SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > COLD WATERS
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-07-17, 07:03 PM   #1
Bungo_Pete
Medic
 
Join Date: Dec 2004
Location: Santa Barbara,calif
Posts: 159
Downloads: 14
Uploads: 0
Default Why can I not dive after an emergency blow?

...and don't tell me it is because of having to charge air banks i got an eel on my ass screw protocol.I do not need air to dive! FIX IT!
Bungo_Pete is offline   Reply With Quote
Old 11-07-17, 08:17 PM   #2
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
Default

Quote:
Originally Posted by Bungo_Pete View Post
...and don't tell me it is because of having to charge air banks i got an eel on my ass screw protocol.I do not need air to dive! FIX IT!
I think it's realistic: Your dive planes are too weak to make your multi-ton sub dive, even at high speed, so you need the ballasts to fill with water to help. It takes 2 minutes approx to refill the pressure in the pumps to make the ballasts available after an emergency blow. For more details you'd have to consult docs about real subs, but these details are not published I think

But try this: Go at flank speed and once you reach max. speed, then in 1-go hit W multiple times to set the dive planes to max down. Maybe you'll dive but I doubt.
XenonSurf is offline   Reply With Quote
Old 11-07-17, 08:54 PM   #3
ETR3(SS)
Ocean Warrior
 
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
Default

If you find yourself in a situation where you have to EMBT blow, chances are you're screwed anyways.
__________________


USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.
ETR3(SS) is offline   Reply With Quote
Old 11-07-17, 10:48 PM   #4
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
Default

Theoretically it would be easy to construct a sub which would dive without the need of pumps: a sort of mechanical device that opens the ballasts to let the water in. Problem is: Such a construction would be very frigid and subject to easy damage in combat, so it's better to have pumps that are well-shielded against explosions etc. If your pumps or ballasts are gone your are in a liquid grave...

So in your situation, the pumps must reload to apply pressure and fill the ballasts with water removing the air which applies forward force and impedes any diving. You need to be that patient, in reallity it lasts more than 2 minutes I imagine which means skippers do emergency blows really at last ressort because any time on the surface is deadly.
XenonSurf is offline   Reply With Quote
Old 11-08-17, 01:51 AM   #5
-Pv-
The Old Man
 
Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
Default

When blowing ALL the compressed air you have stored forcing all the water out of the ballast tanks, diving immediately without charging means you have lost all the stored pressure necessary to bring you back to the surface using ballast tanks. Since there is no compressed air, you have also lost the ability to trim and control your depth. You can take on water to sink, but you cannot push it back out again. Planes and propulsion are not enough to compensate for the water you have taken on to dive. Your boat essentially becomes a rock with an engine.

If you are surfacing to save the crew with enemy nearby, then you blow emergency in order to abandon ship at the surface increasing your crew's ability to survive.

If you are blowing to get to the surface so you can make enough repairs to sail home (in the game, get to the map edge or abort the 3D sim) then there are no attacking enemy around and you have time to recharge.

Other than these two reasons, you should not be blowing emergency.
As stated above, you should only do this to save the crew and in most cases, you have probably lost the fight.
-Pv-
-Pv- is offline   Reply With Quote
Old 11-08-17, 08:27 PM   #6
Bungo_Pete
Medic
 
Join Date: Dec 2004
Location: Santa Barbara,calif
Posts: 159
Downloads: 14
Uploads: 0
Default

I'm not saying flood the ballast tanks to bring the ship down fast just let in enough water for a slight down bubble(very slight negative buoyancy)
I am writing this after just getting racked by a kresta class cruiser his helicopter dropped a torpedo on me my skipjack dodged the torpedo with a blow and then he blasted me whilst I wallowed on the surface unable to dive
submarines have dive planes for a purpose.
Bungo_Pete is offline   Reply With Quote
Old 11-26-17, 12:53 PM   #7
shipkiller1
Electrician's Mate
 
Join Date: Jun 2017
Posts: 136
Downloads: 5
Uploads: 0


Default

Quote:
Originally Posted by -Pv- View Post
When blowing ALL the compressed air you have stored forcing all the water out of the ballast tanks, diving immediately without charging means you have lost all the stored pressure necessary to bring you back to the surface using ballast tanks. Since there is no compressed air, you have also lost the ability to trim and control your depth. You can take on water to sink, but you cannot push it back out again. Planes and propulsion are not enough to compensate for the water you have taken on to dive. Your boat essentially becomes a rock with an engine.

Other than these two reasons, you should not be blowing emergency.
As stated above, you should only do this to save the crew and in most cases, you have probably lost the fight.
-Pv-
American SSN's do not use AIR to change the buoyancy (weight) of the ship. Using air is NOISY evolution in most circumstances and that's why is it not normally used. In the real world, after an EMBT blow and you wanted to re-submerge, you would just open the main ballast tank vents.
shipkiller1 is offline   Reply With Quote
Old 11-20-17, 06:49 AM   #8
succerpunch
Torpedoman
 
Join Date: Jun 2013
Location: South Africa, Cape Town
Posts: 114
Downloads: 292
Uploads: 0
Default

Quote:
Originally Posted by XenonSurf View Post
Theoretically it would be easy to construct a sub which would dive without the need of pumps: a sort of mechanical device that opens the ballasts to let the water in. Problem is: Such a construction would be very frigid and subject to easy damage in combat, so it's better to have pumps that are well-shielded against explosions etc. If your pumps or ballasts are gone your are in a liquid grave...

