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Old 08-22-17, 05:00 AM   #1
FireflyActual
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Quote:
Originally Posted by aaken View Post
The campaign was 68 or 84? Did you start the campaign that gave you this error after the last update or was it a saved campaign started before last update?
It's an '84 campaign. I started and still run it in 1.06b, haven't upgraded to 1.07 yet.
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Old 08-22-17, 09:02 AM   #2
PacificWolf
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Quote:
Originally Posted by FireflyActual View Post
It's an '84 campaign. I started and still run it in 1.06b, haven't upgraded to 1.07 yet.
That might be the problem, mod is updated to version 1.07b if Im not mistaken.
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Old 08-22-17, 09:29 AM   #3
aaken
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Quote:
Originally Posted by PacificWolf View Post
That might be the problem, mod is updated to version 1.07b if Im not mistaken.
In the last 2 updates of the mod a few changes were incorporated in the campaign files. Loading a saved campaign generated in previous versions will most probably result in these type of errors, I think
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Old 08-22-17, 09:58 AM   #4
FireflyActual
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Quote:
Originally Posted by PacificWolf View Post
That's the spirit!
You can't imagine how happy I was to see this title being announced, it's been years since I've last played SH3.

Quote:
Originally Posted by PacificWolf View Post
That might be the problem, mod is updated to version 1.07b if Im not mistaken.
Whoops... Does this mean my campaign is buggered?

Quote:
Originally Posted by aaken View Post
In the last 2 updates of the mod a few changes were incorporated in the campaign files. Loading a saved campaign generated in previous versions will most probably result in these type of errors, I think
I had a completely clean installation of the mod with no other changes made to the game. I downloaded the file, extracted it, copied the whole override folder into StreamingAssets and went from there. I had no prior save files except for the one I had for my vanilla Los Angeles campaign (which I'd already finished and I haven't replayed it since), I created one for the Red campaign as I started it about a week ago.

On another note, I recently had the pleasure of sinking a 668i. 3 of my torps missed, only the fourth one managed to find its target (in addition to one of his own, it was a knife fight in a phone booth ). Having said that, I wish for a tiny bit more historical accuracy in the '84 campaign - iirc the first 668i was commissioned in 1988. Then again, my UGST torpedoes aren't exactly historical either, as they were introduced in the 1990s... Perhaps I should dig into the mod files to check if I can change them to USET-80s.
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Old 08-26-17, 02:59 PM   #5
aaken
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The soviet campaigns have been completely overhauled. Let me know if you find bugs.
Cheers
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Old 08-26-17, 03:20 PM   #6
FireflyActual
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Quote:
Originally Posted by aaken View Post
The soviet campaigns have been completely overhauled. Let me know if you find bugs.
Cheers
Aaken
Will do, thanks!
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Old 08-26-17, 07:38 PM   #7
ChaosphereIX
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thanks for the work modders

will stress test the Russian Campaigns today...lets hope I can actually finish one...
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Old 08-27-17, 03:40 PM   #8
aaken
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Nicely spotted! Will correct in next update (and maybe add different music )
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Old 08-27-17, 03:42 PM   #9
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Quote:
Originally Posted by aaken View Post
Nicely spotted! Will correct in next update (and maybe add different music )
Boy oh boy different music will be awesome
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Old 08-28-17, 05:02 AM   #10
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Hey! I asked this already on Discord, but it is still quite unclear: Are german Type 206 boats in? Only 209 and 212 are noted in the list, but they are far to modern and (in case of 209) were never in service in the Deutsche Marine. Type 206 was the most modern type of submarine the Deutsche Marine had in service during the cold war, as the Type 205 was plagued with various problems. Would be somewhat strange if these ones are not in, but the (too) modern subs. oO
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Old 08-28-17, 05:05 AM   #11
LeopardDriver
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Good point. If CaptainX wants, I would make the 206 as well.
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Old 08-29-17, 12:00 AM   #12
wastel
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Hello,

206 is a nice idea.

But one overall question.
Is it possible to restrict some missions to a special sub type? e.g. no one would order an 206 or even 212 to attack Murmansk with TLAM's. Can this be canceled from the Sub missions list?

Or is the missions list of the campaign always valid for any playable Sub?

If so...well

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Old 08-29-17, 01:50 AM   #13
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You probably would only need to change the mission probability to 0 in the campaign_data file
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Old 08-29-17, 03:41 AM   #14
ChaosphereIX
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or remove TLAM from the sub weapon inventory

you will never get TLAM missions if you cannot equip the weapon
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Old 08-29-17, 08:04 AM   #15
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thats an outstanding hint!
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