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Old 03-29-08, 07:19 AM   #31
thyro
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@Xantrokoles

Simply superb mod!!!!

Finally we can play SH4 with ship.

I hope the next one would be Yamato or some other battleship
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Old 03-29-08, 07:25 AM   #32
thyro
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Quote:
Originally Posted by Xantrokoles
First I wanna made a playable BB....
But I though....who will sink u? Who is ur enemy?...noone!
---> two boring...
not quite ... engage with a single BB against a medium taskforce and would be an interesting fight.

BTW found 1st issue ... the DD sank with 1st hit at one of the propelers (it sank in few seconds)

req
- more crew on deck
- smoke
- raise the ship a little bit from the watter... coz small/medium waves go over the deck
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Old 03-29-08, 07:33 AM   #33
Xantrokoles
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Quote:
Originally Posted by thyro
BTW found 1st issue ... the DD sank with 1st hit at one of the propelers (it sank in few seconds)
One hit on the propellers???
Have u had flooding in the boat?

first I thought I have to set u the hitpoints, but it was fair...
but this sound lol
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Old 03-29-08, 07:37 AM   #34
thyro
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Quote:
Originally Posted by Xantrokoles
Quote:
Originally Posted by thyro
BTW found 1st issue ... the DD sank with 1st hit at one of the propelers (it sank in few seconds)
One hit on the propellers???
Have u had flooding in the boat?

first I thought I have to set u the hitpoints, but it was fair...
but this sound lol
sequential sank... (similar to sub deep crash) started with a shot at one of the propelers in the next sec all ship stopped responding... long list of things getting destroyed (no enemy shots) in 2nd second ... end

had no time even to switch to damage page to see what was wrong

anyway was fun 127kt and 4 convoys sank
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Old 03-29-08, 07:39 AM   #35
Xantrokoles
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Quote:
Originally Posted by thyro
req
- more crew on deck
- smoke
- raise the ship a little bit from the watter... coz small/medium waves go over the deck
Sry not for me...I have to work on my mediterranean campaign...We wanna be ready in some works with a beta
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Old 03-29-08, 07:43 AM   #36
Xantrokoles
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Quote:
Originally Posted by Thyro
sequential sank... (similar to sub deep crash) started with a shot at one of the propelers in the next sec all ship stopped responding... long list of things getting destroyed (no enemy shots) in 2nd second ... end

had no time even to switch to damage page to see what was wrong

anyway was fun 127kt and 4 convoys sank
Imagine u were hit on ur magazines and everone was death
bad luck tscha
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Old 03-29-08, 07:52 AM   #37
andycaccia
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What about a playable Carrier capable of launching airplanes?? Recognition planes and fighter/bomber groups??
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Old 03-29-08, 09:55 AM   #38
TheBlobThing
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Quote:
Originally Posted by andycaccia
What about a playable Carrier capable of launching airplanes?? Recognition planes and fighter/bomber groups??
I think these requests are getting a bit out of hand
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Old 03-29-08, 10:06 AM   #39
sashking
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Quote:
Originally Posted by andycaccia
What about a playable Carrier capable of launching airplanes?? Recognition planes and fighter/bomber groups??
i would already be happy with a german panzerschiff, i think it will be really tough to realize starting planes from your own ship though it would be really awesome to ship around and have a plane scout the area for you *dream*

thanks for the destroyer its really fun to play with it. now i am tempted to start to make a playable panzerschiff, too bad i absolutely have no clue how to do it
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Old 03-29-08, 10:28 AM   #40
Xantrokoles
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Quote:
Originally Posted by TheBlobThing
Quote:
Originally Posted by andycaccia
What about a playable Carrier capable of launching airplanes?? Recognition planes and fighter/bomber groups??
I think these requests are getting a bit out of hand
ME TOO!:p
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Old 03-29-08, 02:02 PM   #41
MMarques
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The Pocket Battleship (panzershiffe) would be the perfect ship for a MOD cause it's a ship that had the same job as the U-Boats and its not unsinkable, even if you only meet a few destroyers, you're gonna get in trouble, those 11" guns sound nice but think about the reload time. All you have till they reload again are the 5" guns.
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Old 03-29-08, 02:47 PM   #42
sashking
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Quote:
Originally Posted by MMarques
The Pocket Battleship (panzershiffe) would be the perfect ship for a MOD cause it's a ship that had the same job as the U-Boats and its not unsinkable, even if you only meet a few destroyers, you're gonna get in trouble, those 11" guns sound nice but think about the reload time. All you have till they reload again are the 5" guns.
exactly if the guns are balanced right on it it would be a dream combination of having huge firepower without beomming invincible. the panzerschiff is faster than everything that is stronger, except for the battle cruisers hood, kongo-class, renown-class, who offered more firepower without being slower.
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Old 03-29-08, 05:48 PM   #43
Stary Wuj
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Interesting :-)

Still missing another/better "Destroyer Command" like game, what a pity....

Best Regards

Stary Wuj
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Old 03-29-08, 05:51 PM   #44
Lagger123987
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Quote:
Originally Posted by Xantrokoles
First I wanna made a playable BB....
But I though....who will sink u? Who is ur enemy?...noone!
---> two boring...
When anyone gets the AI-destroyers shooting torpedoes OK!

When u wanna kill everyone u can download this mod and u learn how to fight
It has 4 Deck guns + one modified 105mm....what do u want more??:rotfl:
U need more flaks?
Never mind what I said, I perfer just to control my favorite Heavy Cruiser either the Takao or the Pocket BB.
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Old 03-30-08, 02:12 PM   #45
Xantrokoles
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We all wanna drive big ships!
But this is a submarine game and all things are made for 'small' things( roll and pitch, crew management, deck guns, 3d crew, ship AI ...)
It wouldn't be realistic enough I think...and there are many things to do on the 'destroyer-cruiser' or 'sh4-uber-boat'
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