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Old 02-25-21, 01:59 PM   #601
FUBAR295
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Originally Posted by phooey View Post
Thanks FUBAR295. You're a big help.
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Old 02-26-21, 01:14 PM   #602
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Originally Posted by Anvar1061 View Post



I do not understand. Attach a screenshot of the problem and a list of mods.
Hello, I would like to paint my ship. In what file can I do this. I play on German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) and TKSS18 German U-Boats Compilation mods
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Old 02-26-21, 02:42 PM   #603
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Originally Posted by Belmondo View Post
Hello, I would like to paint my ship. In what file can I do this. I play on German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) and TKSS18 German U-Boats Compilation mods

#1 "U-Boat Skins" MODS
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Old 02-26-21, 03:41 PM   #604
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#1 "U-Boat Skins" MODS
Thanks, but JSGME doesn't work for me, I had to change files ok
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Old 02-27-21, 02:59 AM   #605
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Thanks, but JSGME doesn't work for me, I had to change files ok
Never, you hear, NEVER do that! The problem is not with JSGME, but with who doesn't know how to use it.
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Old 02-27-21, 07:02 AM   #606
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Never, you hear, NEVER do that! The problem is not with JSGME, but with who doesn't know how to use it.
Ok I'm making copies of the mods I use
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Old 02-27-21, 09:34 AM   #607
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Originally Posted by Anvar1061 View Post
Never, you hear, NEVER do that! The problem is not with JSGME, but with who doesn't know how to use it.
This. I don't understand people who say "it doesn't work."

Install JSGME into your main SH3 folder for whichever megamod install.

Create a "Mods" folder and place mods there.

***READ*** the installation instructions for the mod you want to install and understand that some of them have nested directories that need to be properly placed in the mods folder.

***UNDERSTAND*** the SH3 directory structure to know how the mod will be impacting the times in the SH3 folder when activated.

Activate using JSGME. ***BE PATIENT*** - some mods can take 10 minutes or longer to be activated due to the quantity of files being backed up and replaced.
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Old 03-01-21, 05:42 AM   #608
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Originally Posted by 3catcircus View Post
This. I don't understand people who say "it doesn't work."

Install JSGME into your main SH3 folder for whichever megamod install.

Create a "Mods" folder and place mods there.

***READ*** the installation instructions for the mod you want to install and understand that some of them have nested directories that need to be properly placed in the mods folder.

***UNDERSTAND*** the SH3 directory structure to know how the mod will be impacting the times in the SH3 folder when activated.

Activate using JSGME. ***BE PATIENT*** - some mods can take 10 minutes or longer to be activated due to the quantity of files being backed up and replaced.
I have everything done as you wrote and it doesn't work
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File Type: jpg Bez tytułu.jpg (13.9 KB, 13 views)
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Old 03-01-21, 06:39 AM   #609
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Originally Posted by Belmondo View Post
I have everything done as you wrote and it doesn't work
Your screen shot is too small to read. Also having a screen shot of your sh3 install folder would help in troubleshooting.
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Old 03-01-21, 09:22 AM   #610
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Originally Posted by 3catcircus View Post
Your screen shot is too small to read. Also having a screen shot of your sh3 install folder would help in troubleshooting.
Ok everything works, I just had to swap the order of the TKSS and German U-boat mods. Thanks-This is my car after modernization
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File Type: jpg SH3Img@1-3-2021_22.5.13_213.jpg (85.9 KB, 50 views)
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Last edited by Belmondo; 03-01-21 at 04:10 PM.
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Old 03-03-21, 06:15 AM   #611
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Originally Posted by Ahnenerbe View Post
Thanks mates, I hope that has something for everyone right in the Compilation.
Fitzcarraldo, not your case a u-boat 977? > U-977




Sincerely Ahnenerbe!!
Hello, do you have any clean files for submarine camouflage? If so, I would have a request to share if possible, thanks in advance.
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Old 03-11-21, 03:17 PM   #612
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Is this mod compatible with NYGM?
Thanks in advance.
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Old 03-11-21, 04:08 PM   #613
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Originally Posted by U301 View Post
Is this mod compatible with NYGM?
Thanks in advance.
KUrtz
Yes, though not plug and play.
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Old 03-11-21, 05:12 PM   #614
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Originally Posted by John Pancoast View Post
Yes, though not plug and play.
I have to make some adjustments?
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Old 03-11-21, 05:43 PM   #615
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Originally Posted by U301 View Post
I have to make some adjustments?
KUrtz
I only installed it to look at it a bit awhile back but look at the files and you'll see some that will conflict with some NYGM ones. I.e., commands, menu.ini, etc.
Pretty much have to make adjustments for this mod to work with anything.
Any mod can usually be made to work with anything. Just might take some editing, etc.
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