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Old 09-27-06, 01:44 PM   #61
Kruger
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I have just installed it...looks great. Tell me...do I just get the feeling, or the harbours are alittle bit empty ? This reminds me of the vanilla flavour. Also, is NYGM compatible with transparent dials officer and Fubar's skins ?

I;m sorry...I don;t want to offend anybody, but I've allways been a GW player, and it;s the first time I use NYGM.

Great work NYGM team...thank you a lot for all you;ve done.



LE: Guess not....I had to reset my PC 3 times. The game freezes if I try to enable either Transparent Dials, or any boat skin . It's a fresh sh3 install.

Last edited by Kruger; 09-27-06 at 02:15 PM.
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Old 09-27-06, 02:36 PM   #62
KeldorKatarn
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I've just been sunk for the first time in like 40 patrols or so.
Was ordered by a radio message (integrated several radio messages from GW) to grid AN 79. First I managed to evade 2 destroyers in the dark, in the morning I was attacked by an Elco, and stupid me I sunk it with the cannon. Next think I know his friends are paying me a visit. Two additional Elcos. First I saw only one and let the artillery shoot at it again. Then I suddenly noticed the second one, who sneaked in from behind me. I was already thinking about diving away when suddenly shells hit the water next to me. I turned around and those two destroyers were coming my way .
Crash diving to 25 meters, then a horrible 1 hour of depth charge pursuit (played in real time) I made one evasive action after another. But they took turns pinging me and then attacking. While one was starting his run, the other one was pinging me again and so on. With only 30+ meters of water to work with I didn't stand a chance.
In the end I wanted to evade to starboard at one point and turned right into a salvo. One charge was a direct hit on my cunning tower. All hands lost...

So much about those new random enemy patrols near the British coast...

Those destroyers sure got my respect. And I know for the future now that remaining unseen on the surface is more important than ever in SH3 with NYGM TW2.2...
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Old 09-27-06, 02:45 PM   #63
Stiebler
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Kruger said:
Quote:
I have just installed it...looks great. Tell me...do I just get the feeling, or the harbours are alittle bit empty ?
You can find Rubini's Harbour Traffic file included with "documentation". The file is campaign_SCR.mis, and it replaces the existing campaign_SCR.mis file in folder data\campaigns\campaign\.

The easiest way to install it is with J Scones' JSGME mod-installation program.

Stiebler.

NYGM Tonnage War Mod - More than a mod; it's an experience!
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Old 09-27-06, 02:53 PM   #64
Der Teddy Bar
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Quote:
Originally Posted by Kruger
I have just installed it...looks great. Tell me...do I just get the feeling, or the harbours are alittle bit empty ? This reminds me of the vanilla flavour. Also, is NYGM compatible with transparent dials officer and Fubar's skins ?

I;m sorry...I don;t want to offend anybody, but I've allways been a GW player, and it;s the first time I use NYGM.

Great work NYGM team...thank you a lot for all you;ve done.



LE: Guess not....I had to reset my PC 3 times. The game freezes if I try to enable either Transparent Dials, or any boat skin . It's a fresh sh3 install.
In the documents folder you will find Rubini's Harbor Traffic Add-In!

I am slowly catching up on everything such as PM's, e-mails and the likes, and will hopefully have a the Fubar skins and the dials looked at in the coming days.
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Old 09-27-06, 03:02 PM   #65
Der Teddy Bar
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Quote:
Originally Posted by KeldorKatarn
I've just been sunk for the first time in like 40 patrols or so.
Was ordered by a radio message (integrated several radio messages from GW) to grid AN 79. First I managed to evade 2 destroyers in the dark, in the morning I was attacked by an Elco, and stupid me I sunk it with the cannon. Next think I know his friends are paying me a visit. Two additional Elcos. First I saw only one and let the artillery shoot at it again. Then I suddenly noticed the second one, who sneaked in from behind me. I was already thinking about diving away when suddenly shells hit the water next to me. I turned around and those two destroyers were coming my way .
Crash diving to 25 meters, then a horrible 1 hour of depth charge pursuit (played in real time) I made one evasive action after another. But they took turns pinging me and then attacking. While one was starting his run, the other one was pinging me again and so on. With only 30+ meters of water to work with I didn't stand a chance.
In the end I wanted to evade to starboard at one point and turned right into a salvo. One charge was a direct hit on my cunning tower. All hands lost...

So much about those new random enemy patrols near the British coast...
Sad to hear about your fate but that is a cool story.

