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Old 02-26-09, 04:23 AM   #601
kakemann
Samurai Navy
 
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Hi Racerboy.

I would only like to add ships horn sounds when enemy warships detect me.

However, I have tried to add it according to the readme file in the package, but I haven't fixed it.

This is what I did so far:

I added this line to several of the warships eqp file:

Quote:
;SH4 effects (and more) for SH3
[Equipment (number)]
NodeName=M96
LinkName=sho_1_gun
StartDate=19380101
EndDate=19451231
Then I found a wav file from Silent Hunter 4 which i renamed to sho_1_gun and copied it to the data/sound folder.

I started a game and found the ships with modified eqp files and when they spotted me I freeCammed to the alerted ship, but it didn't give any sound. I tried it with some other ships, but there is no sound on any of them.

I tried to check it by opening the enable disable sound guns file with the tweakertool and changed the value to 1 to see the "transparent-like" guns, but they didn't show up in the game.


What am I doing wrong Racerboy?

Any clues?


Thanks!
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Old 02-26-09, 08:18 AM   #602
asanovic7
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Default hey

I don't know kakeman, what seems to be the problem..
But..

I am wondering what "version" of sh3 are you playing, is the equipment number ok, stuff like that?
Try adding original sound from the mod, test it and then see..

Regarding that..

I didn't make any changes to racerboys sounds in my version, it's the same, which now reminds me to check if files are different from 2.1 to gwx 3.0, now I am not shure whether I checked that

RB!

Fires looking good! I tried that "rising of the flames" with oil fires, just made one step in that direction(one alternative part of the 7.x version), I understand how you did that and must say, please continue! I see fps is 60, but please try it with several ships burning in the port from the atack of aeroplanes.. That is the situation most pc's get choked?

The only step that misses now is wind affecting the smokes..

Have you tried something about that or is that completely "s...d" for sh3? How do they call it? hard coded? If that would be solved sh3 would be whole other game..
And, a little suggestion.. Can you contact poul and ask him for snorkel sounds, and try to add it to your rfx? I tried but my "view is blocked"? I don't understand fully the work of the menu ini file and sdl combo?

Cheers, all!
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Old 02-26-09, 10:18 AM   #603
TheDarkWraith
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send me the latest version of GWX's Sh3.sdl and Asanovic's latest version of Sh3.sdl. I'll see what's missing so that people can use my Live AI Ships idea. That, to me, was one of the best parts of the mod. Does anyone use the Starshell part of it? You have the option of enemy ships firing starshells in your direction to light up the sky to try and 'see' you when spotted.

Wind affected smoke still eludes us. Haven't figured out how to get it to work correctly. You can put fake wind into the smoke but that's not realistic at all. I did come across something though that might work (very small probability) but haven't tried it yet.

menu.ini has nothing to do with Sh3.sdl. SH3.sdl is the master sound mixer. Any sound that is wanted to be used in-game has to be 'registered' with Sh3.sdl. Once it's registered the sound is typically played using references to it via .dsd files.

@kakeman:

with the mod enabled, does your \data\Library contain the following files:
- Whistles_Horns_shells.dat
- Whistles_Horns_shells.sim
- Whistles_Horns_ships.dat
- Whistles_Horns_ships.sim
- Whistles_Horns_ships.dsd

if not then Live AI Ships will not work.
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Old 02-26-09, 11:27 AM   #604
kakemann
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Racerboy and asanovic!

Fixed it. I had renamed the sound incorrectly, so it works perfectly with the newest GWX version.

I named it sao_1_gun.wav, and the correct name should be sao_1.wav.
Exactly as described by you Racerboy in the readme.

Thanks for your advice

Im afraid I haven't tried the starshell yet, but my guess is that it works ;-)

By the way..

Do you remember which file controls the sound to trigger. I mean... Where to look to make the wav loop.
I have used mini tweaker and Silent 3ditor, but not sure which file to browse.

Thanks again!

