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Old 08-20-10, 09:13 PM   #241
Kremmen
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Hey Duci,just stopping by to also say thank you for all your hard work,having a blast with it.Still coming to terms with the longer diving times.Compared to my more usual choice,the type VII,this thing dives like a cork

Still the sun is shining,the waters are clear and the fishing is good.Happy days

cheers from flotilla 9d2-The Penang Tigers
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Old 08-29-10, 01:13 PM   #242
MGR1
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Been giving this a go over the past few days - I like it!

I'd forgotten the pucker factor when going up against an Allied convoy. Guess I've been playing about in the Baltic and Pacific too long!

Mike.
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Old 09-03-10, 04:52 PM   #243
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I have a technical question.

Where did the torpedoes come from for the Monsun boats, after the ones they brought with them had been fired?
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Old 09-03-10, 04:57 PM   #244
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Answer re the torpedoes can be found here..

http://www.uboat.net/ops/monsun3.htm

to quote..

The size of Penang flotilla was limited to 5 U-boats due to the dockyard capacity. The Monsun boats were so short of torpedoes that U-532, U-188 and U-183 were ordered to embark strategic materials and come home via the patrol areas in the Indian Ocean.
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Old 10-26-10, 01:20 PM   #245
Dignan
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Just got SH4 Gold and want to give this mod a try. Started with Op Monsun but it was a bit overwhelming for just being introduced to the uboat.

Other than the changes to the Type IXD2 and the game changes listed by Ducimus on the first post (below), can I assume that everything else in the uboat missions runs like stock?

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(1)Absolutely nothing found within this mod may be used for any commercial product of any size, shape or form.

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Old 10-26-10, 01:55 PM   #246
Jan Kyster
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Quote:
Originally Posted by Dignan View Post
Other than the changes to the Type IXD2 and the game changes listed by Ducimus on the first post (below), can I assume that everything else in the uboat missions runs like stock?
What everything else??

If you have a look in the files in TMO: NDT, what areas does Ducimus not go into?


If you have the time, try run a campaign in stock and then a campaign with TMO: NDT enabled. Looking forward to your report!

Or perhaps I misread your post... has happened before...


Anyway, happy hunting!
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Old 10-26-10, 02:03 PM   #247
Dignan
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Quote:
Originally Posted by Jan Kyster View Post
What everything else??

If you have a look in the files in TMO: NDT, what areas does Ducimus not go into?


If you have the time, try run a campaign in stock and then a campaign with TMO: NDT enabled. Looking forward to your report!

Or perhaps I misread your post... has happened before...


Anyway, happy hunting!
Ya, I probably could have worded my question better. I haven't dl'd the mod yet so I haven't looked in the files. So NDT is essentially TMO for uboats? I guess I was thrown off because he mentioned he was only focusing on the Type IXD2.

So there are many other tweaks to things like escort AI, sensor ranges, uboat capabilities/speed/max depth etc?
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Old 10-28-10, 08:23 AM   #248
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If I want to play with the game changes and features found in NDT but want to play in the Atlantic, is it possibl to lay Op Monsun v400 campaign over the top of NDT or will that give me a CTD?

OM v400 – Operations in the North Atlantic
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Old 11-17-10, 05:29 PM   #249
col_Kurtz
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Default TMO...

Hello...

I`d like to play Nine Delta2, but... I don`t know TMO. Could someone help me with this? I mean wich addons must have to play. I know JSGME played OMEGU already
Okay, I found TMO 2.0 and that`s all what I looking for? TMO2.0+IXd2?
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Last edited by col_Kurtz; 11-17-10 at 05:50 PM.
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Old 11-17-10, 05:51 PM   #250
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Quote:
Originally Posted by col_Kurtz View Post
Hello...

I`d like to play Nine Delta2, but... I don`t know TMO. Could someone help me with this? I mean wich addons must have to play. I know JSGME played OMEGU already
Someone here will correct me if I'm wrong but choose TMO (Fleet Boats) or 9D2 (Uboats). Not both. It's one or the other. Each is standalone so you don't really need anything else but 9D2.
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Old 11-17-10, 06:03 PM   #251
col_Kurtz
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Quote:
Originally Posted by Dignan View Post
Someone here will correct me if I'm wrong but choose TMO (Fleet Boats) or 9D2 (Uboats). Not both. It's one or the other. Each is standalone so you don't really need anything else but 9D2.
Mm... Have a look this:
Installation order:
Assuming you have no mods installed, you should enable TMO in the following order;
Quote
1.) REL_TriggerMaru_Overhaul_2
2.)TMO Optional mod

http://www.silenthuntermods.com/foru...hp?topic=339.0
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Old 11-17-10, 07:25 PM   #252
Jan Kyster
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Yeah, but TMO:NDT is not an additional mod for TMO. Not even if Ducimus thinks of it as an expansion of TMO...

Look in first post: a clean, unaltered install of SH4 is required. So just take a copy of your original SH4 install and copy TMO:NDT into that.
Or the safe way: use JSGME.

We never know, if he makes an expansion later on...
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Old 11-17-10, 08:07 PM   #253
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I'm surprised anyone's played this mod at all.
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Old 11-18-10, 06:55 AM   #254
col_Kurtz
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Quote:
Originally Posted by Jan Kyster View Post
Yeah, but TMO:NDT is not an additional mod for TMO. Not even if Ducimus thinks of it as an expansion of TMO...

Look in first post: a clean, unaltered install of SH4 is required. So just take a copy of your original SH4 install and copy TMO:NDT into that.
Or the safe way: use JSGME.

We never know, if he makes an expansion later on...
Honestly... I made copy of SHIV 1.5 UBM to new folder. Put in SHIVMulti, start made new My Doc folder. Put JSGME to new game SHIV1.5 (UBM), ran, created... etc. Than put inside JSGME Mods folder TMO2.0+ND2, activated and run the game At this moment is okay. except known isssue with torpedo toolbar. When I choose multi shot i switch to I, III, IV tubes, the tubes I, II, III are higlated. I know this from KiUB Karamzovnew. Reported it six months ago. This problem is only for IXers. Lurker and Karamazov fixed that in the next patch, so maybe Ducimus used older version of KiUB?
Have a look at this linked screeny
http://naforum.zapodaj.net/83c2ee5ecd9a.jpg.html

So at this moment... I`m not sure about install order - lost:P
You wrote... Clean SHIV... not patched to 1.5 (UBM)? Naah... Patched.
So... at begining. SHIV+UBM - clean install. JSGME. NineDelta2 into Mods folder, activate and run? Without any TMO, that`s right?

Sorry for my horrible english
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Old 11-20-10, 04:10 PM   #255
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Quote:
Originally Posted by Ducimus View Post
I'm surprised anyone's played this mod at all.
Honestly?
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