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Old 03-11-20, 09:45 AM   #1
Onkel Neal
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Yes, thank you for the feedback, very helpful.
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Old 03-12-20, 12:20 AM   #2
Rya989
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Quote:
Originally Posted by Onkel Neal View Post
Yes, thank you for the feedback, very helpful.
Thankyou for the kind response, and not being dismissive as can often occur on some forums. I very much appreciate you taking the time to answer, especially as you must be bombarded by different visions or expectations, I would imagine.
I have never personally had any involvement in game / simulation development, but have observed numerous other projects lose impetus from there original focus purely due to the different community factions each vying for their direction or ideal.
I have great faith that if you can maintain your original direction and focus to the most part, taking onboard suggestions that don't stray too far from this plan. It will turn out great for all, as nothing of this scale has been accomplished so far, and what we have currently is a giant leap forward and something I've imagined as a - "wouldn't it be great to have a Uboat sim where you can......" .

Once again thankyou for all your efforts.
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Old 03-12-20, 02:25 PM   #3
Pisces
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Inside the boat you do get cues to the amount of damage taken. But it may not be obvious. The cues inside are bursting and no longer working lightbulbs. You have only so many that can fail before it's done and over. But agreed, you don't get them outside on the deck. Well except from the obvious impact explosion. That should give enough of a cue to dive. It's not a tank with armor that you are driving, right!?! Do whatever your playstyle is like. But don't expect to live long enough.
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Old 03-13-20, 05:41 AM   #4
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Maybe the issue was in playing solo, and not being able to see certain areas ? I am certainly not denying what your saying at all, in anyway, especially with regard to it not being a clever tactic in general to engage in surface deck gun combat. The scenario was early war in defense of that, and I was just experimenting that aspect of the game, and passing on my impressions of time spent playing so far. But I can honestly say although heard a few shots whistle overhead I didn't get the sense of any magnitude of damage being taken.
Once again, though it's very early days yet and very happy with what has been produced by the team developing the game so far, and look upon any further improvements or features as a bonus.
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