So in your situation, the pumps must reload to apply pressure and fill the ballasts with water removing the air which applies forward force and impedes any diving. You need to be that patient, in reallity it lasts more than 2 minutes I imagine which means skippers do emergency blows really at last ressort because any time on the surface is deadly.
This might work but will make so much noise that you might as well just blast stereo music because it will probably be just as loud.
__________________
No amount of experimentation can ever prove me right; a single experiment can prove me wrong. - Albert Einstein
succerpunch is offline   Reply With Quote
Old 11-20-17, 07:26 AM   #9
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
Default

Quote:
Originally Posted by succerpunch View Post
This might work but will make so much noise that you might as well just blast stereo music because it will probably be just as loud.
I'm never using the Blow Tanks feature, I just set the ballasts and planes to maximum, this has the same result without the big sound spread around.
I would use it if my sub is too damaged with propulsion and planes not working, then you don't have much other choice or you will soon implode when going down...Be aware that once your hull is damaged, your max. depth is greatly reduced, the game is far too generous with that 'death threshold' IMO. With 30% Hull I still was able to hit the 800 feet depth safely which is not realistic. With more realism you would indeed use the Blow Tanks more frequently.

I don't see (or understand your point) that while playing these emergency tanks don't work as intended, and 2 minutes waiting time for resetting the needed pressure are really generous compared to the real thing. In the game, these 2 minutes are however an 'eternal' time to wait, unfortunately AFAIK you cannot mod it; in this time you are completly at the mercy of surface enemies and planes.

Last edited by XenonSurf; 11-20-17 at 07:42 AM.
XenonSurf is offline   Reply With Quote
Old 11-08-17, 09:04 PM   #10
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 8,712
Downloads: 146
Uploads: 0


Default

Just out of curiosity i did a test

Sturgeon class at 500 foot depth, 0 knots

emergency blow - submarine was fully surfaced in 2 minutes 0 seconds

use of full rise on ballast and planes only - submarine was fully surfaced in 2 minutes 42 seconds

repeated the test at 500 foot dept, 25 knots

emergency blow - submarine was fully surfaced in 30 seconds

use of full rise on ballast and planes only - submarine was fully surfaced in 34 seconds.

so in a situation where you are running full bore away from torpedoes, blowing ballast doesnt appear to make that much of a difference
__________________
GoldenRivet is offline   Reply With Quote
Old 11-08-17, 09:19 PM   #11
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
Default

Also if your test depth is about 800, then when crash-diving manually with 25 knots you must recover latest 200 feet before (hitting X to level) or you will exceed 800. To be safe I would level out when hearing the 500 pass. To speed up the levelling I make a hard turn and return to 5-10 knots, also to fool any enemy whith a TMA on me.
XenonSurf is offline   Reply With Quote
Old 11-08-17, 09:23 PM   #12
ETR3(SS)
Ocean Warrior
 
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
Default

Conducting an EMBT blow to evade a torpedo, and subsequently being unable to immediately submerge, is a tactical error on the OP's part, not the game. You made a decision and you learned the hard way, doesn't mean the game needs changing.

Of note though is the ballast system in game actually is performing the function of three systems in real life. EMBT blow, trim system, and fairwater/ bow planes.
__________________


USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.
ETR3(SS) is offline   Reply With Quote
Old 11-10-17, 02:30 PM   #13
ragnar1242
Swabbie
 
Join Date: Jun 2017
Posts: 9
Downloads: 14
Uploads: 0
Default

Quote:
Originally Posted by ETR3(SS) View Post
Conducting an EMBT blow to evade a torpedo, and subsequently being unable to immediately submerge, is a tactical error on the OP's part, not the game. You made a decision and you learned the hard way, doesn't mean the game needs changing.

Of note though is the ballast system in game actually is performing the function of three systems in real life. EMBT blow, trim system, and fairwater/ bow planes.
This ^^^

Having to actually control this game like a real submarine would be a task all in itself
ragnar1242 is offline   Reply With Quote
Old 11-12-17, 10:54 AM   #14
GeneralGamer
Navy Dude
 
Join Date: May 2017
Location: South Florida
Posts: 173
Downloads: 158
Uploads: 3


Default

If you hit emergency blow by mistake...( never did that ..yeah right lol) You can maintain depth until it is safe to surface with using your speed and planes.
__________________
AKA Captain "Salty" at your service

Visit, like and suscribe.

is the best!!!

https://www.youtube.com/channel/UCwe...1_CdFU_Mw4-SrQ

GeneralGamer is offline   Reply With Quote
Old 11-12-17, 11:32 AM   #15
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
Default

In my first campaign I have hit blow tanks by mistake instead of emmergency dive, and I didn't realize it until I was on the surface.
Good thing is there were no spectators in my room

XenonSurf is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:47 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.