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Old 12-22-07, 01:26 PM   #406
The Munster
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Quote:
Originally Posted by Carotio
Quote:
Originally Posted by Vinny Jones
gruss aus wien
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'Greetings from Wien' [Austria]
Wondered where Vinny had moved to ?
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Old 12-22-07, 04:46 PM   #407
Carotio
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Quote:
Originally Posted by Racerboy
CapZap speaks of a TA mod by you? Where can I download this? :hmm:
Well, the last available version was 1.2, but MediaFire was a crappy host, and when they started to delete some of my files without warning, the files are all gone from there. I'm using FF now. They warn at least, when files haven't been dl for a while, if one wants to keep them.
Yes, I think and hope I can prepare a second beta version of TA1.3 some time next week, but hey it's holiday season, so maybe early January. I'll then pass on the links to you for that. I hope you have room for it, because TA1.3 including optional mods (and including your SH4 mod) is about 4.49 Gb in the moment

EDIT: I have just tried loading the game up with your latest version (with fixed file) and with my own edits of the eqp files, and as with CapZap and TA1.2, I got the CTD with TA1.3 too. Hmmm... you might have to have a copy of TA1.3 soon then. I don't have time to upload now, but I'll get to that next week. Your 2.022 version works fine, so it's allready in...
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Last edited by Carotio; 12-22-07 at 06:03 PM.
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Old 12-23-07, 11:39 AM   #408
TheDarkWraith
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Quote:
Originally Posted by Woof1701
Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by Redfox11
My apologies if I missed something but is this mod compatible with GWX2.0?
not yet. They altered the zones.cfg file and added new 'events' which my particles.dat file is missing. It will be made compatible though don't worry!
RB: in case I don't care for the enhancements in GWX 2.0 at the moment and just want to use your mod. Will it run or may there be problems?
It can't be used currently with GWX 2.0. I'll be working on a version for GWX 2.0 here very soon.
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Old 12-23-07, 11:49 AM   #409
TheDarkWraith
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Here's a question that keeps popping into my inbox: 'can we have a light version of your mod?'. Ok, seeing that I've had numerous requests for this I will ask you all what do you mean by a light version? What would you like to see removed/changed/added to constitute a light version?
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Old 12-23-07, 12:00 PM   #410
Wolfehunter
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Quote:
Originally Posted by Racerboy
Here's a question that keeps popping into my inbox: 'can we have a light version of your mod?'. Ok, seeing that I've had numerous requests for this I will ask you all what do you mean by a light version? What would you like to see removed/changed/added to constitute a light version?
Well you have to shave off 25 pounds...
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Old 12-23-07, 12:34 PM   #411
TheDarkWraith
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Quote:
Originally Posted by Wolfehunter
Quote:
Originally Posted by Racerboy
Here's a question that keeps popping into my inbox: 'can we have a light version of your mod?'. Ok, seeing that I've had numerous requests for this I will ask you all what do you mean by a light version? What would you like to see removed/changed/added to constitute a light version?
Well you have to shave off 25 pounds...
:rotfl: there's a comedian everywhere!
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Old 12-23-07, 02:27 PM   #412
tommyk
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I am totaly happy with the current version (I am using 2.03 with gwx1.03). I will change to gwx2 when your mod and the openhatch are ported)

ahoi!
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Old 12-23-07, 02:50 PM   #413
hsj41
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Is this mod ready for gwx 2.0 if is where to download it.
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Old 12-23-07, 03:05 PM   #414
TheDarkWraith
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Quote:
Originally Posted by hsj41
Is this mod ready for gwx 2.0 if is where to download it.
Not yet.....hopefully real soon though
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Old 12-23-07, 04:55 PM   #415
rik007
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Open Hatch works fine with GWX 2.0. Do not wait for that! RB will come with his mod soon.
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Old 12-23-07, 04:55 PM   #416
nautilus42
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Default What is the best Zones.cfg

Hi Racerboy,

What is the best compatible Zones.cfg to used with your last RB_SH4_Effects_for_SH3_2_03_MOD?
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Old 12-23-07, 05:40 PM   #417
tommyk
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Quote:
Originally Posted by rik007
Open Hatch works fine with GWX 2.0. Do not wait for that! RB will come with his mod soon.
I think the housing was modified in gwx2 and that needs to be adapted... I can wait... Here is what DD himself said...

> the link you posted has the answer inside already. We´ve added the typeVII
> attack scope housing to the command room, re-arranged and re-modelled the
> observers periscope. New OpenHatch versions (GWX2/NYGM/Stock) for the typeVII
> will be released soon. Stay patient.

I wait until DD says its ready same with RB... Until then I search some nice horns.wav and try to find my personal settings for the SH4 effects...
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Old 12-26-07, 11:19 PM   #418
sh3rules
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I'm also looking forward for this mod to be compatible with GWX 2. Those were some serious effects.

Awesome work, RB!
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Old 12-27-07, 06:50 AM   #419
Myxale
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If they keep modding SH2 like this, we will sink SH4 in no time!
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Old 12-27-07, 08:04 AM   #420
JU_88
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Quote:
Originally Posted by Myxale
If they keep modding SH2 like this, we will sink SH4 in no time!
Now Now, I think we need to bury all this SH3 Vs SH4 crazy talk, Im not having a go at you mate, but I have NEVER witnessed such rivaly between players of two games in the same freakin franchise, no wonder there are so few subsims on the market.
Its madness I tell ya! :rotfl:
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