Quote:
Originally Posted by KeldorKatarn
Those destroyers sure got my respect. And I know for the future now that remaining unseen on the surface is more important than ever in SH3 with NYGM TW2.2...
Said like a real u-boat/submarine Captain!
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Old 09-27-06, 03:05 PM   #66
John Pancoast
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Default Minor item



Noticed this just via doing a 360 with my mouse in the control room. It's the shoulder of the Metallic Circular Controls Flow Adjustment Technician.......otherwise known as "the guy standing by the guages"

Anyway, not a problem really, just a fwiw.
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Old 09-27-06, 04:27 PM   #67
Immacolata
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I have a similiar tale of woe. 1942 june and in a VIIC. Radio intercept. I get near the convoy around noon but Im red even before I can spot their smoke columns. Within the hour I am hounded by a corvette and a destroyer and I had to give up. Shocking

Any tips for how to better stalk a convoy when you are spotted like a sun at maximum range? I can get closer at dark, sure, but how do I keep the convoy tagged untill then?
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Old 09-27-06, 04:35 PM   #68
kylania
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Quote:
Originally Posted by Immacolata
Any tips for how to better stalk a convoy when you are spotted like a sun at maximum range? I can get closer at dark, sure, but how do I keep the convoy tagged untill then?
This has to do with the new NYGM AI Sensor Mod. You can read more about it in the NYGM Feature revisited #6a post. For daylight attacks the relevant part is this:

Quote:
The bow on/off examples are not to be taken as written in stone, there are many circumstances such as time of day, your speed, the AI’s ability that will make the figures at times smaller or larger.

For BOW ON and clear day with:
0 mps a ESCORT might detect you at around 4500
10 mps a ESCORT might detect you at around 3300

For BOW OFF (i.e. Side On) and clear day with:
0 mps a ESCORT might detect you at around 7400
10 mps a ESCORT might detect you at around 6000
Personally I try to either plot my initial intercept to meet at darkness, or fall to 12-16km distant and parallel the convoy till night falls.
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Old 09-27-06, 04:40 PM   #69
Der Teddy Bar
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Quote:
Originally Posted by Immacolata
I have a similiar tale of woe. 1942 june and in a VIIC. Radio intercept. I get near the convoy around noon but Im red even before I can spot their smoke columns. Within the hour I am hounded by a corvette and a destroyer and I had to give up. Shocking

Any tips for how to better stalk a convoy when you are spotted like a sun at maximum range? I can get closer at dark, sure, but how do I keep the convoy tagged untill then?
It also could be enemy radar...
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Old 09-27-06, 04:41 PM   #70
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Radar? Blast. What do I then do? Put on my tinfoil hat? Or give up

kylania, problem is I am not even sure where the convoy is exactly before they spot me. Suddenly I go red, maybe because of radar, so I cannot figure out how to trail them properly. I use my hydros now and then to get an idea of their bearing. But I cannot estimate their range this way it seems.
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Old 09-27-06, 04:51 PM   #71
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Surprised that I have no visual with them when they spot me. And I am approaching them with my nose first, so I do not think my angle could be much better
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Old 09-27-06, 04:52 PM   #72
kylania
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Escorts will see you from farther away if you're presenting your side to them, 7.4km away, but if you approach head on they won't see you till 4.5km away or so in calm seas during the day.

Quote:
Surprised that I have no visual with them when they spot me. And I am approaching them with my nose first, so I do not think my angle could be much better
If it was radar, you're screwed no matter what direction you're facing! Radar could pick up your periscope barely sticking out of the water. heh I think '42 was about when they started to introduce that right?
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Old 09-27-06, 04:54 PM   #73
John Pancoast
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Quote:
Originally Posted by kylania
Escorts will see you from farther away if you're presenting your side to them, 7.4km away, but if you approach head on they won't see you till 4.5km away or so in calm seas during the day.
Yeah, I misread that info

Excuse me while I delete a post.......
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Old 09-27-06, 10:16 PM   #74
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TW 2.2 gave me a reason to have another campaign. I've started an IXC in mid 42. We're headed to CA73 right now.

First - my speed has taken a hit - ahead 1/3 is 6-8kts, rather than the 11 i was used to. That's fine.

But second - my framerate seems to have taken a serious hit in any weather involving waves. Was something added to the graphics on this version of the mod? - I had smooth framerates with TW2.0.

Kb
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Old 09-28-06, 12:10 AM   #75
kylania
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Quote:
Originally Posted by Keelbuster
TW 2.2 gave me a reason to have another campaign. I've started an IXC in mid 42. We're headed to CA73 right now.

First - my speed has taken a hit - ahead 1/3 is 6-8kts, rather than the 11 i was used to. That's fine.
Great to hear you're enjoying it! As for the speed difference, that's intended:

Quote:
Originally Posted by NYGM 2.2a Manual
Engine Order Telegraph Mod
All engine order telegraph speeds have been adjusted. Now Ahead Slow when submerged will be about 2 knots and ahead 1/3 will be about 3 knots.

Surfaced, the most efficient bell for extended travel is ahead standard.
I don't have exact amounts for all the bells though, but can try to find that out for you.

As for the frame rate problem I'm not sure. I know antialiasing causes a hit for me, but looks sooo good.
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