SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Indie Subsims
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-05-14, 02:46 AM   #1
Bedndarc
Sailor man
 
Join Date: Jun 2014
Location: Russia - Astrakhan
Posts: 43
Downloads: 0
Uploads: 0
SHO project LODKA


Hi, guys.
I want to show you the work. I understand that a level of quality low, but all the same I want communication.
Name: Project LODKA.
Current version 0.0.1
Genre: Arcade with simulator elements.
Short description.
Game is devoted to a heroic feat of the Russian submariners – Baltic Fleet sailors.
The player will participate in the companies on the Baltic Sea. The main hero of game – the Soviet submarine of a series M-XII.
Game has a historical bias. In game there are fictional missions, and the tasks based on real historic facts. The boat is a generalized character, without having an obvious uniform prototype.
GamePlay
The player – the hunter. But the hunter can fall prey. The main requirement – to keep silence. If much to rustle – it is possible to be dead quickly.
For realization of this truth, in game there are a lot of parameters which form a sound background of the boat. Almost any action of the player – a source of additional noise. Even lifting of a periscope creates additional noise which the enemy can hear.
For this reason many parameters are operated. The player can control noise level on sensors, at the same time including or switching off devices. I tried to take noisiness level from real sources. For example, the device the Gyrocompass in reality a strong source of noise, in game the same. For silence preservation, the gyrocompass can be switched off, but then the map will be empty, and the compass won't work. And without compass and the maps in game it is very difficult to be guided.

One more important element is the crew. Each sailor has skills which develop in campaigns, the repair speed, either a review distance depends on skill of the sailor, or distance on which the sailor will hear the enemy. Sailors can perish and get wounds. For the best efficiency the player can place itself in the course of a campaign of sailors as it is necessary for it.

In start-up of torpedoes too there are features. Unlike Germans, Russians had no being directed torpedoes. All torpedoes shoot at the rate of the boat. It is complexity for the player. The stock of torpedoes is small, only two torpedoes. But by the boat there is a gun. Gun small, but capable to shoot the cargoship.

Conclusion.
Game difficult. By the boat a lot of things can be damaged, the boat is afraid almost of everything. Except damage of elements, the covering is damaged, compartments flood, the crew and many other things perishes. I wanted to make so that the player saw all dramatic character and complexity of service on the submarine of that period. But everything can be repaired, the main existence of live crew and time for repair.
The player is threatened already by T-1935 torpedo boats, with a gun both 110 mm and the deep bombs, ready to break off the boat, the minefields waiting the player at different depths. And it not the limit, fleet will surely replenish, and along with it the sky will break off a roar of motors of aircraft. Depth will be filled with enemy submarines (within reasonable).

At the end, I want to give a number of screenshots and links.



Volgame (RU) – a site on which the latest news and the main page of the project are published
Volgame.ru/lodka – the project page (more screenshots also are old video).
indieDB (EN) – a lot of things are duplicated, but already on EN.
Thanks for attention, I apologize if distracted from important issues.
Bedndarc is offline   Reply With Quote
Old 06-05-14, 06:00 AM   #2
Tango589
Still crazy as ever!
 
Tango589's Avatar
 
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,358
Downloads: 180
Uploads: 1
Default Ahoy There!!

Welcome aboard, Bedndarc!

This looks like a very interesting development, I'll be keeping a good eye on it. One question to kick off: Is it going to be available with English text, only my Russian in not as sharp as it could be...
__________________


Hanging on in quiet desperation is the English way...
Tango589 is offline   Reply With Quote
Old 06-05-14, 06:32 AM   #3
Bedndarc
Sailor man
 
Join Date: Jun 2014
Location: Russia - Astrakhan
Posts: 43
Downloads: 0
Uploads: 0
Default translate text

As well as my English)))
Thank you that became interested.
Yes, if the audience is interested, texts will be translated.
If there is a need, texts on panels will be translated too.
Bedndarc is offline   Reply With Quote
Old 06-05-14, 10:01 AM   #4
Tango589
Still crazy as ever!
 
Tango589's Avatar
 
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,358
Downloads: 180
Uploads: 1
Default

For my needs, being a monolingual Brit, all Russkie text would have to be English for me to have half a clue as to what's going on!
__________________


Hanging on in quiet desperation is the English way...
Tango589 is offline   Reply With Quote
Old 06-05-14, 01:22 PM   #5
Bedndarc
Sailor man
 
Join Date: Jun 2014
Location: Russia - Astrakhan
Posts: 43
Downloads: 0
Uploads: 0
Default mono language

I won't argue.
There will be an interest - there will be a mono language. I too love full comfort.

