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Old 12-15-09, 05:31 PM   #1831
I'm goin' down
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Default armistad

EZ AoB works with 1.9
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Old 12-15-09, 07:11 PM   #1832
Armistead
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Yea, it seems to OK. Into my first patrol. Have contacts and cams off, sink one large liner and set up on a large tanker, fire. I'm watching the torp through the scope to judge it and realize it's a circle runner. I hit crash dive as it slams into me...52%damage and 3 bulkheads gone... I'm headed for the bottom in a Sargo...Hope I can dance back up.

Still wish torps didn't hit your sub at scope depth. Not sure how realistic that is.......

Well, let's go see if I die, here come about 12 escorts.

edit...I died, killed by my own torp on first patrol........sucks.
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Old 12-15-09, 09:11 PM   #1833
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Anyone using the TMO1.7 different smoke mod. I miss no smoke for the merchants.
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Old 12-15-09, 09:18 PM   #1834
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i use it, works fine with TMO 1.9 also.This is one small mod that I just cant play without, nice being able to track without contacts visually due to smoke, as they did in RL since smoke could be seen for miles and miles usually.
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Old 12-15-09, 10:41 PM   #1835
Armistead
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Good, I'll hunt it down, hopefully my favorite smaller mods will work. Least the Easy AOB and Smoke seems to work. I added the EAX sound mod, can't live without it...just makes the sound 100% better. Miss all my extra ships, but I'll deal with that later as I'm not sure which ones can be added. Last time I had to add several to the ID book.

Finally I found the Phillipines invasion force North of San Bern Straits early war. Always get a patrol star there, but first time I've ever found it. Has a couple Chitose plane carriers getting ready to kill.

Overall, Duc outdid himself. Only two things I've got to deal with. Early war I assume they don't have radar but DD's are coming fast at me from over miles away. Not sure how they're seeing me, but they head to my direction at fast speed from over 15nm's away, long before I see them. And I want my maxoptics SCAF back. I think that was the mod that also made where you could mark the stad at the funnels or decks. Also like to get the standard names back..like Large Tanker, so I don't have to relearn all the names.

Also seems damage zones will take some time. I hit a Naki LCA and it sunk with one right away, but didn't sink, just sat on the surface for over 10 hours...it wouldn't lock and was sunk, but I torp it again for the heck of it and it blew up and went under.

Got 3 in the Chitose, didn't sink, but on fire really good. In about an hour fire went out and he seems to be doing rather well, shot 8 more at it, but all prematures or duds, 4 left. Rather nice changes from what I can tell. I would prefer not to get ship sunk messages or icons and only know it for sure when they went under...tried that one, but never figured it out.

Edit...Got a total of 6 in the Chitose..caught on fire and after 4 hours of watching..game time, it blew, but didn't sink, another 30 mins or so she went under. Guess I'll have to leave the other one there.
Things are one tough monsters now.

Last edited by Armistead; 12-15-09 at 11:33 PM.
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Old 12-16-09, 01:04 AM   #1836
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oh yea, have to mention this, make sure you rename the smoke mod when you download it, take the TMO out of the name if its still there, that is what caused all my problems, works fine and uninstalls fine when you rename it.

I agree Ducimus outdid himself again, great mod.

I like the Maru names better, A its more realistic since in the manuals the were really listed and so and so maru and its easier to me to remember Haruna Maru than the name of some freighter.I liked SCAF and max optics, but dont mind them being gone for realism purposes.SCAF is too much, just refer to the way you did it in stock, bring the stadimeter to the tallest point on ship.This way you dont get the perfect range readings.I missed max optics at first but have adjusted again and doubt i would go back, to each his own though.

Also, where can I get the floating bodies part of PE 4?
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Old 12-16-09, 02:08 AM   #1837
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Default da planes

I am ready to quit. I substituted the cfg date for Webster's fewer airplanes mod. I have planes coming out the ying yang. It is too much. I have only come accross a couple of warships in two months ---dds. This is friggin ridiculous.
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Old 12-16-09, 02:39 AM   #1838
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Quote:
Originally Posted by Bubblehead1980 View Post
oh yea, have to mention this, make sure you rename the smoke mod when you download it, take the TMO out of the name if its still there, that is what caused all my problems, works fine and uninstalls fine when you rename it.

I agree Ducimus outdid himself again, great mod.

I like the Maru names better, A its more realistic since in the manuals the were really listed and so and so maru and its easier to me to remember Haruna Maru than the name of some freighter.I liked SCAF and max optics, but dont mind them being gone for realism purposes.SCAF is too much, just refer to the way you did it in stock, bring the stadimeter to the tallest point on ship.This way you dont get the perfect range readings.I missed max optics at first but have adjusted again and doubt i would go back, to each his own though.

Also, where can I get the floating bodies part of PE 4?
I sent you a PM telling you I would email it to you, so don't want you to think I was ignoring you, but Serq...whatever his name is was nice enough to put it on the mod sight ...here ya go, but thanks go to him. Works fine and if you sink several ships the whole ocean is one debris field..
http://www.subsim.com/radioroom/down...o=file&id=1458

Guess I'll have to get use to it for now. I prefer to measure using the funnels or decks. I may be getting old and eyes don't work as well, just when they are within about 1000 yds if you use the highest magnification, the top of the mast go out of the scope screen, lower, very hard for me to see. Wouldn't be so bad if you could use better measuring points, but I can't recall if that was a seperate mod or what it was included with. Really since you miss all the tools and the fact others would be giving you needed info, think SCAFs a fair trade off. I think Duc said he may make an optional mod.....HOPE SO...for us older fella's.

