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Old 10-01-06, 05:45 AM   #151
THE_MASK
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When the game loads instead of going to career go to options and in the sound options untick the music option box at the top . How long have you been playing this :hmm:
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Old 10-01-06, 06:24 AM   #152
Immacolata
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LOL a long time. Since april 2005. So long I forgot you could turn the music off. I thought it had to be modded out :rotfl:
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Old 10-01-06, 09:22 AM   #153
Samwolf
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Quote:
Originally Posted by terrapin
Quote:
Originally Posted by Immacolata
Is there a accumulated readme somewhere or a whatsnew for 2.2?
sure - check this UBRS download
I downloaded this file but I only get the first 31 pages.
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Old 10-01-06, 10:05 AM   #154
John Pancoast
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Quote:
Originally Posted by Samwolf
Quote:
Originally Posted by terrapin
Quote:
Originally Posted by Immacolata
Is there a accumulated readme somewhere or a whatsnew for 2.2?
sure - check this UBRS download
I downloaded this file but I only get the first 31 pages.

Cool pic Samwolf. Where did you get it ?
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Old 10-01-06, 10:52 AM   #155
Samwolf
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Quote:
Originally Posted by John Pancoast
Quote:
Originally Posted by Samwolf
Quote:
Originally Posted by terrapin
Quote:
Originally Posted by Immacolata
Is there a accumulated readme somewhere or a whatsnew for 2.2?
sure - check this UBRS download
I downloaded this file but I only get the first 31 pages.

Cool pic Samwolf. Where did you get it ?
www.military-art.com/u-boats.htm
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Old 10-01-06, 11:43 AM   #156
John Pancoast
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Quote:
Originally Posted by Samwolf
Quote:
Originally Posted by John Pancoast
Quote:
Originally Posted by Samwolf
Quote:
Originally Posted by terrapin
Quote:
Originally Posted by Immacolata
Is there a accumulated readme somewhere or a whatsnew for 2.2?
sure - check this UBRS download
I downloaded this file but I only get the first 31 pages.

Cool pic Samwolf. Where did you get it ?
www.military-art.com/u-boats.htm
Thanks !
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Old 10-01-06, 03:30 PM   #157
Yahoshua
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I seem to be having a problem keeping a ship locked in the Periscope.

I'm submerged and moving parralell (apx.) to target course but the freaking scope will NOT stay locked onto the ship!

I didn't dive any deeper and no water washed up over the periscope, but it still breaks the lock!
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Old 10-01-06, 03:44 PM   #158
Der Teddy Bar
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Quote:
Originally Posted by Yahoshua
I seem to be having a problem keeping a ship locked in the Periscope.

I'm submerged and moving parralell (apx.) to target course but the freaking scope will NOT stay locked onto the ship!

I didn't dive any deeper and no water washed up over the periscope, but it still breaks the lock!
That is to be expected when the seas are a little rough amd/or the distance is too great and/or the scope needs to be higher.

Of course having the scope higher means a greater chance of detection.
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Old 10-01-06, 04:13 PM   #159
Yahoshua
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k......so I'm a bit far off at nearly 8 km.
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Old 10-01-06, 04:58 PM   #160
kylania
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Quote:
Originally Posted by Samwolf
Quote:
Originally Posted by terrapin
Quote:
Originally Posted by Immacolata
Is there a accumulated readme somewhere or a whatsnew for 2.2?
sure - check this UBRS download
I downloaded this file but I only get the first 31 pages.
2.2 manual is actually an add on to the 2.0 manual, you need both and they are included together with the Stand Alone install.

I'll ask about a combined, comprehensive manual.
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Old 10-01-06, 06:01 PM   #161
Samwolf
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Quote:
Originally Posted by kylania
Quote:
Originally Posted by Samwolf
Quote:
Originally Posted by terrapin
Quote:
Originally Posted by Immacolata
Is there a accumulated readme somewhere or a whatsnew for 2.2?
sure - check this UBRS download
I downloaded this file but I only get the first 31 pages.
2.2 manual is actually an add on to the 2.0 manual, you need both and they are included together with the Stand Alone install.

I'll ask about a combined, comprehensive manual.
Thanks. I have to 2.0 manual, I was confused because I saw it should have about 70 pages, never cosidered that it might have just been an "add-on"
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Old 10-02-06, 04:07 AM   #162
LGN1
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Dear Teddy Bar,

Thanks a lot for your answer regarding the skins. I will use Timetraveller's tool to extract the tga files from the skin mods and then import them again with TT's tool.

After playing almost the whole week-end I have two other questions.

1.) Is it possible to create a darker night? I enjoy very much using the night time to get very close on the surface but the night is so bright that it feels strange. It is really great that you can get so close on the surface before beeing detected, but the bright night destroys the immersion. So a darker version would be really great.

2.) I have found some ships twice in the recognition manual (I think the small merchant for instance) with different tonnage. Is it possible to remove one of those? Or why are there two?

Thank you and your team very much for this splendid mod!

Cheers, LGN1
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Old 10-02-06, 05:16 AM   #163
Immacolata
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I wonder if one could use SH3 Commander to make different sky darkness depending on season?
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Old 10-02-06, 05:25 AM   #164
Der Teddy Bar
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Quote:
Originally Posted by LGN1
Dear Teddy Bar,

Thanks a lot for your answer regarding the skins. I will use Timetraveller's tool to extract the tga files from the skin mods and then import them again with TT's tool.
Yes Fubar's skins are really cool even when not using the external view.


Quote:
Originally Posted by LGN1
After playing almost the whole week-end I have two other questions.

1.) Is it possible to create a darker night? I enjoy very much using the night time to get very close on the surface but the night is so bright that it feels strange. It is really great that you can get so close on the surface before beeing detected, but the bright night destroys the immersion. So a darker version would be really great.
I will speak to Observer on that as this was his area.


Quote:
Originally Posted by LGN1
2.) I have found some ships twice in the recognition manual (I think the small merchant for instance) with different tonnage. Is it possible to remove one of those? Or why are there two?
The 2 of certain ships is the result of having Anvart's great light ships. The recognition manual just picks up everything in the Sea folder.

Quote:
Originally Posted by LGN1
Thank you and your team very much for this splendid mod!

Cheers, LGN1
Thanks for the kind words from all the team and lest we forget the beta testers who's grunt work is so important.
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Old 10-02-06, 06:19 AM   #165
Laffertytig
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so where does NYGM go from here. do u have plans for the next version and if so what r they?
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