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Old 07-21-10, 08:04 PM   #3556
TheDarkWraith
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v3.7.0 released. See post #1 for details
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Old 07-21-10, 10:05 PM   #3557
Webster
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Quote:
Originally Posted by TheDarkWraith View Post
the mod has a \Documentation folder that contains the readme file for it.

It is located in (from where you unzipped it to): \NewUIs_TDC_3_6_0_TheDarkWraith\NewUIs_TDC_3_6_0_B yTheDarkWraith\MODS\NewUIs_TDC_3_6_0_ByTheDarkWrai th

If that doesn't answer your questions then PM me please.
ah ok i found it,

im still confused but if i understand correctly, its designed with some assembly required to fit everyones taste
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Old 07-22-10, 07:43 AM   #3558
Brauner
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Chalk Board is integrated. How to get chalk board on screen.
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Old 07-22-10, 09:05 AM   #3559
charognard
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Quote:
Originally Posted by TheDarkWraith View Post
v3.7.0 released. See post #1 for details
You re too quick DW
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Old 07-22-10, 10:57 AM   #3560
Defiance
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Shift + B keys for chalkboard, same keys toggle it

K key to notch up a mark

Hope that helps

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Old 07-22-10, 01:59 PM   #3561
zack
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hi,

i started a new champaign again and have against trouble with this stupid torpedodoors.A second before i will shoot a torp change the message over the door to "ausser Betrieb" (out of order) with 3 diffrent Versions of your mod.
When i load a game from a older champaign works all fine.

i load the autosave in port without your mod,save it again,go back and enabled the mod with RealisticTorpedoFirings set to False,no chance,cant firering.
spend 2 houres and cant play the game with youre mod.

edit:
Disaster,
i have reinstalled the hole game and now i cant shooting with stock vers.
in the singlemissions works all fine but in champaign i must every tube manualy flood by pressing the "Q" key,so i cant never shot a salvo.
i give up

Last edited by zack; 07-22-10 at 05:49 PM.
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Old 07-22-10, 07:15 PM   #3562
Krauter
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Hey TDW,

Just wondering if you managed to implement the key for Crash Dive (for example C) so that when you click the hotkey it will teleport you to the radio station and then crashdive?
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Old 07-22-10, 07:24 PM   #3563
TheDarkWraith
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Quote:
Originally Posted by Krauter View Post
Hey TDW,

Just wondering if you managed to implement the key for Crash Dive (for example C) so that when you click the hotkey it will teleport you to the radio station and then crashdive?
sure did. That was implemented 3 or 4 revisions ago. You set the key in the options file and I believe by default it's disabled in the options file.
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Old 07-22-10, 07:31 PM   #3564
Krauter
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Same difficulties as before while mapping the keys for hotkey course changes as well as crash diving.. here are the code lines:

Quote:
##################################### Heading Bar/Heading/Rudder Dial (SH5 Mode) #####################
# the hotkey used to display the heading/rudder dial
# Format:
#
# HeadingRudderKey = [ False, None ]
# False = enabled
# None = key used
#
# if you wanted to enable this:
# HeadingRudderKey = [ True, MenuKeyManagerWrapper.Keys.C ]
#
# if you wanted to disable this:
# HeadingRudderKey = [ False, MenuKeyManagerWrapper.Keys.C ]
#
HeadingRudderKey = [ True, MenuKeyManagerWrapper.Keys.F ] # change the C to whatever key you want

# the hotkey used to change the heading/rudder dial mode (heading mode or rudder mode) will be the same key
# used to toggle the display of the dial plus the shift key. So you have to press the shift key first then
# the key used to toggle the display of the dial on/off.

# the key used to increase the desired heading when you mouse into the heading bar
HeadingBarIncreaseHeadingKey = MenuKeyManagerWrapper.Keys.E # change the E to whatever key you want
HeadingBarDecreaseHeadingKey = MenuKeyManagerWrapper.Keys.Q # change the Q to whatever key you want

# some users may want the desired heading to increase slower. Modify this value to add delay (increment in 1's!)
HeadingBarUserDelay = 1

Quote:
##################################### Crash Dive (SH3/4/5 Modes) #####################################
# the hotkey used for crash dive
# Format:
#
# CrashDiveKey = [ False, None, False ]
# False = enabled
# None = key used
# False = shift key required
#
# so if you wanted the teleport to obs scope hot key to be shift + C:
# CrashDiveKey = [ True, MenuKeyManagerWrapper.Keys.P, True ]
#
# if you didn't want to assign a hotkey for teleport to obs scope:
# CrashDiveKey = [ False, MenuKeyManagerWrapper.Keys.P, False ]
CrashDiveKey = [ True, MenuKeyManagerWrapper.Keys.C, True ]

# teleport on crash dive? If enabled and you are currently submerged then no teleporting will take place
# change below to either True or False
TeleportOnCrashDive = True

# time interval to wait before giving the crash dive command (simulates crew clearing the topside deck) (this value is in seconds - i.e. 5.5 would be 5 and a half seconds). If submerged then there is no delay
TeleportOnCrashDiveWaitTime = 15
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Old 07-22-10, 07:40 PM   #3565
TheDarkWraith
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you have shift enabled for your 'C' crash dive key - so for you it's shift+C to crash dive (that's assuming that nothing in the \data\cfg\commands.cfg file has the 'C' key mapped to anything as it overrides everything)
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Old 07-22-10, 07:43 PM   #3566
Krauter
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OK so how do I disable it? (Sorry stupid question )

Also, what about the Q and E keys?
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Old 07-22-10, 07:46 PM   #3567
ReallyDedPoet
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DW what is the file\line to move the Officer Icons horizontally. I have done this before but forget

The compass is overlapping with it, so I want to move it more to the right.
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Old 07-22-10, 07:52 PM   #3568
TheDarkWraith
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Quote:
Originally Posted by Krauter View Post
OK so how do I disable it? (Sorry stupid question )

Also, what about the Q and E keys?
CrashDiveKey = [ True, MenuKeyManagerWrapper.Keys.C, False ]

will disable the shift being needed for the crash dive key.

For the Q and E keys, ensure the small button on the far right of the heading bar isn't clicked. If it is then you can't change the heading with the Q and E keys, you have to click the heading bar to set your new heading.
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Old 07-22-10, 07:54 PM   #3569
TheDarkWraith
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Quote:
Originally Posted by reallydedpoet View Post
DW what is the file\line to move the Officer Icons horizontally. I have done this before but forget

The compass is overlapping with it, so I want to move it more to the right.
to move them horizontally is always enabled. Move the mouse just above the officer pics and it'll turn into the 4 headed cursor which means you can drag it. If you want to move them anywhere on the screen then:

# is the officer bar pinned to the bottom of the screen (if you only want to be able to drag it horizontally then set to True)
# change below to either True or False
OfficersPinnedToBottomOfScreen = False
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Old 07-22-10, 08:02 PM   #3570
ReallyDedPoet
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I must have it set to false as I tried the mouse cursor thing. Thanks
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