So far I've load PE bodies, smoke, easy aob, sky 1, longer wakes, aircraft refections, EAX sound, 3000 yard meter tool and things work fine. Most of those have no conflicts. Gonna hold off on my other mods and ships, but I sure do miss them.

Have you loaded any ships outside of the game that show up in the book?
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Old 12-16-09, 12:09 PM   #1839
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I'm Going Down--try the latest RSRDC with TMO 1.9. Lots less a/c. Unfortunately TMO's uber escorts won't be tuned down.
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Old 12-16-09, 12:52 PM   #1840
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IGD,

Odd that you've not run into many ships, especially if you're playing TMO mid-war. I occasionally have a dry patch for a week or 10 days when patrolling the Marianas but that's probably me being in the wrong spot. Japanese home waters should be fairly rich with ships, at least that's been my experience.

Did the 15 minute yo-yo technique help?

Are you playing in a boat with radar?

I will admit there are times when the planes get to be bothersome, especially when executing daylight end around of a faster moving convoy, but that's also part of the challenge. Only times my radar equipped boats get in trouble is when I get impatient and surface too soon.

Also, most aircraft search in a predictable pattern. If he overflew you going East, there's a good chance he's coming back fairly close to that course.

Best of luck
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Old 12-16-09, 01:41 PM   #1841
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Quote:
Originally Posted by I'm goin' down View Post
I am ready to quit. I substituted the cfg date for Webster's fewer airplanes mod. I have planes coming out the ying yang. It is too much. I have only come accross a couple of warships in two months ---dds. This is friggin ridiculous.

I have few planes with TMO RSRD, bout the only time I see many is during a JP campaign, like the attack on the Solomons.

I think you would like RSRD. However, you can run into less ships if you don't know where to look, so learn historical movements. You could peek in the ME, but I refuse to do that. I spend all of my time chasing huge convoys and partaking of battles. Just SS large contacts with the date, so you can learn where they are.

I'm chasing the Java invasion force now, about 50 ships. Hopefully I can reload before Surabaya falls and head to Merak to get at the ones in a cove. There are several big ones near Java Feb and March 42. The best time is late 44 on in the shallows of Formosa, huge convoys travel from Shanghai to Hong Kong in about 100ft deep water. Just think of the fun, your in 100ft of water with about 8 type A's on you dumping 20 charges per run, planes dropping bombs on you and now with 1.9, so many mines you're more likely to run into one as not....fun, but few have lived to tell the story of a successful patrol.
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Old 12-16-09, 01:54 PM   #1842
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let me tell you ...

I am reloading my mods. I do not have the most recent 1.9 patch. I just noticed their is an airstrike cfg in RSRDC. I was using RSRDC and did not modify it, but I did modify TMO 1.9 airstrke cfg to match Websters Better Airpatrols mod.

I would say, although I never survived long enought to count 'em, that I was facing between 200 and 350 planes per mission. MacAther said that US had to control the islands of the Pacific to control the sea lanes and airways. Ducimus must have written that part of his farewell address (given at West Point).
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Old 12-16-09, 02:10 PM   #1843
Armistead
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I'd say somethings wrong with your changes. Leave the TMO files alone and add the patch. If anything he cut traffic down more than last time.
I've seen fewer planes than last TMORSRD for sure. I've made 3 patrols and probably seen less than 12
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Old 12-16-09, 02:12 PM   #1844
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Will someone please check the screen where you pick your sub, date, ect. The options screen. Under options mine still say TMO 1.7, even though all the changes appear to be in effect. Hoping he just forgot to update that.
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Old 12-16-09, 04:28 PM   #1845
I'm goin' down
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Default my fault

I downloaded the recent 1.9 patch and reinstalled mods. I haven't seen any planes for 72 hours, but I came across two warships which sunk me at 4,000 yds. Here is my new set up, and it appears to work (finally) with fewer planes be spotted:

1. TriggerMaru_Overhaul_19
2. TMO_Aft_deckguns
3. TMO_Deckguns_M32_paint
4. TMO_FooSkins
5. TMO_Sample Emblem
6. TM019_Patch_081209
7. RSRDC_TMO_V502
8. Ship pack 1
9. Real_Envrionment_mod
10. SMMO for TMO 1.9
11. Longer Ship-Sub Wake
12. TGT AOB TO PK FIX - TMO
13. TGT DIALS TO PK FIX - TMO
14. EZ Plot V1.0

Nos 9 - 11 are in the order recommended for the SMMO mod addition to TMO per its creator.
Nos. 12 - 13 are the Easy Aob mod, although perhaps only no. 13 is required.
No. 14 - restores tails and ship silouettes, but you can follow Ducimus' read me for an alternative method, and possibly rely upon the TMO Plot listed at the bottom of Rockin Robbins' signature (not sure about that one, however.)
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