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Old 04-11-19, 05:18 PM   #1
Elphaba
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Start a Wolfpack with two subs and practice approach drills and plots on each other, taking turns.

But I've had conversations with others who didn't want to train each other, didn't want to man their assigned station and didn't want to practice drills or nav plots but who then complain there's nothing to do in the 20mins - 1hr it takes to get into position.

/smh I know, I know... but they're the ones who advocate time jumps and time compression to get out of the "boring bits" to the "action" bits.

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Old 04-11-19, 07:38 PM   #2
jdski
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Personally I would like an engine room, batteries, torpedo room, galley, head, bunks,sausages, banana's and hams tied up and swinging around. I would like the complete sub modeled and would even pay extra for it. But I understand it might not be a high priority. I just hope they aren't 100% set on never ever modeling any of those things.
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Old 04-12-19, 11:50 AM   #3
MADLOU
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Quote:
Originally Posted by jdski View Post
Personally I would like an engine room, batteries, torpedo room, galley, head, bunks,sausages, banana's and hams tied up and swinging around. I would like the complete sub modeled and would even pay extra for it. But I understand it might not be a high priority. I just hope they aren't 100% set on never ever modeling any of those things.
Sounds like you would enjoy the new UBoat game which has all those features.

Insofar as Wolfpack is concerned, after they implement the bots for the various stations, I would play the captain and act the same way the real captains did while waiting for contacts. I would do other things around the house such as read, eat, converse with others, play other games, relax, etc while keeping an ear out for any contact information. I would then respond to those contacts.

I have a nice set of wireless headphones which allows me to walk out around most of the house so I wouldn't have to be tied to the computer while waiting.
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Old 04-12-19, 06:33 PM   #4
jdski
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Originally Posted by MADLOU View Post
Sounds like you would enjoy the new UBoat game which has all those features.

Insofar as Wolfpack is concerned, after they implement the bots for the various stations, I would play the captain and act the same way the real captains did while waiting for contacts. I would do other things around the house such as read, eat, converse with others, play other games, relax, etc while keeping an ear out for any contact information. I would then respond to those contacts.

I have a nice set of wireless headphones which allows me to walk out around most of the house so I wouldn't have to be tied to the computer while waiting.

I plan on getting Uboat as well. I'm not too concerned with the bots as I have been able to run the boat by myself and get at least two kills before having to escape and move back ahead of the convoy for another attack.
I would just love to have the rest of the sub modeled in full. If it was, then I might need the bots to load the torps etc.
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Old 04-22-19, 10:22 PM   #5
Edmund
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SHO I vote for full sub model

I'm also in favour of the entire sub being modelled in the game.
Even if parts of it is only "eye-candy" I still would want it.
That way the game could also be seen as a virtual museum boat.
A lot of people will never have the opportunity to go to Kiel to visit U-995, but they could get this game and then get to see what a U-boat really looks like on the inside.
(Some people are making "S/S Titanic" as a virtual museum, and it's so cool to wander about the ship even if you can't interact with it. Search for "Titanic Honor and Glory" on YouTube to see it. Wolfpack could be the same for U-995)

I also liked the engine room in "Marulken", and I think they should consider bringing that over to Wolfpack too.
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Old 04-22-19, 10:53 PM   #6
Aktungbby
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Old 04-12-19, 07:20 AM   #7
Pisces
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Quote:
Originally Posted by Elphaba View Post
Start a Wolfpack with two subs and practice approach drills and plots on each other, taking turns.

But I've had conversations with others who didn't want to train each other, didn't want to man their assigned station and didn't want to practice drills or nav plots but who then complain there's nothing to do in the 20mins - 1hr it takes to get into position.

/smh I know, I know... but they're the ones who advocate time jumps and time compression to get out of the "boring bits" to the "action" bits.

That's not the reason I suggested it. My idea of a challenging Hunt is tail-chasing 8-23 hours (game world time) before you even reach it. Then the other fun part starts. But there are only so many hours that fit in a day.

(that number is based on my SH3 gameplay; and I may be a bit masochistic about that)
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