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Old 04-10-10, 02:01 PM   #16
Paco
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Great "little bubbles" thanks!

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Old 04-10-10, 06:07 PM   #17
WOD
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Using the micro bubbles. Looking really good.
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Old 04-10-10, 10:16 PM   #18
SteelViking
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Awesome, another nice addition. Thanks Ailantd!
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Old 04-11-10, 07:49 AM   #19
java`s revenge
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Tjeezzz, another great mod.....


Thanks
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Old 04-11-10, 09:08 AM   #20
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Quote:
Originally Posted by Ailantd View Post

Anyway, what version do you like more, micro or normal?
Thank you for this mod , I preffer micro bubbles

,
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Old 04-11-10, 10:02 AM   #21
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It's lookin' good for the micro bubbles.
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Old 04-11-10, 03:51 PM   #22
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Unfortunately the bubbles of the propellers are a bit different




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Old 04-11-10, 06:20 PM   #23
Ailantd
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Quote:
Originally Posted by tonschk View Post
Unfortunately the bubbles of the propellers are a bit different


I know, but it is not possible to make that changing only texture files.
I don´t believe that would be modable to that extreme.
Something like that should be hard coded in particle sistem engine of the game as a especial feature I guess.
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Old 04-11-10, 09:20 PM   #24
Vandecker
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Excellent work as usual

Micro is for me
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Old 04-13-10, 05:51 PM   #25
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Another fantastic upgrade.The stock huge bubbles looked like clear basketball size object being ejected from the Sub. I was expecting some kind of detonation when they hit the surface.

I am running AilBubbles 1.0 Micro.

I have 2 questions:
  1. Is there a way to slow down the bubble animation.
  2. Is it possible to increase how far the bubble rise.
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Old 04-13-10, 05:59 PM   #26
Ailantd
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Quote:
Originally Posted by TheBeast View Post
Another fantastic upgrade.The stock huge bubbles looked like clear basketball size object being ejected from the Sub. I was expecting some kind of detonation when they hit the surface.

I am running AilBubbles 1.0 Micro.

I have 2 questions:
  1. Is there a way to slow down the bubble animation.
  2. Is it possible to increase how far the bubble rise.
I´m playing now with particles.dat
Don´t know yet what can be done exactly, a lot of particles there, so I need to identify all that I´m interested in right now: bubbles, explosions and smoke.
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Old 05-29-10, 09:19 AM   #27
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Quote:
Originally Posted by Ailantd View Post
I´m playing now with particles.dat
Don´t know yet what can be done exactly, a lot of particles there, so I need to identify all that I´m interested in right now: bubbles, explosions and smoke.
Any progress slowing down the bubble animation and increasing how far the bubbles rise?
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Old 05-30-10, 04:55 AM   #28
Capt Jack Harkness
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Is it possible to make the propeller bubbles start at the same size as the prop (as opposed to expanding from zero to max size like they do now) and go straight back from hub? That would make it a bit more like real prop cavitation. Dropping the duration of the bubbles would help too.
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Old 05-30-10, 09:58 AM   #29
tonschk
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Quote:
Originally Posted by TheBeast View Post
Another fantastic upgrade.The stock huge bubbles looked like clear basketball size object being ejected from the Sub. I was expecting some kind of detonation when they hit the surface.

I am running AilBubbles 1.0 Micro.


I have 2 questions:
  1. Is there a way to slow down the bubble animation.
  2. Is it possible to increase how far the bubble rise.

I Agree ,I think The bubbles need :

1) a way to slow down the bubble animation
2) a way to increase how far the bubble rise
3) increase a bit the scattering/disperse of the bubbles

.
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Old 06-24-10, 03:44 PM   #30
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Quote:
Originally Posted by tonschk View Post
I Agree ,I think The bubbles need :

1) a way to slow down the bubble animation
2) a way to increase how far the bubble rise
3) increase a bit the scattering/disperse of the bubbles

.
I've been trying to bring the bubble controls from SH4 into SH5. Goblin/Granny can render the bubble but... Need something that allows a little more power to the end user. There is always HexEdit.

I have a question:
Would it be possible to have the BubbleMicro linked to any command causing the boat to submerge so they show above water like vent spay when flooding tanks for diving.
That would be a very cool Graphics Effect.
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Last edited by TheBeast; 06-26-10 at 09:53 AM.
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