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03-29-07, 02:27 PM | #106 |
Loader
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I've been pinged, even sunk, in some of the single missions (vanilla).
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03-29-07, 02:28 PM | #107 |
Pacific Aces Dev Team
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Another thread with conflicting reports:
http://www.subsim.com/radioroom/showthread.php?t=109747 I just wonder if the game engine if adding some random code everytime a mission or campaign starts. Its sounding more and more like it when I read all these posts.... JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
03-29-07, 04:12 PM | #108 |
Medic
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Thanks NVDrifter for this mod.
Created a proper Midway mission based on a book I am reading. Pre-Mod : I was able to wipe out most of the Jap carriers without any attentions whatsoever from Ships or planes. Post-Mod same mission: Detected and attacked regularly by Destroyer screen. Marvellous! Only Possible problem was the Jap airforce went crazy lookin for me. Dropping bombs everywhere. They even succeded in sinking one of their own heavy cruisers by Dive-bombing it. Think they may have been looking for me. Not sure Anyway thnaks buddy for this Mod. |
03-29-07, 04:15 PM | #109 |
Pacific Aces Dev Team
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Now this is really getting comical ! I raise my scope, all near ships will
start firing at it. I lower it and scoot away. All the DDs come to that area and start blasting holes in the water but I am long gone. I go somewhere else and do it again. Repeat, they all zip over and blast away. I did this 6 times and got the same results every time. Never took any damage and never heard any pings. DDs were all set to "Elite". Althought their sighting ability was superb, eveything else (Hydrophones & Sonar) STUNK !! I was always at PD & moving at Std. speed (making lots of noise) Other times when I had scope down, 3 DDs passed almost right over me (thought collison) but never knew I was there??? JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
03-29-07, 05:16 PM | #110 |
Watch Officer
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Hey, maybe the IJN has supersonic detection equipment...
I've read in some U.S. war patrol reports that Japanese standard operating procedure was to use hydrophones to listen, then use active sonar to get a fix and drop. However, they also used active sonar when screening convoys or task forces. Will dig though my two dozen reports and see what I can find... Yours, Mike |
03-29-07, 06:07 PM | #111 |
Pacific Aces Dev Team
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The only fix they get on me in this game is visual. If I don't give them
something to see, they just DC the heck out of the ocean where I was last seen. I would be VERY HAPPY to hear some pinging going on... BTW, they all seem to be using thier signal blinkers constantly. I wonder if that is just random blinking or JUST MAYBE morse code??? That would be a wonderful Easter Egg in the game !! JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
03-29-07, 06:22 PM | #112 |
Sonar Guy
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hey admiral
try setting the dd's to 'normal' and see what happens in the same scn... i'm guessing that the 'elite' settings might somehow be nerfed... |
03-29-07, 07:42 PM | #113 |
Pacific Aces Dev Team
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I can't seem to win here (maybe lose would be a better term)
I finally got a DD to drop right on top of me while I was at PD. It was my end or so I thought. The DCs went right past me on both sides and exploded below somewhere inflicting NO damage on my boat whatsoever. I wonder if the realism settings are causing this strange stuff. I will try again and make more adjustments. One of these times, I just have to DIE. No Fun without that.... JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
03-29-07, 07:55 PM | #114 |
Sonar Guy
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jim, are you using redwine's dc mod? (http://www.subsim.com/radioroom/show...=109076&page=3)
also, what does your gameplaysettings.cfg look like? |
03-29-07, 08:01 PM | #115 | |
Navy Seal
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Quote:
tater |
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04-03-07, 11:27 PM | #116 |
Pacific Aces Dev Team
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OK, after not having any luck getting escorts to detect & go after me,
I deceided to do something drastic. I uninstalled the game, reinstalled it and patched to 1.1. NOW the AI DDs are actually looking for me & have found me. I am hearing the pings now (never did before). I was DCed and rammed and it of course SUNK me. Don't know what happened on the first install. Something just was not right about it. BUT the game seems to be playing like it should now after the new install... JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
04-04-07, 10:28 AM | #117 |
Samurai Navy
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FAdmiral! Thats great!
Now I look forward to the 1.2 patch! :-) |
04-04-07, 12:42 PM | #118 |
Pacific Aces Dev Team
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With the new install, I am now getting zig-zag from the TFs & Convoys.
After I torp one, they will speed up and make direction away from me. Entirely the opposite of the first install where they would come to a complete stop and just sit there. I don't know why all the difference between the installs? Somehow, the first one just didn't load all the game engine or maybe just pieces of it?? Or maybe the patch didn't install right and messed up the game AI. With the first install, I never ran the game on the original 1.0 version. Patched it right away.... JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
04-04-07, 02:38 PM | #119 |
A-ganger
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I have the same problem when I attack convoys, the ships all stop after I make my first attack!
Does anyone else have the "stopped ship" bug? Trout |
04-04-07, 02:43 PM | #120 |
Grey Wolf
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Well, I've been pinged several times while evading DDs, but they do seem quite "dumb" compared to GW's AI. (I don't know if this is historicaly correct or not).
just my 2 cents |
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