SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters > DW Mod Workshop
Forget password? Reset here

Reply
 
Thread Tools Search this Thread Display Modes
Old 01-18-06, 03:15 PM   #1
XabbaRus
Navy Seal
 
Join Date: Sep 2001
Posts: 5,330
Downloads: 5
Uploads: 0


Default WWI Mine

Who wants the sterotypical mine you know the one that is a ball with spikes on it?

I could knock that one up in minutes all I need is the diameter and off I'd go.

That'd be great for dumping around european waters and have it set up so that it just bobs along a risk to everyone
__________________
XabbaRus is offline   Reply With Quote
Old 01-18-06, 03:22 PM   #2
OneShot
Grey Wolf
 
Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
Default

Thatll be cool ... from first hand view I think the diameter is roughly 1m (3ft) ... give or take some cm for the spiked ball. Guess others can give you a more detailed information.


P.S. : How bout adding a non-playable 212 class submarine?


Cheers
OS
OneShot is offline   Reply With Quote
Old 01-18-06, 03:51 PM   #3
XabbaRus
Navy Seal
 
Join Date: Sep 2001
Posts: 5,330
Downloads: 5
Uploads: 0


Default

I have amodel of that, it is okish but I think I can improve on it.

thing is finding the time and the motivation
__________________
XabbaRus is offline   Reply With Quote
Old 01-19-06, 05:38 PM   #4
XabbaRus
Navy Seal
 
Join Date: Sep 2001
Posts: 5,330
Downloads: 5
Uploads: 0


Default

Well just rattled up a couple of versions.

On is the floating mine that has broken free and is bobbing about.

The other is the same mine on a cable that is about 10 metres in length.

I'll get someone to J3D then and I'll see what they look like in game.
__________________
XabbaRus is offline   Reply With Quote
Old 01-19-06, 05:51 PM   #5
Ramius
Commander
 
Join Date: May 2001
Location: At sea (again)
Posts: 457
Downloads: 43
Uploads: 0
Default

Quote:
Originally Posted by XabbaRus
I'll get someone to J3D then and I'll see what they look like in game.
Guess thats more work for me then :rotfl: :rotfl:

btw. Just got the first one of the things you sent me converted. Looks good when occupied
__________________
There is a forgotten, nay even forbidden word, which means more to me than any other.
That word is England
Ramius is offline   Reply With Quote
Old 01-19-06, 06:16 PM   #6
XabbaRus
Navy Seal
 
Join Date: Sep 2001
Posts: 5,330
Downloads: 5
Uploads: 0


Default

Hope you have a good pic
__________________
XabbaRus is offline   Reply With Quote
Old 01-19-06, 06:41 PM   #7
TLAM Strike
Navy Seal
 
Join Date: Apr 2002
Location: Rochester, New York
Posts: 8,633
Downloads: 29
Uploads: 6


Default

What I would love to see is a mooring cable attached to the default generic mines. I'm not sure if having contact with the cable would cause the mine to explode but I hope so (ie snagging the cable and bringing the mine down on the sub).
__________________


TLAM Strike is offline   Reply With Quote
Old 01-19-06, 07:26 PM   #8
Bill Nichols
Master of Defense
 
Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
Default Re: WWI Mine

Quote:
Originally Posted by XabbaRus
Who wants the sterotypical mine you know the one that is a ball with spikes on it?

I could knock that one up in minutes all I need is the diameter and off I'd go.

That'd be great for dumping around european waters and have it set up so that it just bobs along a risk to everyone
Those were typical of the mines Iran set adrift in the Persian Gulf, during the Iran-Iraq war.
__________________
My Dangerous Waters website:
Bill Nichols is offline   Reply With Quote
Old 02-07-06, 07:14 PM   #9
Bort
Grey Wolf
 
Join Date: Apr 2005
Location: Studying in Atlanta
Posts: 919
Downloads: 60
Uploads: 0
Default

Make it look just like the mine in this smiley:



__________________

GT Aerospace
Bort is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:56 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.