate properly oh2 and mtns, so rule out that issue.
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Old 02-01-12, 09:23 AM   #7
pedrobas
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Quote:
Originally Posted by fromhell View Post
i dont use sub exaust mod, but am using mtns full version with oh2, seems ok.
still get the odd ctd, dont know why?
i have 24gbs ddr3 1600hz ram, so not a ram issue.
hex core 3.2ghz i7 processor.
i dont know, have tried lots of different mod loadouts, but odd ctd still happens.
wish some kind person would intergrate properly oh2 and mtns, so rule out that issue.
Have you tried with light version of mnts?? . Because when full "doesn´t want" to work for me, light does. And my system is quite worse than yours.
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Old 02-01-12, 09:38 AM   #8
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i'll give it a go, thanks mate.
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Old 02-01-12, 11:56 AM   #9
uekel
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Now think I also, it would have been better to start a thread here. Previously, it was my opinion that issues reported in my thread in the German forum. Maybe also in your native language, because I need to translate it then anyway. My English is not so good.

Unfortunately this would dropped the exchanging of experiences with each other. Just when problems and also solutions coming from so many directions, as I just see. Also it nearly always result that we discuss it in the OHII-thread.

- Thanks Pedro -
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Old 02-01-12, 09:27 PM   #10
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Quote:
Originally Posted by pedrobas View Post
2-As i also use "NewUIs_TDC_6_9_0_TheDarkWraith" enable before those i still got a CTD when starting a new campaign. I solved it removing the \data\Library\cameras.cam from the mnts mod and now it works.
Thanks for this tips! Now is working for me!

And thanks to Silent Steel for your help in PM and of course to Uekel for this mod!

Where I can get a D/L for this? 05 - mtns - OHII&HarbourAdditon_Fix_1_6c

Thank you, again!
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Old 02-01-12, 09:32 PM   #11
pedrobas
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Quote:
Originally Posted by Topo65 View Post
Where I can get a D/L for this? 05 - mtns - OHII&HarbourAdditon_Fix_1_6c
See first post, i´ve put it in yellow color now.
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Old 04-06-13, 04:00 PM   #12
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Hello, I have a problem with MTNS, when the boats move forward, I don't see the wave hitting the keel with the white foam... I use this addon with OH II, Any idea ?
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Old 11-03-13, 08:24 PM   #13
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So Glad I came back to visit - this has to be one of the best mods in along time. More ships is always good - Thanks Pedrobas
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Old 01-14-14, 01:59 PM   #14
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Is mtns still a runner?

Is there any compatiability left with the most up to date OpenHorizonsII?

If not, then is there any functioning modlist (containing mtns) someone can offer? I havent seen one yet...

Thank you
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Old 01-14-14, 04:13 PM   #15
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Quote:
Is mtns still a runner?

Is there any compatiability left with the most up to date OpenHorizonsII?

If not, then is there any functioning modlist (containing mtns) someone can offer? I havent seen one yet...

Thank you
There is "Schleichfahrt!!!", contains MTNS and OH II v2.0.

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