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Old 07-03-19, 04:19 PM   #1
Rhodes
Silent Hunter
 
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,486
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Default Where to put it (if possible)?

After a little upgrade to my pc, I load up my mod soup with one addition that I could not run in my previous set up, FM_interiors. V1 did run fine and v2.1D had a CTD but after the 4gb patch, the game load up fine (at least in a sigle mission test, need to run beginning a campaign)

But there is also a mod I want to use but I should enable where (more properly), before or after what mods that I have, its GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
My mod list:
H-5 Water for GWX 3.0 V0.9 20 Km Atlantic campaign (default)
SH-5 Water for SH-3 Bigger Sun v2
GWX - Captain America's Officer Icons
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
Conus' Historically Accurate U-boat Emblems 1.2
Lutzow's Officers - SET6
LifeBoats&Debris_v4
BritishAsdicMkIFinal
GWX_DFa-Flag&Pens_2010
FM30_UpDown_GWX__
Waterstream+Exhaust Combi V2.3 for GWX3
Torpedo damage Final ver2.0
Wooden_Lifeboats_Mod_1.1
DasBootSehrohr
Real Depth Charge
Q Ship mod GWX3.0
OLC's Modified Searchlight Beams for GWX3
New Uboat Guns 1.2
TDW's Ship Plane Fire Damage_v1.4
Foam
WB's Decks Awash + Fuel Economy
FM_NewInterior v2.1D
FM_NI_Fix_for_Anvart_FM30_UpDown
Conning Tower open Hatch TestFMfood
MaGui F
optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui F
TorpedoSolutionButton for MaGui F
MaGui F FIX for GWX3 v3- 2017
CT_FM_NI_Fix_for_MaGui F
O2-Gauges v2
Type VII salvo selector
Sh3_volumetric_clouds&fog_V2.2
Aces' Super Turms v6 for GWX
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings
Evan82's Uniforms II
Charts addon 1.4 NYGM_IABLnew
Optional - Charts Addon 1.4 GWX_MFM ships
Supplement to V16B1 (JSGME)
Stiebler4B_Addon_for_V16B1

Last edited by Rhodes; 07-03-19 at 05:09 PM.
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Old 07-03-19, 05:09 PM   #2
Sailor Steve
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It has been my experience that Conning Tower Open Hatch Mod does not work with MF's New Interiors. Others have confirmed this, but your experience may be better.

I'm considering doing away with FlakMonkey's mod altogether in favor of the German U-Boats Compilation mod, as it apparently has complete interiors for every class of boat, including the Type II, and the Type VII and Type IX have the e-machine and aft torpedo rooms as well. I don't know if the hatches open and close, but from what I've seen the trade-off may be worth it.
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Old 07-04-19, 08:16 AM   #3
Rhodes
Silent Hunter
 
Join Date: Aug 2005
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Steve, MF's New Interiors is a new mod after FM_NewInterior v2.1D or a addon?


Well, even with V1 of FM interior mod, I could always use Conning Tower open Hatch mod. Only thing of the last mod I do not like is the player position, but I learn to cop it.



Yes, I would love to try the german boats but have to see where to enable them and what I should remove. Aces conning towers mods I think they are a No go with germans boats.
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