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Old 05-13-10, 03:38 PM   #1
Athlonic
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[REL] Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC

Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v1.2.0

version : 1.0
released : 13 may 2010
Language : ALL



Hi, I've made this simple little mod to fix torpedoes speeds changes when using torpedoes officer's abilities so they no longer mess with manual TDC.
Because the TDC doesn't actually take these speeds changes into account, so you may miss even with a good calculated solution.


Which file has been modded ? : data\UPCDataGE\UPCCrewData\SpecialAbilities.upc

What's modded ? :
- Torpedoman passive and active abilities does no longer modify torpedo's speed, they only gives damage bonus

Installation:
Extract the archive in "Silent Hunter 5\MODS" folder,
and then activate with JSGME
(help for JSGME utilisation here : http://www.subsim.com/radioroom/showthread.php?t=163447)

Warnings:
- it seem's you can install this mod while on patrol without problem, but I still recommand to :
* return to port
* quit the game
* install (or uninstall) mods
* relaunch the game
* reload the "back to port autosave"

Download link : http://www.subsim.com/radioroom/downloads.php?do=file&id=1849

Last edited by Athlonic; 05-13-10 at 03:59 PM.
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Old 05-13-10, 03:52 PM   #2
gimpy117
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no wonder im always missing!!!
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Old 05-13-10, 04:35 PM   #3
Mav87th
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Did you figure out if the torpedoes travel at the correct speed without any special ability bonus, or with full special ability bonus, or with say 50% ??

Asking 'cus that would very likely be interesting for other mods where special abilitys have a saying.
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Old 05-13-10, 04:58 PM   #4
Athlonic
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Quote:
Originally Posted by Mav87th View Post
Did you figure out if the torpedoes travel at the correct speed without any special ability bonus, or with full special ability bonus, or with say 50% ??

Asking 'cus that would very likely be interesting for other mods where special abilitys have a saying.
Torpedoes speeds are correct without these special abilities.

Abilities changes in stock game are as follow :

TORPEDOMAN - Passive abilitie
Ability-Increase-Torpedo-Speed

Increase speeds in % at :
Level 1 = 4
Level 2 = 8
Level 3 = 12
Level 4 = 16
Level 5 = 20

_________________________

TORPEDOMAN - Active abilitie
Ability-Active-Preheat-Torpedo

Decrease speeds in % at :
Level 1 = -10
Level 2 = -20
Level 3 = -30

All I did is putting 0 at each levels.
And as you can see, even in stock game if you have your torpedoman with his passive abilitie at level 5 and preheat the torpedo at level 2 :
it make 20 % - 20% = 0 %
So you have again the default speed.
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Old 05-14-10, 11:54 AM   #5
Monte
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Thx for this mod!
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Old 05-25-10, 03:36 PM   #6
TheBeast
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That you for this fantastic Bug Work Around!

I have one problem. I also use the No Maral MOD that edits the same file. Do you have a version that includes the No Moral MOD?

In real life, if a crew member refused to follow an order during combat because they just didn't feel like doing it at the time. If I was in a good mood, that crew member would find out they have a very cold and long swim ahead to get home. I would boot their butt right off my boat. No hesitation! If I was in a bad mood under stress, I might even shoot the bastage first and then stuff the body in a torpedo tube and launch the them from max torpedo launch depth.
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