Sorry!
My fault
It is working now.
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Old 02-26-09, 12:02 PM   #605
TheDarkWraith
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Quote:
Originally Posted by kakemann
Do you remember which file controls the sound to trigger. I mean... Where to look to make the wav loop.
the master sound mixer, Sh3.sdl controls:
- looping
- whether the sound is played or not
- volume
- a random amount to vary the volume each time the sound is called for
- pitch
- a random amount to vary the pitch each time the sound is called for
- whether the sound is 3D or not - NOTE: sound files must be monoaural - cannot be stereo!
- dopplerfactor (think of airplane long distance away then getting closer and how the sound changes)
- minradius sound is heard (before minradius sound is full strength and after minradius sound starts to decay in volume)
- maxradius (after maxradius sound is no longer heard)
- delay (time to wait before playing sound when it's called for)
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Old 02-26-09, 09:24 PM   #606
CapZap1970
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Hi Racerboy:
Long time no see my friend, and also all of you guys. Been a bit busy but now I have some time free to play SH3 again.
I was wondering, RB, if there is a link to d/l your RFX v.1.00 I can't find it anywhere.
Thank you very much and it's very nice to see you around again.
CapZap
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Old 06-01-09, 02:47 AM   #607
Matz1962
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To all SH3-Modders

The mod "Rbs_SH4_effects_204f1" is a great mod, developed by Racerboy.

The white star shells are fired in the daytime.

Does anyone have an idea how to change it, so that they are only fired at night?

If so, which files are responsible for that?

Hoping for an answer...

Greetings Matz


Last edited by Matz1962; 11-12-09 at 10:28 AM.
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Old 06-01-09, 04:58 AM   #608
jaxa
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I don't know if it's a difference for you, but in 7.1 version star shells are red.
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SHIV + OM + OMEGU
SHV + WoS
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Old 06-01-09, 06:36 AM   #609
blueduck
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Quote:
Originally Posted by jaxa View Post
I don't know if it's a difference for you, but in 7.1 version star shells are red.
He does not mean the read star shells fired in case the ship is hit.
This signal is correctly shot by day and night.

He is looking for a solution, for the white flares, shot when you are detected by the ships.
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Old 06-01-09, 08:04 AM   #610
jaxa
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Quote:
Originally Posted by blueduck View Post
He does not mean the read star shells fired in case the ship is hit.
This signal is correctly shot by day and night.

He is looking for a solution, for the white flares, shot when you are detected by the ships.
I see. Thanks for info.
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SHV + WoS
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Old 06-02-09, 11:33 AM   #611
A6Intruder
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Quote:
Originally Posted by Matz1962 View Post
To all SH3-Modders,

The mod "Rbs_SH4_effects_204f1" is a great mod, developed by Racerboy.

The white star shells are fired in the daytime.

Does anyone have an idea how to change it, so that they are only fired at night?

If so, which files are responsible for that?

Hoping for an answer...

Greetings Matz


No Specialist (Privateer, Racerboy anyone else) around here?
Please help to solve this problem.
Thanks in forward.
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Old 06-02-09, 12:17 PM   #612
asanovic7
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Default HEH

It's a weapon.. If they spot you, they use that weapon..
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Old 06-02-09, 01:44 PM   #613
A6Intruder
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Quote:
Originally Posted by asanovic7 View Post
It's a weapon.. If they spot you, they use that weapon..
Yes but how can it work, see the destroyer with their starshells, that these starschells will only be fired at night? Do you have any good ideas?
I am sorry that i did not mentioned your name as a specialist.
Best regards
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Old 06-03-09, 06:23 AM   #614
asanovic7
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well, if you are asking things like that then it is a good thing you didn't mention me as a specialist.. :rotfl:Because I am not..

Well, cruise through that destroyers eqp file, check the weapon, find it in the files, check sim files of that destroyer, check files of the destroyer, compare to your merchant, weapon, make some conclusions, tell yourself merchants don't even need that kind of weapon, but you could try this, that, sh.t!, reinstall the game, but I could try that one last thing, compare again and so on.. That is how I would do it.. :rotfl:
Cheers!
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Old 07-27-09, 11:44 AM   #615
gehoffa
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Hi, I'm new and I'm interested in downloading this great graphical mod. However, when I follow the the link to filefront to download it I get a page from them saying the file is unavailable. Any help in downloading this file would be much appriciated.
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