SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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08-22-17, 05:00 AM | #1 |
Swabbie
Join Date: Aug 2017
Posts: 6
Downloads: 0
Uploads: 0
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08-22-17, 09:02 AM | #2 |
Ensign
Join Date: Aug 2011
Location: Gdańsk, Poland.
Posts: 233
Downloads: 237
Uploads: 3
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That might be the problem, mod is updated to version 1.07b if Im not mistaken.
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08-22-17, 09:29 AM | #3 |
Planesman
Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 42
Uploads: 1
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In the last 2 updates of the mod a few changes were incorporated in the campaign files. Loading a saved campaign generated in previous versions will most probably result in these type of errors, I think
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08-22-17, 09:58 AM | #4 | ||
Swabbie
Join Date: Aug 2017
Posts: 6
Downloads: 0
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You can't imagine how happy I was to see this title being announced, it's been years since I've last played SH3.
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On another note, I recently had the pleasure of sinking a 668i. 3 of my torps missed, only the fourth one managed to find its target (in addition to one of his own, it was a knife fight in a phone booth ). Having said that, I wish for a tiny bit more historical accuracy in the '84 campaign - iirc the first 668i was commissioned in 1988. Then again, my UGST torpedoes aren't exactly historical either, as they were introduced in the 1990s... Perhaps I should dig into the mod files to check if I can change them to USET-80s. |
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08-26-17, 02:59 PM | #5 |
Planesman
Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 42
Uploads: 1
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The soviet campaigns have been completely overhauled. Let me know if you find bugs.
Cheers Aaken
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08-26-17, 03:20 PM | #6 |
Swabbie
Join Date: Aug 2017
Posts: 6
Downloads: 0
Uploads: 0
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08-26-17, 07:38 PM | #7 |
Mate
Join Date: Jun 2017
Posts: 57
Downloads: 38
Uploads: 0
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thanks for the work modders
will stress test the Russian Campaigns today...lets hope I can actually finish one... |
08-27-17, 03:40 PM | #8 |
Planesman
Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 42
Uploads: 1
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Nicely spotted! Will correct in next update (and maybe add different music )
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08-27-17, 03:42 PM | #9 |
Ensign
Join Date: Aug 2011
Location: Gdańsk, Poland.
Posts: 233
Downloads: 237
Uploads: 3
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Boy oh boy different music will be awesome
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08-28-17, 05:02 AM | #10 |
Torpedoman
Join Date: Jun 2013
Posts: 113
Downloads: 33
Uploads: 0
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Hey! I asked this already on Discord, but it is still quite unclear: Are german Type 206 boats in? Only 209 and 212 are noted in the list, but they are far to modern and (in case of 209) were never in service in the Deutsche Marine. Type 206 was the most modern type of submarine the Deutsche Marine had in service during the cold war, as the Type 205 was plagued with various problems. Would be somewhat strange if these ones are not in, but the (too) modern subs. oO
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08-28-17, 05:05 AM | #11 |
Bosun
Join Date: Jun 2017
Location: Germany
Posts: 61
Downloads: 65
Uploads: 0
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Good point. If CaptainX wants, I would make the 206 as well.
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08-29-17, 12:00 AM | #12 |
Watch
Join Date: Jul 2005
Posts: 24
Downloads: 46
Uploads: 0
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Hello,
206 is a nice idea. But one overall question. Is it possible to restrict some missions to a special sub type? e.g. no one would order an 206 or even 212 to attack Murmansk with TLAM's. Can this be canceled from the Sub missions list? Or is the missions list of the campaign always valid for any playable Sub? If so...well Wastel |
08-29-17, 01:50 AM | #13 |
Planesman
Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 42
Uploads: 1
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You probably would only need to change the mission probability to 0 in the campaign_data file
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08-29-17, 03:41 AM | #14 |
Mate
Join Date: Jun 2017
Posts: 57
Downloads: 38
Uploads: 0
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or remove TLAM from the sub weapon inventory
you will never get TLAM missions if you cannot equip the weapon |
08-29-17, 08:04 AM | #15 |
Watch
Join Date: Jul 2005
Posts: 24
Downloads: 46
Uploads: 0
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thats an outstanding hint!
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