**
Quote:
Russkie
The correct translitas of Russkiy - Русский - russian.
Bedndarc is offline   Reply With Quote
Old 06-05-14, 07:05 PM   #6
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,855
Downloads: 22
Uploads: 0


Default welcome aboard

bedndarc!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 06-06-14, 05:14 AM   #7
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,175
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Bedndarc View Post
As well as my English)))
Thank you that became interested.
Yes, if the audience is interested, texts will be translated.
If there is a need, texts on panels will be translated too.
Welcome to SubSim Bedndarc
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is online   Reply With Quote
Old 06-06-14, 05:38 AM   #8
Bedndarc
Sailor man
 
Join Date: Jun 2014
Location: Russia - Astrakhan
Posts: 43
Downloads: 0
Uploads: 0
Quote:
Originally Posted by Jimbuna View Post
Welcome to SubSim Bedndarc
Thanks! I hope to justify trust.
Bedndarc is offline   Reply With Quote
Old 06-06-14, 05:54 AM   #9
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,175
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Bedndarc View Post
Thanks! I hope to justify trust.
I'm sure you will...keep up the good work.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is online   Reply With Quote
Old 06-08-14, 04:24 AM   #10
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,855
Downloads: 22
Uploads: 0


Default

Quote:
Originally Posted by Bedndarc View Post
Thanks! I hope to justify trust.
'Trust...but Verify" ( Доверяй, но проверяй (doveryai, no proveryai).
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 06-10-14, 04:31 PM   #11
Chad
ACE
 
Join Date: Sep 2002
Location: Kansas City
Posts: 1,274
Downloads: 60
Uploads: 0
Default

Those screenshots look sharp, and the terrain looks familiar (textures more than anything). You wouldn't happen to be using Unity3d would you?
__________________
Chad is offline   Reply With Quote
Old 06-11-14, 12:37 AM   #12
Bedndarc
Sailor man
 
Join Date: Jun 2014
Location: Russia - Astrakhan
Posts: 43
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Chad View Post
Those screenshots look sharp, and the terrain looks familiar (textures more than anything). You wouldn't happen to be using Unity3d would you?
The graphics in game is awful, it is the indisputable fact. But it everything, on what I am capable.
The second offer to me is unclear.
Bedndarc is offline   Reply With Quote
Old 06-11-14, 10:01 AM   #13
Chad
ACE
 
Join Date: Sep 2002
Location: Kansas City
Posts: 1,274
Downloads: 60
Uploads: 0
Default

I like the graphical style you are going, I do not think they are awful at all.

And my question was are you using Unity3d engine for your game? http://www.unity3d.com
__________________
Chad is offline   Reply With Quote
Old 06-12-14, 01:16 PM   #14
Bedndarc
Sailor man
 
Join Date: Jun 2014
Location: Russia - Astrakhan
Posts: 43
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Chad View Post
I like the graphical style you are going, I do not think they are awful at all.
Well if so.

Quote:
Originally Posted by Chad View Post
And my question was are you using Unity3d engine for your game? http://www.unity3d.com
Yes, Unity3D. Very old version. I started doing about two years ago.
Bedndarc is offline   Reply With Quote
Old 06-16-14, 01:47 AM   #15
Bedndarc
Sailor man
 
Join Date: Jun 2014
Location: Russia - Astrakhan
Posts: 43
Downloads: 0
Uploads: 0
Default add

I don't know on how many it to you interesting, but:

I added the new section – Nakhimovets. It is the help section where the player can find help and manuals information. Articles are printed strictly according to sections. For example, management, immersion, attack. The section in the course of filling, are now available: First part : Ship-handling, part second: Management of immersion.
The boat began to reduce speed correctly. The smooth, slow stop is executed when dumping speed. It became more difficult to maneuver.

In game the sound is added. Some devices found a voice: Diesel, Electric motor, Gun, ballast Set, purge of tanks, explosions of mines, bombs, shells, torpedoes. It only began.
The statistics is added. After task performance the player will see the achievements and losses. And the main thing result – an award or fall.
All works are concentrated on one purpose – the technical demonstration version.

Last edited by Bedndarc; 06-16-14 at 04:28 AM.
Bedndarc is offline   Reply With Quote
Reply

Tags
project lodka


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:21 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.