SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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11-15-09, 03:25 PM | #1 | |
Gunner
Join Date: Oct 2009
Location: Leeds (England)
Posts: 91
Downloads: 75
Uploads: 0
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11-15-09, 10:10 PM | #2 | |
Ensign
Join Date: May 2009
Location: Świecie Poland
Posts: 222
Downloads: 30
Uploads: 0
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It was yet another addition to the official Silent Hunter 3 "Submarines on Hunt" had the two and the last I do not recommend ^ P.S. I play in Silent Hunter 3, I must wait 15 minutes to see the words "not so long as ..." and the option to save me sad too, was more concerned about that at the time of the shooting did not do "BDS" (dead blue screen) overburden kompa what sometimes happens. but because the game is worth a cool mod simply divine Awsome!!!
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War Ship mod 3.0 by Chinese U-47 ORP WICHER I ORP ORZE³ |
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11-16-09, 05:31 AM | #3 | |
Sea Lord
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Make sure there are no ships within at least 20km (30 to 50 is better) and you reduce the chances of a CTD, but there is no way to prevent it happening. I just make sure I have enough playing time to complete the mission or force myself to return to base when I would otherwise save. It can be annoying to return when in the middle of a successful cruise but there are many RL issues that could force a ship to return, from minor malfunctions to orders from home. C'est la vie, c'est la guerre...
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All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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11-16-09, 12:55 PM | #4 | |
Gunner
Join Date: Oct 2009
Location: Leeds (England)
Posts: 91
Downloads: 75
Uploads: 0
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Quote:
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11-16-09, 12:59 PM | #5 |
Watch Officer
Join Date: Jan 2007
Posts: 339
Downloads: 76
Uploads: 4
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I just don't turn the game off except between patrols. I never use the save feature. It runs just fine in the background using hardly any CPU while paused. The memory isn't an issue for my system, though I guess it could be for some.
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11-17-09, 06:26 PM | #6 |
Sea Lord
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Small piece of advice - don't try to launch a torpedo at a target directly ahead of you when you're going at flank speed. After the 500m arming distance it was underneath me and... BANG.
Now down to 32% hull integrity and limping back to Wilhelmshaven for a bollocking from the Flotilla Commander.
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All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
11-17-09, 06:54 PM | #7 |
Watch Officer
Join Date: Jan 2007
Posts: 339
Downloads: 76
Uploads: 4
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I think that might be why destroyers fired off the side...
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11-20-09, 04:09 PM | #8 |
Gunner
Join Date: Oct 2009
Location: Leeds (England)
Posts: 91
Downloads: 75
Uploads: 0
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I only wish there was more ammo 120 shells aint enough superb fantanstic though
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