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Old 11-03-13, 06:10 PM   #1
Tycho
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Default [REL] Analog clock

Ok. Here is my final version of the clock.

Great thanks to Ahnenerbe, he give me a seconds arrow dial. And BigWalleye for opened my eyes for this.



Final Analog Clock

Fahnenbohn 24-hour variant: 24-hour analog clock

Edit: Old stuff:
Quote:
Originally Posted by Tycho View Post
I experimented a bit and made for myself non digital clock, looks like this:


The date and digital local time are still there:


The red arrow is a stopwatch arrow:


I still have not figured out how to use the space where it was digital clock, for now just put there flotilla emblem.
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Last edited by Tycho; 05-07-17 at 05:37 AM.
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Old 11-04-13, 03:20 AM   #2
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Cool Are you going to release this as a mod?
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Old 11-04-13, 08:57 PM   #3
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Quote:
Originally Posted by sublynx View Post
Cool Are you going to release this as a mod?
Looks nice...I have the same question.

Regards.

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Old 11-06-13, 01:16 PM   #4
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Really nice, didn't know you could convert the digital one into an analogic. Otherwise I would have done it with a nice Hanhart one from WW2 I had a picture from
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Old 11-06-13, 01:19 PM   #5
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This looks very nice
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Old 11-06-13, 03:31 PM   #6
Tycho
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Quote:
Originally Posted by sublynx View Post
Cool Are you going to release this as a mod?
I'm a little busy this week, then I'll think of something.
First, must find another wooden casing, because this is from Jonz draggable chrono.
Will hardly be a mod, just files and instructions on how to add it to your GUI, or replace JonZ chrono.

Quote:
Originally Posted by Hitman View Post
Really nice, didn't know you could convert the digital one into an analogic.
To eliminate digital clock, I just coment it in menu_1024_768.ini:


Then, I take clock dials from command room sim file, which are for clocks in 3d interior:


And I changed in dials.cfg, JonZ draggable chrono with above dials:


Then I play little with graphics and that's it, works.
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Old 01-14-14, 04:36 PM   #7
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After some break, now i'm free to play SH3 again!

With my limited skills, I managed to make two watches:
1st

2nd

And, I decided to keep draggable chrono, and make draggable clock separately.
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Old 01-15-14, 06:41 AM   #8
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Is there a mod for this uploaded?
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Old 01-15-14, 06:58 AM   #9
Tycho
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Quote:
Originally Posted by Johnfb View Post
Is there a mod for this uploaded?
Not yet, after go home tonight, I'll upload the files and explanation how to install this manually!
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Old 01-15-14, 09:39 AM   #10
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Nice work, will give this a try when its released
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Old 01-15-14, 12:03 PM   #11
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Quote:
Originally Posted by Tycho View Post
Not yet, after go home tonight, I'll upload the files and explanation how to install this manually!
Will use this for sure, thanks
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Old 01-15-14, 02:56 PM   #12
Tycho
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Ok, here are the files: Analog clock

Because my english is very limited, I will use readme from JonZ Draggable Chronometer like template for my explanations.

MANUAL INSTALLATION

Backup Dials.cfg and menu_1024x768.ini.
You need Notepad to manually edit menu_1024x768.ini and Dials.cfg


First choose one of the three versions, and place the graphic files in SH3 directory\data\menu\gui

Now, go to data/menu/cfg

Edit the file Dials.cfg, go to the first lines and increment the Dials numbers by 2 like this example:

[DIALS]
DialsNo=xx+2

in my case:
DialsNo=120; was 118

Now go to the end of the file and copy paste these 2 definitions and replace
the xx by the numbers that follow the before number

My last dial definition was [Dial117] then I replace the xx by 118 and 119

[Dialxx]
Name=Clock minutes
Type=9; DIAL_CLOCK_MINUTE
Dial=0x0
CrtVal=0x3FE00001
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes

[Dialxx]
Name=Clock hours
Type=8; DIAL_CLOCK_HOUR
Dial=0x0
CrtVal=0x3FE00002
NewVal=0x0
DialVal=0,720
RealVal=0,24; hours
Circular=Yes

Save the file!

Now, open the menu_1024x768.ini file (../Data/Menu) and go to the last [G3F Ixx] parameter.

in my case: [G3F I301]

Continue the sequence like you did for Dials.cfg by entering these parameters:

[G3F Ixxx]
Name=Clock Face
Type=1031;Stat bmp array
ItemID=0x3FE00000
ParentID=0x3F000000
Pos=911,165,163,213
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/12_Clock.tga
MatFlags=0x29
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F Ixxx]
Name=Clock Min
Type=1031;Stat bmp array
ItemID=0x3FE00001
ParentID=0x3FE00000
Pos=77,-69,17,117
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Clock_min.tga
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=false
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F Ixxx]
Name=Clock Hours
Type=1031;Stat bmp array
ItemID=0x3FE00002
ParentID=0x3FE00000
Pos=79,-85,13,85
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Clock_hour.tga
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=false
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

Save the file!
Test the game!

In [G3F Ixxx]
Name=Clock Face
The line: Pos=911,165,163,213
First two numbers are for position on the screen, in this case the clock is here:

If you want something different, need to play with this numbers 911,165 - first value is for horizontally from left to right, second value is for vertically from bottom to top.

And because this is analog clock, if you want to hide digital one, search in
menu_1024x768.ini file for this two items, and comment them like here:
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Old 01-15-14, 03:08 PM   #13
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Thank you very much
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Old 01-15-14, 04:55 PM   #14
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Nice piece of work, Tycho. Thank you.
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Old 01-16-14, 01:40 PM   #15
Otto Fuhrmann
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Looks great, I will definitely give this a go!
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