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Old 02-17-21, 09:47 PM   #1
David Standish
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Default ARB WIDEGUI 1920 X 1080 MOD Install Help #2

Installed JSGME and ARB Widegui, I get an error "unable to start 3D engine" any clue what i am doing wrong?
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Old 02-17-21, 10:45 PM   #2
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I believe that error message means you need to apply the 4gb patch.
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Old 02-18-21, 08:16 PM   #3
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Default Simple question

Hey guys. I'm new to submarine simulation games but I'm haing a lot of fun so far with SH3. I saw this mod and have installed it onto my copy of the game (I use LSH3 as my supermod) and everything works EXCEPT on the map screen specific tools are basically "mismatched" as in the protractor and ruler tool graphical elements are not actually on the mouse. It makes it really hard to mark things on the map and get manual targeting info because of this. Does anyone know of a fix or if I've installed something wrong? It would really help me. Thank you so much and keep up the great work on this mod it's amazing!
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Old 02-18-21, 08:37 PM   #4
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Default Welcome aboard!

evangel!
& David Standish!
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Old 02-18-21, 10:11 PM   #5
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Welcome to subsim, evangel!

I also had this problem and found that it was a conflict between this mod and another mod. Unfortunately, I can't remember the name of the other mod. It may have been called the extended tools mod, but I'm not entirely sure.
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Old 02-19-21, 12:40 AM   #6
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Quote:
Originally Posted by Subtype Zero View Post
I believe that error message means you need to apply the 4gb patch.
You're not thinking right. This means that you need to select the minimum desktop resolution or change the video card settings
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Old 02-19-21, 12:54 AM   #7
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You're not thinking right.
Not the first time someone has said that!
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Old 02-19-21, 04:13 PM   #8
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Салют! В дополнении к моду ARB WideGui 1920x1080 v0.3.1 есть свободная камера в игре. Как я понял, она лежит в файле Cameras.dat. Скопировав этот файл в оригинальный (4:3) GWX 3.0, я получил смещение шкалы в перископе (сдвинулась вправо ~ на 10 гр). Отсюда мой вопрос - есть ли аналогичный мод для разрешения 4:3 ?
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Old 12-02-22, 02:22 AM   #9
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Default great

great
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Old 12-02-22, 03:56 PM   #10
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Default quick question

I seem to have lost functionality of my chrono, it's there but doesn't work, using ARB v.04 with OneAlex 1.52
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Last edited by Doolar; 12-02-22 at 04:18 PM.
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Old 12-02-22, 04:55 PM   #11
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Quote:
Originally Posted by Doolar View Post
I seem to have lost functionality of my chrono, it's there but doesn't work, using ARB v.04 with OneAlex 1.52
Hey Jerry, yeah after fooling around and testing we noticed that as well as the attack periscope vertical scale line been drawn over by another set which we know is a onealx file interfering with it, we just don't know which one. CapZap is working on one tailored made for onealex compilation where it removes unnecessary menus/charts/tools that Onealex mod already had and only adds the essential stuff which is the Uzo/periscope views/lens and the bug fixes. He also reached out to Brodaga to see if he may know which file or can install onealex mod and find it for us, I'll send it to you via discord once he has it complete (it will be a lot smaller Mb wise), I'll post it on the Onealex discord as well in announcements channel
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Last edited by kyle9154; 12-03-22 at 07:31 AM.
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Old 12-03-22, 07:23 AM   #12
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@Brodaga That's what CapZap and I are dealing with, the vertical scale of the attack lens being copied over by something from the onealex mod somewhere, we fixed Doolar's issue of the stop watch not working so all is left is this to fix. We know your mod is fine but we're hoping that with your knowledge of UI you may know which file in the Onelaex mod install is causing the overlap. Once this is solved/fixed then CapZap can release a compatible version that people can load through jsgme.
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Last edited by kyle9154; 12-03-22 at 07:38 AM.
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Old 12-03-22, 10:00 AM   #13
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[QUOTE=kyle9154;2840718]@Brodaga That's what CapZap and I are dealing with, the vertical scale of the attack lens being copied over by something from the onealex mod somewhere, we fixed Doolar's issue of the stop watch not working so all is left is this to fix. We know your mod is fine but we're hoping that with your knowledge of UI you may know which file in the Onelaex mod install is causing the overlap. Once this is solved/fixed then CapZap can release a compatible version that people can load through jsgme.
[/QUOTE

Along with the chrono and the reticle on the attack scope are you guys also experiencing a double view in the binocular view ?
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Old 12-03-22, 02:34 PM   #14
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Hi! The reticle appeared because the TychoSh3Patch_v3 mod was not activated. It removes the original reticle and enlarges the map. The patch comes with the mod.




1. Install TychoSh3Patch_v3:
- Copy files in the folder TychoSh3Patch_v3 into the game folder.
- Run the TychoSh3Patch.bat







Quote:
Originally Posted by kyle9154 View Post
@Brodaga That's what CapZap and I are dealing with, the vertical scale of the attack lens being copied over by something from the onealex mod somewhere, we fixed Doolar's issue of the stop watch not working so all is left is this to fix. We know your mod is fine but we're hoping that with your knowledge of UI you may know which file in the Onelaex mod install is causing the overlap. Once this is solved/fixed then CapZap can release a compatible version that people can load through jsgme.
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Old 12-30-22, 03:01 PM   #15
Petar Stevanovic
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Default V 0.4

Hello dear skipper,
I wanted to ask if this version of the mod (0.4) will recieve a hotfix like the previous version (which was 0.3.1 hotfix). Some of the functions don't work like they did in the previous, for instance the ordinary binoculars on the bridge have some sort of glitchy look to them when being used, you cannot zoom in with them anymore (i dont know whether that is intentional or not), also the 3rd person camera for the submarine can no longer zoom all the way inside the sub like in version 0.3.
Thanks in advance!

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