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Old 01-20-10, 12:46 AM   #136
onelifecrisis
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Great interview, thanks Neal.

I for one really like the approach they're taking. I'd rather have one u-boat done right than six of them half baked. I'd rather have 4 years of well constructed, historically accurate campaign than 6 years of same old, same old. Sounds to me like they have prioritised quality over quantity, which makes me happy! Looking forward to March...

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Old 01-20-10, 01:16 AM   #137
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I smell DRM ala ROF. Although I do like the RP aspect <shoots the soup guy for making awful soup>
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Old 01-20-10, 01:18 AM   #138
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Awesome interview, I know the following feature isn't very popular, but I love that the crew will be more interactive and even have mini stories to them.

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Old 01-20-10, 01:33 AM   #139
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Quote:
Alex: The player will enter the game as an XO and will complete an introductory part of the campaign. After that, he will be take command of the U-boat as the Captain.
Will this repeat when ever you start a new campaign!
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Old 01-20-10, 01:35 AM   #140
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All I wanted was a more realistic, GWX-quality SH3 with wolfpacks and without the quirks. I wanted realistic handling in bad weather, the ability to conduct realistic night attacks, food supply affecting patrol length, etc.

And a calendar with lunar phases!!!

But anyway...they say they're putting a strong RPG element in the game. Well, what could be more RPG than the ability to explore and upgrade your equipment?

In GWX, I would start in the North Atlantic in a VII, which was fun for a few simulated years, but then I could get an XI and go into the Caribbean, the South Atlantic, the Arctic and eventually the Indian Ocean. After that I could come back and finish the war in an XXI.

But in stock SHV, I'll be limited to a VII, and presumably the US coast, the North Atlantic, Arctic and the Med.

I certainly hope the gameplay will be just as open as SH3. It's hard to tell.

OTOH, the wolfpacks sound pretty good. And if done well, affecting the course of events (within reason) could be fun.

I'll just have to wait until March to see, I guess.
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Old 01-20-10, 02:05 AM   #141
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Well I don't think the approach they've taken this time is bad per se, and choosing quality over quantity is of course a good thing. But why no mention of the technical simulation aspects of the game? I for one would really like to know beforehand if we get, say, independent engine / motor, diveplanes and buoyancy / trim tanks control this time!

So I'm kind of sitting on the fence on this still, because a vastly better submarine simulator would be a proper impetus for me to upgrade my aging computer, whereas an RPG-oriented shooter with tons of eyecandy definitely wouldn't. But then the devs said SH5 will be a more customizations-friendly environment, so maybe it'll be possible for us to mod those allegedly missing aspects in...

Ah sod it, we'll just have to wait and see.
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Old 01-20-10, 02:42 AM   #142
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Default The same Ubisoft, no surprises...

I'm afraid they ended the...war in 43 because they want to make a 43-45 sequel....You'll see...
It's disappointing the simplistic way they approached the game...Wolfpack BUT you cannot interract/coordinate with them; intense campaign BUT not until 1945; A new game in a serie you should expect they would do,now that they gained some experience and they CAN make ...a simulation which would include ...supply ships, BUT...NO...they didn't do that...
My guess is they didn't do it not because they don't know how, BUT because they want to gain MORE money...doing the same things you would expect in THIS game to see. That's a shame and I think not the team is responsable for this directed lazyness, buy those...high offices of Ubisoft
UBISOFT you don't love fans, you love just the...money.That's the way you are ! You're like a wolf , you'll do what you know to do best, "killing".
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Old 01-20-10, 02:56 AM   #143
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Default Torpedoes should not spill but shoot!

The first thing I’ll examine – will be how the torpedo exist the tubes; if it’s like SH3 – then I’ll be happy. The next thing to examine will be the waves. If their like the bellowing tissue paper in SH4 – then I’ll be disappointed; but not as much as - the torpedoes spilling out.

1) Torpedoes
2) Waves

Get those right…plz

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Old 01-20-10, 03:03 AM   #144
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I think this is positive actualy.

The way we have played these subsims since SH3 have pretty much been in the same way.

This is different and I welcome changes when they introduce other options.

I like the idea that you have to move between stations. I brings you closer to reality and to your crew.
At first I was supprised that the game would end in 43, but I would much rather have a more detailed and enriched experience 39-43 than one thats not.
Now we only miss fully manual dive controls

Thanks for the interview Neal
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Old 01-20-10, 03:21 AM   #145
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i feel the same. i will not buy it. maybe they are thinking they will release add-ons with different types of uboats so we are like cash cows to them.

No thank you. From the interviews it seems like "quickly so we can their money" release.

I'm afraid SH series are sailing deep into the arcade genre and slowly ignoring the "Sim" part.

For a complex game like silent hunter ...2 years of developmnt and research is still a small period but these guys are able to release it in almost a year. Strange.

Quote:
Subsim: What about the crew animations, I guess when the submarine is on the surface you'll have the crew on the bridge, When you actually give the command to dive, instead of just 'popping' off the bridge, they actually go down the hatch?
Dan: At the moment no, they don't actually go down, they just take the first step, then they will disappear into the sub

LOL.Have you heard that guy? They could make an animation (not hard to do at all!!) with that characters but they are not having time ... Better to take our money instead by releasing it quickly. You gotta love Ubisoft and the game industry. But they will not get my money , sorry. From the interview it seems like it is not better then SH3.
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Old 01-20-10, 03:28 AM   #146
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I dont care much about eyecandy but when they concentrete on them why the hell they didnt done the full job.I dont know how hard is it but with all the walking in the sub i feel the animations will be pretty repetative.
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Old 01-20-10, 03:53 AM   #147
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Quote:
Originally Posted by TarJak View Post
Because the "Dynamic" campaign sounds more like a scripted campaign than a SH3/4 sandbox type environment, thereby limiting its replayability.

Let's stop that right there.

The campaign will be much more dynamic (not to mention moddable in a very powerful way) than SH3/4. (BTW those were not dynamic, but random)

People keep turning words around trying to find proof that their greatest fears come true: Scripted Campaign.

Yes, you have a crew. Yes, there's a storyline to it.

But the campaign is dynamic and that's the end of it I wouldn't have it any other way.
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Old 01-20-10, 03:58 AM   #148
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Thanks Neal for managing to get some meaningful answers to some relevant questions.

Now if only you could get that preview copy.
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Old 01-20-10, 04:05 AM   #149
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Quote:
Elanaiba Said:
BTW those were not dynamic, but random
Are you saying that there is no random elements in the game? we have to follow a set out scripted events? can we choose the flotilla we want and patrol area's of our choice?
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Old 01-20-10, 04:08 AM   #150
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GOOD GOD!

No wonder I visit hospitals so often

Yes, there's random in the game.

Yes, you can choose your patrol area, we can't put walls in the middle of the Atlantic.
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