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Old 01-10-16, 07:07 AM   #1
Fahnenbohn
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EDIT : And we should find a way to send an audible signal between us (like a morse message) when we want to communicate, because I don't want to wait hours in front of my screen without any action (time compression is impossible during MP missions.
What I would like : in a multiplayer mission, by sending a message from the U-Boot's radio room, other human U-Boots are able to receive the message. I'm sure this is possible to do. But I don't know how. Maybe this is an easy hardcode fix to do. Fader Berg ?
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Old 01-10-16, 08:14 AM   #2
ExFishermanBob
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Originally Posted by Fahnenbohn View Post
What I would like : in a multiplayer mission, by sending a message from the U-Boot's radio room, other human U-Boots are able to receive the message. I'm sure this is possible to do. But I don't know how. Maybe this is an easy hardcode fix to do. Fader Berg ?
Fader and I had a discussion regarding the in-game messaging (to link it with the radio-text exchange): although we suspect that it can be triggered, there are problems to do with the save mechanism (to the various logs) which require experimentation. SH3 only seems to write the log files upon exit (or save and exit).
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Old 01-10-16, 08:25 AM   #3
Fahnenbohn
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Fader and I had a discussion regarding the in-game messaging (to link it with the radio-text exchange): although we suspect that it can be triggered, there are problems to do with the save mechanism (to the various logs) which require experimentation. SH3 only seems to write the log files upon exit (or save and exit).
I don't understand very well... you are talking about singleplayer patrols, isn't it ?
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Old 01-11-16, 10:05 AM   #4
Fahnenbohn
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SH3 only seems to write the log files upon exit (or save and exit).
In fact, you are saying to me that messages_en.txt can't be edited, then reloaded in the game's memory during the mission ?
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