SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-24-16, 05:55 AM | #4966 |
Navy Seal
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As of a few weeks, or days, I stopped tracking the sun movements since,
Gago set up a server and me and Oberon joined. Since we're not server hogs and this version is suprisingly stable we decided to put it publicly for Subsimers. FTB infinity evolved, all mods on: This pack contains the following mods by default:
PM for details, some change in the config file will be neccessary though. And warning, Gago is pretty developed by now, Oberon is well into the electrical age and my gardening skills are making sure that mining is becoming obsolete. So if you'll want to start from sctratch you'll have to tell us so we don't ship surplus to you |
01-24-16, 07:25 PM | #4967 |
Lucky Jack
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I wouldn't say well into the electrical age, more like sort of Baghdad battery into it. Still, I'm playing around with Immersive Engineering and I might muck around with the Railcraft electric locos once I've got things sorted.
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01-28-16, 09:58 AM | #4968 |
Ocean Warrior
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You ever feel there are like way too many mods in these packs now? I've been messing around with Bee Happy after a 4+ year hiatus from the game. It is hard not to feel completely overwhelmed with all the mods and how they mesh together (or don't at all mesh). Just the sheer number of basic blocks (like all the glass block variants) makes my head hurt.
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01-28-16, 12:16 PM | #4969 |
Navy Seal
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We usually focus on one mod and work around it.
Oberon is on immersive engineering, Gago on thaumcraft and I'm in Agricraft. it's overwhelming but it also gives choice to the player. |
02-03-16, 03:49 AM | #4970 |
Navy Seal
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Look what I got
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06-07-16, 11:05 AM | #4971 |
Navy Seal
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Used the midday heat as an excuse to play a little vanilla and see what the new update brought.
We got shields now and I love yelling ''form testudo'' before closing in on a skeleton. And the boats are a lot tougher now, no longer sinking after you graze a squid |
06-07-16, 11:25 AM | #4972 |
Lucky Jack
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The boat and horse lag in MP should also be gone. Though, now you often don't see the person riding the boat/horse and instead the player just stands where s/he got on the boat/horse.
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06-07-16, 04:00 PM | #4973 |
Navy Seal
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06-08-16, 12:12 AM | #4974 |
Lucky Jack
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The player moves to either where he unmounts or remains invisible.
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06-08-16, 10:00 AM | #4975 |
Navy Seal
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In a PvE servers we play that's a bug.
In a PvP server that's a complete game breaker. And just seen it with me own eyes The character no longer has to jump on 1 block high blocks, he automaticly steps on them as you walk Last edited by Betonov; 06-08-16 at 10:25 AM. |
06-08-16, 12:37 PM | #4976 | |
Lucky Jack
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Yup, good example from current Mindcrack UHC season:
Quote:
I really like the preset worlds they've added (in 1.9, I think?). Caver's delight is pretty cool. |
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06-08-16, 12:51 PM | #4977 |
Navy Seal
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06-09-16, 10:05 AM | #4978 |
Navy Seal
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I started up Minecraft for the first time since Microsloth bought it. Imagine my surprise when I found that MS hasn't ruined the game yet! Now I have to get up to speed with the changes since 1.5.2......
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
08-03-23, 02:27 AM | #4979 | |
Nub
Join Date: May 2023
Posts: 3
Downloads: 0
Uploads: 0
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minecraft |
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